Homebrew DS App Studio[FREE]

DS App Studio
Hi All!

I just released the new beta of DS App Studio, which does include 3D functionality. I also made a new manual that talks about all the new functions and how they work in DS App Studio. I also included 8 tutorial examples to show how to use most of the functions.

~ Tutorial1 - HelloWorld

~ Tutorial2 - UsingVariables

~ Tutorial3 - DisplayingBackgrounds

~ Tutorial4 - DrawingSprites

~ Tutorial5 - HavingMultipleForms

~ Tutorial6 - DpadCameraMovement

~ Tutorial7 - UsingControls

~ Tutorial8 - DetectingStylus

The download of the setup can be found on the Downloads page. If you have any troubles or questions, contact me at [email protected] or post it here.
Download

I will also be submitting examples for all to see how DS App Studio, like the SimpleFPS example on the AwsomiSoft Forums
 
Ok. I've figured out what makes No$GBA mess up. First of all, how do you use the sound commands? I can't seem to get them working. If I copy/paste it directly, and change the variable to the name of the sound, then try to run it, that is what screws up the emulator.
 
The sound command is playsound(in quotes the name of the sound)

First, you have to go to Resources | Load Sound and find a .wav file that you want to use.

Then, rename the sound Sound.

Now, replace all the code with this code to see it working:
Code:
playsound("Sound");
wait();
endif();
 
RoyalCardMan said:
The sound command is playsound(in quotes the name of the sound)

First, you have to go to Resources | Load Sound and find a .wav file that you want to use.

Then, rename the sound Sound.

Now, replace all the code with this code to see it working:
Code:
playsound("Sound");
wait();
endif();
I cannot test it. No$GBA gives me a "Cartridge not found" error. Even if I use that code you provided me.
 
Team Fail said:
RoyalCardMan said:
The sound command is playsound(in quotes the name of the sound)

First, you have to go to Resources | Load Sound and find a .wav file that you want to use.

Then, rename the sound Sound.

Now, replace all the code with this code to see it working:
Code:
playsound("Sound");
wait();
endif();
I cannot test it. No$GBA gives me a "Cartridge not found" error. Even if I use that code you provided me.
Yeh keep trying
Had that once, it is a bug in your coding somewhere.
 
Does the application compile correctly? When you click Run, a console also pops up and does it say there are any errors, or is it fine?

It might be a bug. When the message pops up, click Okay, and go to C:\DSAppStudio\Temp and select the Temp.nds. That will play the application.
 
RoyalCardMan said:
Does the application compile correctly? When you click Run, a console also pops up and does it say there are any errors, or is it fine?

It might be a bug. When the message pops up, click Okay, and go to C:\DSAppStudio\Temp and select the Temp.nds. That will play the application.
I found what the bug is. I cannot find a "Temp.nds" after I compiled it. That's why No$GBA gives me the error.

boktor666 said:
Team Fail said:
RoyalCardMan said:
The sound command is playsound(in quotes the name of the sound)

First, you have to go to Resources | Load Sound and find a .wav file that you want to use.

Then, rename the sound Sound.

Now, replace all the code with this code to see it working:
CODEplaysound("Sound");
wait();
endif();
I cannot test it. No$GBA gives me a "Cartridge not found" error. Even if I use that code you provided me.
Yeh keep trying
Had that once, it is a bug in your coding somewhere.
It's impossible if RoyalCardMan told me to use the code he provided me.
 
RoyalCardMan said:
What is the error in the console?
There is no errors. It compiles just fine, then No$GBA gives me the error. I went into the Temp folder to find the Temp.nds and it wasn't there.
notemp.png
 
RoyalCardMan said:
Try searching your computer for a file called Temp.nds. I think it may have placed the file in a different directory because of security features that Vista has.
The first place I looked is in the Temp folder under C:\. It wasn't there. I then ran a quick search. Nothing came up. But, thing is, I don't think that's the problem because if I compile the sample 3D cube demo, or any of the other demos, it works perfectly fine until Temp.nds is lost.
 
It is like Windows Vista deletes it right after it is compiled.

Check the permissions for the C drive. It may not allow files to be created in the C drive right now because of a certain permission.

Here is a guide on how to do it: Here

You actually have helped me see what to do with different operating systems for DS App Studio.
 
RoyalCardMan said:
It is like Windows Vista deletes it right after it is compiled.

Check the permissions for the C drive. It may not allow files to be created in the C drive right now because of a certain permission.

Here is a guide on how to do it: Here

You actually have helped me see what to do with different operating systems for DS App Studio.
Nope. Didn't work. I have the cube demo on my Acekard. It successfully compiled after I reinstalled it. It seems whenever I use the playsound command, this happens.
 
RoyalCardMan said:
Yes it would.

Edit: I don't know why it isn't working on Vista with that command, and I will keep looking. I'll try to find the solution.

DS App Studio may just only work on Windows 98 to Windows XP. I will try to make a Vista version soon.
Well, I tried a Virtual Machine of Win 2000, but I cannot install .net 3.5. I guess I'll have to wait.
 
QUOTE said:
DS App Studio may just only work on Windows 98 to Windows XP. I will try to make a Vista version soon.
Windows f*cking '98?
That's some advanced shizle you got there mate.
Anyway, back on topic, is the Syntax Highlighting fast in this?
Scintilla I presume.
 

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