Homebrew DS App Studio[FREE]

RoyalCardMan said:
It isn't Scintilla. It actually is something else I used for syntax editing. It is pretty fast yes.
You can try Windows XP on virtual machine.
I tried Virtual 2000. I have yet to test Virtual 95, and I don't have XP.
 
Ok. Well, what are the requirements for images? I keep getting garbage and I want to combine it with the 3D cube as a background (Not as a texture, mind you.)
imagetu.png

Also, is it possible to render text on the top screen?
 
You would have to switch from start2D to star3D and then other way around.

So, if you wanted to switch to a background in 3D, you would have to do this:

Code:
start2D(256, 256);
drawbackground(the background name in quotes);

and then from 2D to 3D:
Code:
start3D(256, 256);
ogldrawcube(1, 1, 1, 1, 40, cl_red);
 
RoyalCardMan said:
You would have to switch from start2D to star3D and then other way around.

So, if you wanted to switch to a background in 3D, you would have to do this:

Code:
start2D(256, 256);
drawbackground(the background name in quotes);

and then from 2D to 3D:
Code:
start3D(256, 256);
ogldrawcube(1, 1, 1, 1, 40, cl_red);
I'm trying to mod it into the 6th tutorial. Where would it go then? I'm really experimenting at the moment- it's my way of learning.
 
In order for this to work completely, you would have to use this code:
Code:
// Project Name: NDS App - AwsomiSoft - www.awsomisoft.com

// Description: this template is a very simple project it 
// contains the basic code for a DS App Studio application

// Version: 0.4.6

// whenever using 2D or 3D you must use the start2D or 2D function
start2D(256, 256);

// first, you must tell it to start the first form
startform("Form1");
wait();
endif();
// and this creates the form. To add another form, just
// do createform and in quotes the name of the form.
createform("Form1");

ÂÂÂÂÂÂ start2D(256, 256);
ÂÂÂÂÂÂ drawbackground(1, 3, "Background");
ÂÂÂÂÂÂ loop();
ÂÂÂÂÂÂÂÂ ifbuttonpressed("A");
ÂÂÂÂÂÂÂÂÂÂ startform("Form2");
ÂÂÂÂÂÂÂÂ endif();
ÂÂÂÂÂÂ endloop();

endif();

createform("Form2");

ÂÂÂÂÂÂ start3D(256, 256);
ÂÂÂÂÂÂ initcamera(0, 0, 70, 255, 191);
ÂÂÂÂÂÂ loop();
ÂÂÂÂÂÂÂÂ ogldrawcube(1,1,1,1,40,cl_red);
ÂÂÂÂÂÂÂÂ ifbuttonpressed("B");
ÂÂÂÂÂÂÂÂÂÂ startform("Form1");
ÂÂÂÂÂÂÂÂ endif();
ÂÂÂÂÂÂ endloop();

endif();
 
RoyalCardMan said:
In order for this to work completely, you would have to use this code:
Code:
// Project Name: NDS App - AwsomiSoft - www.awsomisoft.com

// Description: this template is a very simple project it 
// contains the basic code for a DS App Studio application

// Version: 0.4.6

// whenever using 2D or 3D you must use the start2D or 2D function
start2D(256, 256);

// first, you must tell it to start the first form
startform("Form1");
wait();
endif();
// and this creates the form. To add another form, just
// do createform and in quotes the name of the form.
createform("Form1");

ÂÂÂÂÂÂ start2D(256, 256);
ÂÂÂÂÂÂ drawbackground(1, 3, "Background");
ÂÂÂÂÂÂ loop();
ÂÂÂÂÂÂÂÂ ifbuttonpressed("A");
ÂÂÂÂÂÂÂÂÂÂ startform("Form2");
ÂÂÂÂÂÂÂÂ endif();
ÂÂÂÂÂÂ endloop();

endif();

createform("Form2");

ÂÂÂÂÂÂ start3D(256, 256);
ÂÂÂÂÂÂ initcamera(0, 0, 70, 255, 191);
ÂÂÂÂÂÂ loop();
ÂÂÂÂÂÂÂÂ ogldrawcube(1,1,1,1,40,cl_red);
ÂÂÂÂÂÂÂÂ ifbuttonpressed("B");
ÂÂÂÂÂÂÂÂÂÂ startform("Form1");
ÂÂÂÂÂÂÂÂ endif();
ÂÂÂÂÂÂ endloop();

endif();
I was thinking of a background, then the cube rotating on top of the background. It's not going well for me atm.
 
RoyalCardMan said:
That doesn't work yet. That requires that there is a texture in the background. or a cube having the background texture.

Sorry about that.
No wonder it's not working
tongue.gif
Ok. Well, I can tell you compiling works now, but images seem to hate me, it looks like static. What should one know when importing images?

Edit: An error to correct, make the COMPILING window disappear after the command window disappears. It's annoying having to double-click on it.
 
Hi RoyalCardMan
compliments for you DS App Studio
i think its a great idea and hoping forward to see a linux (maybe ubuntu) release
but i have one question
do you need to know c/c++ for this software or you can learn the DSAL language without knowing c/c++?
have a nice programming day
tongue.gif

cheers

p.s i also liked the web page
wink.gif
 
master00d said:
Hi RoyalCardMan
compliments for you DS App Studio
i think its a great idea and hoping forward to see a linux (maybe ubuntu) release
but i have one question
do you need to know c/c++ for this software or you can learn the DSAL language without knowing c/c++?
have a nice programming day
tongue.gif

cheers

p.s i also liked the web page
wink.gif
No C++ required, though you can use C++ in DSAL using the cppscript function. For more information, you can use the DS App Studio manual.
You can also go to the community forums and learn about DS App Studio there. We would be glad to assist you.
 

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