Homebrew DS(i) Mode hacking progress thread

  • Thread starter Thread starter Billy Acuña
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twloader v1.6
mario kard ds Eur
latest bootstrap

same thing. Maybe i have to change some twloader settings or i am missing something
perhaps you forgot to install the TWLNAND side cia for twloader. (located at sd:/_nds/twloader/cia)

edit:Nevermind, I need to read more carefully at other posts in the thread..
 
Last edited by SeanStar555,
I have installed this. As i can see maybe i am missing this dsp firm thing. How can i get it?
thats for the audio, use dspdump and then make sure that your audio file is in the right place, seems that you havent dumped it soyou have no audio in homebrew apps, but I don´t think that this has something to do with your issue
 
thats for the audio, use dspdump and then make sure that your audio file is in the right place, seems that you havent dumped it soyou have no audio in homebrew apps, but I don´t think that this has something to do with your issue

Maybe but i can try it and see
 
I've noticed some weird bugs that I don't know if it's TWLoader's fault or nds-bootstrap's fault, but if I run Bomberman twice in a row I can't access the battle menu properly, it just black screens with music. Running another game seems to correct this.
 
So I've tried jump super stars but it just whitescreens with latest commit but loaded with an old commit which was 799f82a. Call of duty modern warfare mobilized just blackscreens the same though. Are these new commits supposed to work with ROMs or no? :/
 
I wish the op would just put all this info in the main post but I guess that wouldn't matter since no one would read it anyways and continue to ask the same questions every post. People on the internet couldn't be bothered to read anything that's too hard. This is why people brick their 3dses and complain that the ds loader doesn't work.
Btw if you read the commits you'll notice it's a waste of time to compile and test each one because they don't change enough code to magically fix the loader. Especially the commits that literally just fixed stuff to optimize the build script.
 
Last edited by Link_of_Hyrule,
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I wish the op would just put all this info in the main post but I guess that wouldn't matter since no one would read it anyways and continue to ask the same questions every post. People on the internet couldn't be bothered to read anything that's too hard. This is why people brick their 3dses and complain that the ds loader doesn't work.
Btw if you read the commits you'll notice it's a waste of time to compile and test each one because they don't change enough code to magically fix the loader. Especially the commits that literally just fixed stuff to optimize the build script.
Well, the person that's working on the ds loader isn't the op. So really that responsibility falls on shutterbug to make his own thread. Which I'm sure he will do when there's a release. Otherwise there's no reason to make this info easily accessible because it's not meant for every noob to play with. You would know this if you could be bothered to read.
 
Well, the person that's working on the ds loader isn't the op. So really that responsibility falls on shutterbug to make his own thread. Which I'm sure he will do when there's a release. Otherwise there's no reason to make this info easily accessible because it's not meant for every noob to play with. You would know this if you could be bothered to read.
I've been here since 2008 so yeah I know. But, having the info there is better then "how do I do this?" "when is this coming out?" every post. But I'm sure you're right that they'll make a thread when they release it. I'm an impatient person just like the rest of you but this thread is growing with unnecessary posts every second lol.
 

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