It seems to choose a "compatible" SD card is very important and critical to use DML v1.2+.
The "compatible" SD card is also the key to have
"no disc" worked (no need to change "no disc patch" in the loader) according to my tests.
Well I didn't know that, thanks for clearing that up
Are you sure about that (running burned discs)?
Tested it with NeoGamma of course because the disk channel won't recognize it, it seems to work fine and you get the game code, however you will still get the last game you booted on DML!
-Video looks stunning as if you're playing on a real Wii, the old DML gave decent graphics like running the game on Dolphin though
-While running disks is still not quite functional, it allows you to run burned disks now, the old DML didn't
What? That's bullshit! Who made that up?
BTW: DML 1.3 is great!
Well with all respect I'm only posting my experience, I tested Megaman X Collection for example, the old DML would give me bad graphics for the cutscenes, I thought my memory was messing with me before but when I tested it with the new DML, the cutscenes look a lot better now and really gave me the true experience I had playing with disks, however if you can confirm this is wrong then my apologies, I was only trying to help!
I know you're trying to help,I'm not offended or anything.
And I certainly would not offend you in any way but,
The only way to make your games "look" better is through the use of component cables.
In other words interlaced vs progressive mode.
DML does not make your game look better by default.
















