Hacking Digimon Adventure [PSP]

Raine2317

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you .iso is touched or pre-patched.. you need to DL another digimon adventure or you may try this

open your digimon adventure with UMDGEN browse SYSDIR
delete EBOOT.bin now rename eboot.old to eboot.bin

SYSDIR structure should be like this

Update
boot.bin
eboot.bin
opnssmp.bin

delete unnecessary file like prometheus.prx..

rebuild your iso

Now your iso is untouched.. same as original
Paano ko i rerebuild? Ano yun? I se Save ko? Di ko na kinaya ang pag english! TAGALOG NALANG~~
 

Falo

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Here the tool 1.0: http://www.mediafire.com/download.php?3n3f1nads5o52q1
It's written in C#.NET 4.0, so you will need the .NET Framework 4.0.

It should work for *.txtd and eboot.bin (decrypted), i did not test the pBin support, but it should also work.
For pBin, use Tools->Unpack pBin and then open the extracted "*_001.bin" with File->Open bin.
Currently the pBin repacker and csv ex/import is not implemented, use a hex editor.

The eboot (elf tool) has some limitations, by clicking on File->Save ELF only the currently selected type is saved.
Some elf types (like skills, digimon and other) have a fixed text limit, it cannot be changed.
The free size is always calculated by shift-jis text length + 1 for the 0x00 terminator byte.
If the free size is below 0, the tool will not save the elf.

As a bonus i added an old tool by me, MagicCodeRenamer, it reads all files in a directory and checks if it has no extension,
then it reads the file header and based on database.txt it can than add an extension to it.
It makes identifying of file types easier.
 

StorMyu

"I'm way too old for this"
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Where's the glory here è_é, I'm just out of this for now by not making it a priority.
I never said I'll never do it.
Anyway, now they'll see what we meant by Story text problem.
But they'll probably don't care...
 

StorMyu

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menus 90%
digimon names 93%
skills 80%
items 90%
digipiece 90%
battle menu 100%
hum... why couldn't you wait till 100% on those ? they're almost done...
1.2 seriously...

Also, a link to an iso in your readme ? now that's just sad.
 
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CrashmanX

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hum... why couldn't you wait till 100% on those ? they're almost done...
1.2 seriously...

Also, a link to an iso in your readme ? now that's just sad.

While I agree with the ISO part, c'mon man. Leave em alone bro. Let em do their thing. Let's just move on and keep going with SAO and Re:Digitize.
 

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