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Don't you fuckin die on me!
Hey, new here and this thread got me really excited!
My favorite game is SRB2, and it runs off the doom engine. (source code available here: https://github.com/STJr/SRB2/tree/7535bb261fa7ad2c4ab8db5991a526911875c42f/src/)
could this mean that SRB2 could be ported to the 3ds in the near future? It's always been my dream to play srb2 on a mobile device. (don't have a PSP)
^I think by modifying a bit this port of prboom you could totally make srb2 work...
That's impossible. Saving requires you to enter a name for it, which you need a keyboard for.
True, but this guy dropped the project any wayThe DS port saves, as does the various DOOM ports on the classic XBOX and such. They generally just have it fill in with random characters and then confirmed with one of the joypad buttons.
^
Yes, it's definitely possible. Is there a wad file for it?
True, but this guy dropped the project any way
Bah... :/ How can anyone turn their back on DOOM?!
I imagined this would continue and support for PrBOOM Plus and therefore 32Bit rendering would find it's way in.
I wonder if Odamex or ZDOOM could be ported... some day...
I am not sure why no one was able to build this. and since no one was willing to send me a build log with error messages I could not really help anyone. In any case I updated the source to support the very latest (just released today) version of devkitarm and ctrulib. If you have an older version you will most likely get a link error.
In addition I included the binary files on git so they can be downloaded from there. there is a 3dsx file and a cia file. I have not tested the cia file - so let me know if it works.
Makefile:11: *** "Please set CTRULIB in your environment. export CTRULIB=<path t
o>libctru". Stop.
Code:Makefile:11: *** "Please set CTRULIB in your environment. export CTRULIB=<path t o>libctru". Stop.
CRULIB is in my motherfucking evnvimrnemt.
The .cia build seems to freeze at S_Init : Setting up sound., and the new .3dsx build seems to freeze at 'starting music... done' for me.I am not sure why no one was able to build this. and since no one was willing to send me a build log with error messages I could not really help anyone. In any case I updated the source to support the very latest (just released today) version of devkitarm and ctrulib. If you have an older version you will most likely get a link error.
In addition I included the binary files on git so they can be downloaded from there. there is a 3dsx file and a cia file. I have not tested the cia file - so let me know if it works.
The .cia build seems to freeze at S_Init : Setting up sound., and the new .3dsx build seems to freeze at 'starting music... done' for me.
If you're using latest build of devkitpro, CTRULIB is not setted as environment variable cause libctru are now built-in in devkitarm.
are you using a n3ds?The .cia build seems to freeze at S_Init : Setting up sound., and the new .3dsx build seems to freeze at 'starting music... done' for me.
Exactly. If I made such a nice work of art, I wouldn't just abandon it...
Someone else... with more love... will come along. The 3DS has too many resources to let go to waste. If the DS can pull off PrBOOM as well as it did, then I am convinced the 3DS is capable of so much more!