Thanks for the screenshot, but this is too late in the startup. The part I need is the sound init output. It happens after choosing the game and before the background image and menu displays. Look for the text that I put in quotes in my previous text.Image of it apparently loading Music
Image of it apparently loading Music
Image of it apparently loading Music
Why did you post the same message 3 times? I thought GBAtemp had some spam protection thing where u can't post the same message within 5 minutes of each other.Image of it apparently loading Music
I do not have a n3ds or a gateway to test this on. I only have o3ds and o3ds xl with ninjhax for testing. Sound and threading are not exactly the same across different firmware and load methods. Does it hang or crash and do you see any error messages?PrBoom3DS will not run on the N3DS XL (Aus). Just tried it out along with GameYOB and BlargSNES. Those 2 work fine. Just like on the O3DS. But PrBoom does not work.
No. What do you have in mind?I'll check it out when I get home. Have you done anything to the HUD 3d rendering?
If it would be possible to remove the 3D from the hud/arm and gun, but still have the level 3d, it might fix that depth issue. It seems like the arm extends beyond enemies and walls and most depth settings.No. What do you have in mind?
Yes, I mentioned that in the update notes on github. It will also occasionally crash when exiting or hb menu will lose the file system and require a reboot.There is something wrong. Everytime I Exit the App, when I go to run another Game or App, the Device Sound starts this long annoying sound that only goes away with a Restart.
So odd. Since I only changed the exit code for sound. Did you try rebooting? The previous version did not correctly shutdown sound, so it wouldn't work if launched again.I hate to be 'that guy' again, but I'm afraid sound no longer works for me despite there being no errors on boot-up. Tried both the .3dsx and .cia versions.