Hacking Donkey Kong Country Returns

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wiiztec said:
Well he's living in the past, Gecko.NET is much better than WiiRd now

Gecko.NET has many issues and there's a few things that wiird does better.
though, both don't fit my needs which is why I've started making my own. I think you'll enjoy it a little more crediar
wink.gif

with regards to crediar, anyone saying hardmod for CC needs to think about his words a little harder. he's using wiird to find addresses and disassemble the code, so it's a softmod.
 
Pixma said:
i simply don't understand why he wont share his trick with us...

I don't either. Instead of updating twitter that he has done it he should be sharing with the community how he has done it.

But then again, I don't know him(I believe this is the first thread I've ever seen his name mentioned) or the situation. There may simply be a few bugs that he's wanting to iron out before he shares. Who knows...
 
If Crediar really does have it (and he seems to be a trustworthy icon, according to everyone), PLEASE share... I've been waiting like 10 years for a new DKC game, and I really want to use CC to play lol. Please make my 10-year-old self's dreams come true.
 
BlackAce83 said:
I just wanted to come and confirm that the code really does work, I've just got to test it.
smile.gif
actually it works extremely well. So just set back and wait untill crediar releases it.

what condition did you test it in...? did you use usbloader? while we wait for the CC perhaps we can clear up this version 1 & version 2 shenanigans...does anybody know what these version mean? I read something about backup vs. original copy? or is it about releases?
 
Here's what crediar posted so far...

Code:
Hi guys.

as you might know I added classic controller support to DKCR.

It currently works via asm and is not using any geckoos codes but I thought maybe you can make some with my help, so the masses can enjoy playing it with the CC!

First of all two patches which allow the CC to be connected:

0x80389B90 = 0x38A00000;
0x8038710C = 0x28000009;

The tricky part is the button remapping, I've done this via hooking a function and then just used asm to do it.
Here are the important offsets:


0x805CBCE8 Holds the wiimote button status
0x805CBD48 Holds the CC button status
0x805CBE6E Set this to 0x12D or so to trigger the shake effect

(Player 2 should be at 0x805CBCE8 + 0x180)

I have never done anything with gecko codes so I thought I let the guys who know their way around them handle it.

Code:
well here you go:

CLASSIC CONTROLLER
C24A5F70 00000020
38210050 7C0802A6
80B50060 48000041
80950000 7CA52378
90B50000 80B50064
4800002D 80950004
7CA52378 90B50004
80B50068 48000019
80950008 7CA52378
90B50008 7C0803A6
4E800020 70A40200 --> button (in this case R) which triggers the shake
2C040000 4182000C
38C0012D B0D50186
38C00000 70A40800
2C040000 41820008
60C68000 70A40020 --> button (in this case Y) which simulates a 1 press
2C040000 41820008
60C60200 70A40040 --> button (in this case B) which simulates a 2 press
2C040000 41820008
60C60100 70A40001
2C040000 41820008
60C60002 70A40002
2C040000 41820008
60C60008 70A48000
2C040000 41820008
60C60004 70A44000
2C040000 41820008
60C60001 70A40400
2C040000 41820008
60C60010 70A41000
2C040000 41820008
60C61000 7CC53378
60000000 00000000
04389B90 38A00000
0438710C 28000009
 
WB3000 said:
Here's what crediar posted so far...

Code:
Hi guys.

as you might know I added classic controller support to DKCR.

It currently works via asm and is not using any geckoos codes but I thought maybe you can make some with my help, so the masses can enjoy playing it with the CC!

First of all two patches which allow the CC to be connected:

0x80389B90 = 0x38A00000;
0x8038710C = 0x28000009;

The tricky part is the button remapping, I've done this via hooking a function and then just used asm to do it.
Here are the important offsets:


0x805CBCE8 Holds the wiimote button status
0x805CBD48 Holds the CC button status
0x805CBE6E Set this to 0x12D or so to trigger the shake effect

(Player 2 should be at 0x805CBCE8 + 0x180)

I have never done anything with gecko codes so I thought I let the guys who know their way around them handle it.

Code:
well here you go:

CLASSIC CONTROLLER
C24A5F70 00000020
38210050 7C0802A6
80B50060 48000041
80950000 7CA52378
90B50000 80B50064
4800002D 80950004
7CA52378 90B50004
80B50068 48000019
80950008 7CA52378
90B50008 7C0803A6
4E800020 70A40200 --> button (in this case R) which triggers the shake
2C040000 4182000C
38C0012D B0D50186
38C00000 70A40800
2C040000 41820008
60C68000 70A40020 --> button (in this case Y) which simulates a 1 press
2C040000 41820008
60C60200 70A40040 --> button (in this case B) which simulates a 2 press
2C040000 41820008
60C60100 70A40001
2C040000 41820008
60C60002 70A40002
2C040000 41820008
60C60008 70A48000
2C040000 41820008
60C60004 70A44000
2C040000 41820008
60C60001 70A40400
2C040000 41820008
60C60010 70A41000
2C040000 41820008
60C61000 7CC53378
60000000 00000000
04389B90 38A00000
0438710C 28000009
seems like its just about ready. I will stay tuned...
bow.gif
 
now that i have the B button hack in ocarina usb loader gx I feel like the game might be actually worth playing drunk
 
Pixma said:
BlackAce83 said:
I just wanted to come and confirm that the code really does work, I've just got to test it.
smile.gif
actually it works extremely well. So just set back and wait untill crediar releases it.

what condition did you test it in...? did you use usbloader? while we wait for the CC perhaps we can clear up this version 1 & version 2 shenanigans...does anybody know what these version mean? I read something about backup vs. original copy? or is it about releases?

Well i guess you can test it now that it is out. Shenanigans.lol yea I don't know why there is two versions. you can tell by using Wiird and checking in mem address 0x80000007 00=version 1 01=version 2, but whats even stranger is they both got released almost the same time, actually it seems version 2 got released before version 1. Now thats strange. but more than likely they got released at the same time Its a legit different version. No word on the difference though. Just alittle something to leave you scratching your head at.
 
I was disappointed when I had heard you need shake wiimote to do certain actions but I immediately adapted, when I actually played the game.

It is perfectly calibrated. It's not like Wario Shake Dimmension or NSMBW pick up move.
 
Yeah, can someone please let us know that using Cfg how to get these codes to work on it. I've always just used cheats by downloading from Cfg.

Thanks for any help. And big thanks to crediar for releasing this.
 
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