Hardware displaying in 3D only?

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xerxes16439 said:
You can't but the game developer can. It's up to the whoever creates the game to decide how they want the 3D to appear, whether it be popping out or adding depth in all none or some parts of the game. All you can do is choose the "strength" of the 3D with the 3DS's 3D slider
That's not what they're asking. They're asking if it's at all possible that something could disappear or reappear if the 3D were turned off or on respectively or the other way around.
 
Basically the OP is asking whether some details can be seen only in 3D? And you can't see it in 2D?
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That kind of game would be interesting.
 
machomuu said:
xerxes16439 said:
You can't but the game developer can. It's up to the whoever creates the game to decide how they want the 3D to appear, whether it be popping out or adding depth in all none or some parts of the game. All you can do is choose the "strength" of the 3D with the 3DS's 3D slider
That's not what they're asking. They're asking if it's at all possible that something could disappear or reappear if the 3D were turned off or on respectively or the other way around.
Click on this link with your 3ds browser and then turn your 3d slider on and off. It will make a ghost appear and disappear.

https://sites.google.com/site/thesnailscave...rects=0&d=1
 
Snailface said:
machomuu said:
xerxes16439 said:
You can't but the game developer can. It's up to the whoever creates the game to decide how they want the 3D to appear, whether it be popping out or adding depth in all none or some parts of the game. All you can do is choose the "strength" of the 3D with the 3DS's 3D slider
That's not what they're asking. They're asking if it's at all possible that something could disappear or reappear if the 3D were turned off or on respectively or the other way around.
Click on this link with your 3ds browser and then turn your 3d slider on and off. It will make a ghost appear and disappear.

https://sites.google.com/site/thesnailscave...rects=0&d=1
Don't tell me, tell the OP.
 
they could do this by adding in some sort of stereoglyphic design in the game itself, whether in the texture rendering or whatnot. you don't notice the stereoglyph inside the game with the 3D turned off, but as soon as you turn it on, voila, the stereoglyph becomes visible as its parts converge.

it'll be pretty hard to effectively employ this though, but a good proof of concept would be a 2D picture with a stereoglyph hidden in it. well, hidden, or disabled, until you enable 3D.

EDIT: stereoglyph==stereograms (correct term)

and i just thought of a good way to employ this with movement. the stereogram would have to be rendered in real-time, and on 2D you'd only catch it as sort of a moving pixellation, something like a mirage (it should slightly distort whatever textures are behind it). that'd make you suspicious, as you see movement but you can't quite focus on it. so turn the 3D on, and the stereogram pops out as the distortion converges into something more clearly defined... like a ghost, for example.
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