ah but thats assumes that the statistics are based on facts and not assumptions.Hyperlisk_ said:If it were double-headed, the chance of getting a heads 10 times in a row would be 100%jabjab said:heads - you didn't give enough info so it could be double headed or weighted and if its fair just as well to bet on heads as tails.deathfisaro said:You flipped a coin 10 times. And you got 10 heads. The chance of getting 10 heads in a row is 1/1024 ~= 0.1%. Now you're going to flip the same coin again, but you need to bet first. Are you going to bet on heads, or tails? And why?
If it were weighted, the chance of getting a heads 10 times in a row wouldn't be 1/1024 due to a different chance.
Since coins are generally two-sided(I've yet to see oen that's not), it is fair to assume that it is a fair coin with a different value on each face (e.g. heads or tails).
As for FFTA2, I think the percentages are... weird... The CPU has missed on a 99% one before... I was like =O And you can easily hit people from the front when it would have been different in another FFT game.
Also coins have 3 sides if you include the edge but good luck getting one landing there.
In the same way the analysis of the stats in game may be based on assumptions.
Games dont just use the displayed 'hitrate' there can be many other factors such as internal capping, character levels, special modifiers and whatever else they decide is relevant - the displays may just be a 'base chance' which is then modified.
That said id be annoyed if 3 99% displayed chance attacks failed in a row.