Homebrew DS(i) Mode hacking progress thread

  • Thread starter Thread starter Billy Acuña
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Thanks a lot to the devs who made it, carrying my R4 was sometimes bothering. To all "testers", this isn't even a pre-release, don't get your hopes up. To all shitposters (they know who they are), please stop begging for advanced things when you can't do them alone. Let the devs finish their work, then maybe they'll look into enchancing it.
 
Thanks a lot to the devs who made it, carrying my R4 was sometimes bothering. To all "testers", this isn't even a pre-release, don't get your hopes up. To all shitposters (they know who they are), please stop begging for advanced things when you can't do them alone. Let the devs finish their work, then maybe they'll look into enchancing it.

You know that the "testers" are just trying to help right? Trying to say if it's working or not.
 
You know that the "testers" are just trying to help right? Trying to say if it's working or not.
You know "testing" without the author Telling you to test and without logs is about as pointless as pissing against the wind right? If someone is working on something they know what's left to be implemented, and spamming a thread with a build someone on the internet compiled is just about the complete opposite of helpful
 
Last edited by Thedave,
currently testing commit 86a9e4 with super mario 64 DS, will return with results, but for some reason, i feel like it's slightly faster to load (tbh, most likely a placebo effect, we'll have to see)
 
You know "testing" without the author Telling you to test and without logs is about as pointless as pissing against the wind right? If someone is working on something they know what's left to be implemented, and spamming a thread with a build someone on the internet compiled is just about the complete opposite of helpful

We're just having fun, not request or bashing in devs, stop the bitching about.
 
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how stable will this be when the real relaise comes out its pretty unstable now little games boot and the ones that do have grapichal glitches
 
First of all, the mario drawing minigame works fine, and is full speed, i've been able to select a journal for the adventure, still waiting for the game to spawn me in the game, i'll update this post in about 10 minutes if i didn't load in

Edit : still white screen, i'm gonna reboot and try booting zelda phantom hourglass, for shit&giggles
Edit 2 : obviously, Phantom Hourglass gets stuck at white screen with commit 86a9e4
 
Last edited by capito27,
They do. Look up AGB_Firm.
AGB_firm executes in CTR mode when launched as CIA, unlike TWL_FIRM that runs natively.
It'll be hard to patch AGB_FIRM to run roms outside the CIA, but I guess we can combine games in one rom, like in those 3 in 1 roms.
 
also, the twilight princess trailer rom, the trailer runs fully without crash, it's somewhat laggy, because of the constant file reads, but still decent enough to understand what's happening (i'd say about 60% speed on the trailer)
 

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