Homebrew DS(i) Mode hacking progress thread

  • Thread starter Thread starter Billy Acuña
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Mate, how did you decompress the arm9.bin of the games. Can you PM me explaining...it's because i can't make EFE work.
Just used EFE. Open the nds file, go to code tab, Export Decompressed, then save the arm9.bin somewhere. GO to Replace, point to the arm9.bin you just saved and then click in save. Thats it.
 
Just used EFE. Open the nds file, go to code tab, Export Decompressed, then save the arm9.bin somewhere. GO to Replace, point to the arm9.bin you just saved and then click in save. Thats it.
But i can't open EFE. Visual Basic or something like that is needed on the pc?
 
He probably forgot to UNBLOCK THE ZIP from external sources before unpacking.

And the fact that it shouldn't be required anymore
 
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I can't believe it's actually happening. Even the load speed issue stays a significant factor, it's a spectacular achievement.
 
This might sound stupid, and sorry for it but, i havent been following this thread, so, what its the current status/achievements on this project? the same stated at the OP?
 
This might sound stupid, and sorry for it but, i havent been following this thread, so, what its the current status/achievements on this project? the same stated at the OP?

The first DS roms can now be booted from the SD card, but they're very few and don't work quite right.
 
Did something change on that commit? And why compile a new version everytime something change? It could be just a little thing...
 
I hope there's a way to change the awful filter they use (I think it's bicubic) to bilinear, or the same one that's used for GBA VC. Would improve image quality a lot.
 
Last edited by Sizednochi,
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