Homebrew RELEASE Development Thread - RetroArch libnx

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Awesome! Now I'm more than happy! Didn't want to bother with Snes9x 2010 so I've waited badly for that core.
Gonna fire up some Chrono Trigger on my Switch finally! <3

>Didn't want to bother with 2010
>Just playing CT

wat
I mean, all that mainline adds is MSU-1 support and some bug fixes. Not like the iteration before was unusable.
 
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Well then, if MSU1 got ported, I guess it's time for some good old Super Mario Odyssey SNES gameplay (not to be confused with the Switch game fellas!!!).
 
Master has been updated to the current state of develop.
Now builds require the menu files!
If you didnt use that before, download a salamander bundle for them.

I will post a "stable" bundle later, but I feel really lazy today. Anyway builds are finished.
 
Master has been updated to the current state of develop.
Now builds require the menu files!
If you didnt use that before, download a salamander bundle for them.

I will post a "stable" bundle later, but I feel really lazy today. Anyway builds are finished.
Is fix wonderswan core in this new build??
 
So I've taken the helm of creating a new package for RetroNX/Libretro-NX that should be perfectly suitable to essentially plug-and-play. Includes the latest Master-build cores, the latest dummy core loader (for HBL), and has a preset and pre-configured configuration file and folder structure to go along with the fancy Libretro standard; by default, you'll have a 1:1 image for each core, with threaded video and audio enabled. All you need to do is plug in the ROMs directory (set 'file browser' under Directory) and play.

You can find the link here, and I'll do my best to continuously update it whenever new master builds are uploaded.

Also new is a specially-designed README THAT I ENCOURAGE EVERYONE TO READ BEFORE DOWNLOADING, which answers all the common questions, tracks currently known bugs in specific cores, and basically should filter out a lot of the idiocy. If you need support in the future, you MUST read the packaged README before anything else.

I also refuse to acknowledge Beetle-PSX as a thing at this time, so don't expect it to be included. Read the README for any info.
 
Last edited by SeongGino,
So I've taken the helm of creating a new package for RetroNX/Libretro-NX that should be perfectly suitable to essentially plug-and-play. Includes the latest Master-build cores, the latest dummy core loader (for HBL), and has a preset and pre-configured configuration file and folder structure to go along with the fancy Libretro standard; by default, you'll have a 1:1 image for each core, with threaded video and audio enabled. All you need to do is plug in the ROMs directory (set 'file browser' under Directory) and play.

You can find the link here, and I'll do my best to continuously update it whenever new master builds are uploaded.

Also new is a specially-designed README THAT I ENCOURAGE EVERYONE TO READ BEFORE DOWNLOADING, which answers all the common questions, tracks currently known bugs in specific cores, and basically should filter out a lot of the idiocy. If you need support in the future, you MUST read the packaged README before anything else.

I also refuse to acknowledge Beetle-PSX as a thing at this time, so don't expect it to be included. Read the README for any info.

Listen to this fellow
 
AIO zip file updated:
Overlays folder added 'cuz derp.
README now has RetroNX-specific documentation on Overlay usage, as it's quite different to how it was in the past. Please refer to the bundled README for any further information on the topic.

Currently, the README contains:
Info on installation
Info on updating cores
Info on BIOS file usage
Info on Overlays
Info on filesystems and how not to use ExFAT
Info on SX OS and how not to use it when reporting issues
Known issues on several cores
F.A.Q.s for common issues and questions, to minimize the repeated questions asked here and on Discord
How to properly file reports on new issues
Credits and shiznick

OP to be updated in the near future.
 
Last edited by SeongGino,
AIO zip file updated:
Overlays folder added 'cuz derp.
README now has RetroNX-specific documentation on Overlay usage, as it's quite different to how it was in the past. Please refer to the bundled README for any further information on the topic.

Currently, the README contains:
Info on installation
Info on updating cores
Info on BIOS file usage
Info on Overlays
Info on filesystems and how not to use ExFAT
Info on SX OS and how not to use it when reporting issues
Known issues on several cores
F.A.Q.s for common issues and questions, to minimize the repeated questions asked here and on Discord
How to properly file reports on new issues
Credits and shiznick

OP to be updated in the near future.
just download from the link you provided above?
 
AIO zip file updated:
Overlays folder added 'cuz derp.
README now has RetroNX-specific documentation on Overlay usage, as it's quite different to how it was in the past. Please refer to the bundled README for any further information on the topic.

Currently, the README contains:
Info on installation
Info on updating cores
Info on BIOS file usage
Info on Overlays
Info on filesystems and how not to use ExFAT
Info on SX OS and how not to use it when reporting issues
Known issues on several cores
F.A.Q.s for common issues and questions, to minimize the repeated questions asked here and on Discord
How to properly file reports on new issues
Credits and shiznick

OP to be updated in the near future.
This is awesome! Thanks a lot.
 
This is kind of random, but I was looking for ways to prevent the tearing effect that happens when using threaded rendering in docked mode, and I had the idea to try the SDL2 drivers that are already included in the RetroArch source. The drivers all worked, to varying degrees of success. With threaded rendering and Vsync both turned off, the video driver is able to display RGUI. It actually does a better job than the custom Switch driver, because it renders the colours correctly! I've attached a screenshot below. Unfortunately, it doesn't run any games; the screen resizes, but nothing happens after that. The audio driver seems to work just fine (I had to test it alongside the Switch video driver to get a game running). The input driver works, with incorrect mappings, but that can be fixed pretty easily. This doesn't really accomplish anything right now, but I thought it was interesting, and maybe with some work it could be something.
2018070803010000-DB1426D1DFD034027CECDE9C2DD914B8.jpg
 
Last edited by Hydr8gon,
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