ROM Hack Translation Dokapon UP! Translation Release

Skyluker4

Member
OP
Newcomer
Joined
Jan 14, 2021
Messages
12
Trophies
0
Location
Fayettville, Arkansas
Website
www.lukesimmons.codes
XP
124
Country
United States
Dokapon UP! Mugen No Roulette English Translation Release

Hello everyone! I'm happy to announce that the Dokapon UP! Mugen No Roulette translation is in a releasable state! After six months of work, the game is (pretty much) fully translated! What I thought would take no more than a week by myself, ended up being a large project that had the help of many people. The translation is still being updated and improved, but the majority of the game is translated minus some text and images.

Download

You can download a copy of the most recent version as the time of writing here and join the Dokapon Discord server here in the channel #dokapon-translation-efforts to get continual updates to the translation (once every 6 hours). If you'd like to improve the translation, you can also join the Discord server to get involved. I'd like to just have one MEGA link that points to the most recent version in the future, but currently, that is not the case.

You can legally purchase the game by creating a Japanese Nintendo account and use gift cards to purchase it.

Usage

This mod REQUIRES VERSION 1.0.3 currently and will be updated to the most recent version sometime in the future. Probably after all the kinks have been worked out with this version.

The mod itself is a LayeredFS patch and can be installed on a homebrewed Switch or on Yuzu Emulator. On a homebrewed switch, extract the contents of the zip and copy the files from INSIDE OF English Mod/ to SDMC://atmosphere/contents/010048100D51A000 (or wherever your LayeredFS is). Also, make sure that the game is on version 1.0.3 (updating or downgrading as needed). On Yuzu, once you have the game and update installed, right-click on the game to open the mod folder. From there, extract the zip file into the mod folder (including the folder English Mod).

Also, in theory, you should be able to do online multiplayer. But I haven't tested it nor would I recommend it.

Yuzu Workarounds

On Yuzu, there is currently a glitch where the submenus in the main menu won't display properly. Here are the instructions on how to start a game blind:

Local Multiplayer:
See the pinned message in #dokapon-translation-efforts in the Discord server. Too many options to put them all here.
Story:
  1. Select the first menu entry
  2. If this is the first time opening, there might be a tutorial menu that opens, if that is the case, press "B" once
  3. Press "A"
  4. Press "A" again to confirm save
Technical Details:

On the more technical side, the game is a Unity game, and in it were some files in a few asset bundles that needed to be extracted, modified, and repacked. Some of the text was in JSON, which was easy to modify. After that, it was figuring out what broke the game when translated and then not translating that. From there, it was modifying the UI, which meant modifying a large number of textures and repackaging them. The story text turned out to be the hardest, just because I couldn't figure out how it was saved. Turns out, it used MessagePack (pretty much serialized JSON), and with that, all of the text could be modified. Finally, a bunch of scripts, custom programs, and Google Sheets make the whole translation come together. Lots of bumps along the way, but it's finally finished.

Credits

I did not translate this game alone (in fact I know no Japanese lol), so I'd like to thank everyone who's contributed to the project, specifically:
  • DADDY for automating/simplifying the translation process, investigating bugs, getting additional people involved, and actually motivating me to finish the translation.
  • shorty_bobbert for helping create the initial proof-of-concept translation and for translating many of the images.
  • Metakite1 for manually translating the images and the majority of the text assets (without her the text would be Google Translate garbage).
  • nesrak1 for help writing software to edit the game files.
 
Last edited by Skyluker4,

Wolfy

Person That Never Was
Member
Joined
Aug 18, 2015
Messages
912
Trophies
0
Age
23
Location
Somewhere In The Aether...
XP
1,813
Country
United States
From the bottom of my heart, thank you and whoever has worked on the translation project so far. I have wanted to enjoy the game ever since I found out about there being a Dokapon game for Switch. I was sad that it was a Japanese-only game( most likely due to it's crossover nature ), and this has given me the chance to enjoy it now. I loved Dokapon Kingdom on the Wii, and I've played with a few friends on Dokapon Journey, but now we can once again start a new adventure.
 
  • Like
Reactions: PhyChris

Dinhcongtrang

Well-Known Member
Newcomer
Joined
Sep 28, 2018
Messages
46
Trophies
0
Age
21
Location
Hanoi, Vietnam
XP
337
Country
Vietnam
Thank you and everyone involved in this project. I had completed Mask of Truth last week and still hunger for more Utawarerumono games. Sadly Zan game aren't on Switch but at least this game is enjoyable and fun.
 

