Dragon Ball FighterZ Launch Party
Hello, everyone! Are you excited for Dragon Ball FighterZ!? I was sent to attend the
launch party for this game on behalf of GBAtemp, and I'll be documenting the
experiences I had while I was there.
This was especially exciting, as I've had previous experience with other Arc System Works fighting games, like BlazBlue and Guilty Gear. I think BlazBlue is quite similar to FighterZ and some will compare it as just BlazBlue but with UMVC3's format, just with Dragon Ball characters. They wouldn't be entirely wrong, but FighterZ isn't as frantic as UMVC3.
The game looks amazing in motion--the movement is very fluid and the challenges do a good job at showing beginners the basic combo structure as well as showing off the movesets. There are also tutorials teaching newcomers the basics of how the game controls. I thought that perhaps there would be a dedicated way to launch opponents into the air, but thankfully, that isn't the case, as you can do a simple light chain to launch them instead. These attacks can also be cancelled into supers like the classic
Super Kamehameha to end the combo, or, you could do a downwards heavy attack that throws foes across the screen, letting you use a Super Dash to chase them and chain that to another combo, which is incredibly satisfying to pull off.
FighterZ plays like a mix of Arc System Works titles like BlazBlue, yet also incorporates the assists from Ultimate Marvel VS Capcom 3. It makes picking a team feel strategic, as you want to have characters that work together well as assists. Personally, I think that Trunks and Goku Black are a great pair, as you can put some solid ground pressure on your opponent with Goku Black's assist combined with Trunks' attacks.
The venue (Chelsea Football Club) looked amazing. Namco had set up different booths, where you could play older games from the franchise, like Dragon Ball Z Super Butōden, Dragon Ball Final
Bout, Dragon Ball Z: Budokai 3, Dragon Ball Z Budokai Tenkaichi 3, Dragon Ball Burst, and finally, Dragon Ball Xenoverse 2. It was a vast array of DBZ games spanning multiple console generations, and of varying quality. While there, I was taken aback just a bit when I found out Super Butōden was actually released in PAL regions. There were multiple setups of Budokai 3 and Budokai Tenkaichi 3, which are considered by fans to be the best games in the series.
The venue was buzzing with people playing the game and having an all around good time. Staff at the venue were giving food to the attendants, stuff like mini burgers, chili cheese dogs and mini fish and chips! The food was pretty nice. There was a tournament at the launch party, too! I did enter it, but sadly I didn't win
The prize for the winner was a little Kamehameha toy, and a press kit for the game. All in all, this launch party went pretty well! I’d say I had a ton of fun whilst I was there, having a chance to experience a celebration of the Dragon Ball history, and getting to play FighterZ!


Thanks very much to Bamco for inviting me along!
Dragon Ball FighterZ Review
launch party for this game on behalf of GBAtemp, and I'll be documenting the
experiences I had while I was there.
This was especially exciting, as I've had previous experience with other Arc System Works fighting games, like BlazBlue and Guilty Gear. I think BlazBlue is quite similar to FighterZ and some will compare it as just BlazBlue but with UMVC3's format, just with Dragon Ball characters. They wouldn't be entirely wrong, but FighterZ isn't as frantic as UMVC3.
The game looks amazing in motion--the movement is very fluid and the challenges do a good job at showing beginners the basic combo structure as well as showing off the movesets. There are also tutorials teaching newcomers the basics of how the game controls. I thought that perhaps there would be a dedicated way to launch opponents into the air, but thankfully, that isn't the case, as you can do a simple light chain to launch them instead. These attacks can also be cancelled into supers like the classic
Super Kamehameha to end the combo, or, you could do a downwards heavy attack that throws foes across the screen, letting you use a Super Dash to chase them and chain that to another combo, which is incredibly satisfying to pull off.
FighterZ plays like a mix of Arc System Works titles like BlazBlue, yet also incorporates the assists from Ultimate Marvel VS Capcom 3. It makes picking a team feel strategic, as you want to have characters that work together well as assists. Personally, I think that Trunks and Goku Black are a great pair, as you can put some solid ground pressure on your opponent with Goku Black's assist combined with Trunks' attacks.
The venue (Chelsea Football Club) looked amazing. Namco had set up different booths, where you could play older games from the franchise, like Dragon Ball Z Super Butōden, Dragon Ball Final
Bout, Dragon Ball Z: Budokai 3, Dragon Ball Z Budokai Tenkaichi 3, Dragon Ball Burst, and finally, Dragon Ball Xenoverse 2. It was a vast array of DBZ games spanning multiple console generations, and of varying quality. While there, I was taken aback just a bit when I found out Super Butōden was actually released in PAL regions. There were multiple setups of Budokai 3 and Budokai Tenkaichi 3, which are considered by fans to be the best games in the series.
The venue was buzzing with people playing the game and having an all around good time. Staff at the venue were giving food to the attendants, stuff like mini burgers, chili cheese dogs and mini fish and chips! The food was pretty nice. There was a tournament at the launch party, too! I did enter it, but sadly I didn't win
















Thanks very much to Bamco for inviting me along!