Does anyone even know how to develop for the Wii? Because if not, what use is finding an exploit for it :/
I was wondering what type of file the virtual console games are? If possible, the best way to run unsigned code, I would think, would be to write the arbitrary code and compile it as a virtual console binary or rom (I'm still not sure how the whole file architecture is structured) and attempt to run it. If this is unsuccessfull, if the kernel hypervisor notices that the virtual console data is not signed (If it does go through some signing process) then another possibility would be to have two memorycards with identicle virtual console games (except one with the arbitrary code), load up the legitimate game, and in the middle of the load, swap out the memory card with the modified binary.
I was wondering what type of file the virtual console games are? If possible, the best way to run unsigned code, I would think, would be to write the arbitrary code and compile it as a virtual console binary or rom (I'm still not sure how the whole file architecture is structured) and attempt to run it. If this is unsuccessfull, if the kernel hypervisor notices that the virtual console data is not signed (If it does go through some signing process) then another possibility would be to have two memorycards with identicle virtual console games (except one with the arbitrary code), load up the legitimate game, and in the middle of the load, swap out the memory card with the modified binary.