Ryft

Well-Known Member
Member
Joined
Nov 21, 2013
Messages
608
Trophies
0
Age
36
Location
Illinois
XP
847
Country
United States
I didn't even know this game existed! My brother and friends played the heck out of Dokapon Kingdom back in the day. Will definitely try this out. Thanks!
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Real Jdbye @ The Real Jdbye:
    really have to buy the top end model to get a tv that doesnt have any of those compromises and that would've had more dimming zones too but i am not made o money
    Gift
  • The Real Jdbye @ The Real Jdbye:
    @Julie_Pilgrim "very bright" is essentially pure white
    Gift
  • The Real Jdbye @ The Real Jdbye:
    pure white doesn't show up all that much it's mainly when looking at a bright sky
    Gift
  • The Real Jdbye @ The Real Jdbye:
    and if the clouds in the sky have slightly less definition to them because i turned on the contrast enhancer who cares
    Gift
  • The Real Jdbye @ The Real Jdbye:
    that's not important
    Gift
  • The Real Jdbye @ The Real Jdbye:
    i can't tell the difference
    Gift
  • The Real Jdbye @ The Real Jdbye:
    but i can certainly tell the difference with black crush if i'm watching a scifi movie and i can't see wtf is going on
    Gift
  • SG854 @ SG854:
    Human vision is logarithmic, it's not linear. And nits doesn't tell the whole story of perceived brightness. OLED'S look brighter then LCD's even when both are set to the same nit values because of the higher contrast ratio on OLED's
    Gift
  • SG854 @ SG854:
    OLED's have a 3D look
    Gift
  • kenenthk @ kenenthk:
    Charging port is more likely to fry up or battery fail before the display tbh lol
    Gift
  • The Real Jdbye @ The Real Jdbye:
    "And nits doesn't tell the whole story of perceived brightness" it's not about perceived brightness it's about all HDR content in TV and movies being mastered for 1000 nits so it doesn't look right with anything lower, it's also about dynamic range
    Gift
  • The Real Jdbye @ The Real Jdbye:
    "OLED's have a 3D look" no they don't lol
    Gift
  • SG854 @ SG854:
    As an owner of a OLED and you saying that you never seen an OLED I think I know what I'm talking about lol. I'm not talking about 3D as in 3D glasses. I'm talking about depth and pop in the picture
    Gift
  • kenenthk @ kenenthk:
    I mean to be fair og vitas are still kicking and not many have suffered from pixel bleed and they're going on nearly 10 years
    Gift
  • SG854 @ SG854:
    OLED's can get away with a lower peak brightness and still provide punchy HDR because of their contrast ratio. Like I said human vision is logarithmic. The higher the peak brightness the diminishing returns in perceived brightness.
    Gift
  • kenenthk @ kenenthk:
    Just get 5 years enjoyment out of it until Nintendy releases something and everyone forgets about switch games lol
    Gift
  • SG854 @ SG854:
    @The Real Jdbye Oleds hit around 750 nits nowadays. The difference between a 1000 nit and a 750 nit isn't huge. It's only about a 4% increase in perceived brightness. Not huge at all. You'll need at least 2000 nit displays to notice a bigger difference.
    Gift
  • SG854 @ SG854:
    Read this thread it explains it. 1000 nits is not a huge jump from 750 the LG OLEDs can hit. As I said human vision is non linear.
    +2
    Gift
  • Gift
  • mr_switch @ mr_switch:
    Not exactly 3D but the colors does pops out more
    Gift
  • mr_switch @ mr_switch:
    I just want a true dark mode theme
    for OLED Switch
    Gift
  • Julie_Pilgrim @ Julie_Pilgrim:
    yeah honestly i hate how the only two switch theme options are blinding holy light of god or grey
    Gift
  • El_Doot @ El_Doot:
    Kill eyes OR bore eyes to death
    +1
    Gift
  • Julie_Pilgrim @ Julie_Pilgrim:
    switch dark mode is ok i just wish it was a bit darker
    Gift
  • F @ Forseenink3938:
    Can anyone here please help me on how to use TickCrypt 2.0?
    Gift
    F @ Forseenink3938: Can anyone here please help me on how to use TickCrypt 2.0?