RELEASE Development Thread - RetroArch libnx

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by m4xw, May 29, 2018.

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  1. achandab

    achandab Advanced Member

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    Cheers thanks for the response mate
     
  2. ploggy

    ploggy WAKA! WAKA!

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    Snes9x Main core is now working and with that comes MSU1 sound support!! :)
     
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  3. lordelan

    lordelan GBAtemp Psycho!

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    What? Where did you get that from, mate? :)
     
  4. ploggy

    ploggy WAKA! WAKA!

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  5. lordelan

    lordelan GBAtemp Psycho!

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  6. SeongGino

    SeongGino The Average One

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    >Didn't want to bother with 2010
    >Just playing CT

    wat
    I mean, all that mainline adds is MSU-1 support and some bug fixes. Not like the iteration before was unusable.
     
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  7. CatmanFan

    CatmanFan Anxious and regretful

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    Well then, if MSU1 got ported, I guess it's time for some good old Super Mario Odyssey SNES gameplay (not to be confused with the Switch game fellas!!!).
     
  8. angelhp

    angelhp GBAtemp Fan

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    Nov 30, 2014
    oh yeah!!
    Zelda Bs run very well =)
     
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  9. m4xw
    OP

    m4xw Ancient Deity

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    May 25, 2018
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    Master has been updated to the current state of develop.
    Now builds require the menu files!
    If you didnt use that before, download a salamander bundle for them.

    I will post a "stable" bundle later, but I feel really lazy today. Anyway builds are finished.
     
  10. angelhp

    angelhp GBAtemp Fan

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    Is fix wonderswan core in this new build??
     
  11. m4xw
    OP

    m4xw Ancient Deity

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    No this just updates the "stable" builds :(
    But that means I work on new stuff
     
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  12. snoofly

    snoofly GBAtemp Advanced Fan

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    Aug 18, 2015
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    do old games like asteroids, galaga and moon patrol for ex work in the new mame builds?
     
  13. SeongGino

    SeongGino The Average One

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    So I've taken the helm of creating a new package for RetroNX/Libretro-NX that should be perfectly suitable to essentially plug-and-play. Includes the latest Master-build cores, the latest dummy core loader (for HBL), and has a preset and pre-configured configuration file and folder structure to go along with the fancy Libretro standard; by default, you'll have a 1:1 image for each core, with threaded video and audio enabled. All you need to do is plug in the ROMs directory (set 'file browser' under Directory) and play.

    You can find the link here, and I'll do my best to continuously update it whenever new master builds are uploaded.

    Also new is a specially-designed README THAT I ENCOURAGE EVERYONE TO READ BEFORE DOWNLOADING, which answers all the common questions, tracks currently known bugs in specific cores, and basically should filter out a lot of the idiocy. If you need support in the future, you MUST read the packaged README before anything else.

    I also refuse to acknowledge Beetle-PSX as a thing at this time, so don't expect it to be included. Read the README for any info.
     
    Last edited by SeongGino, Jul 7, 2018
  14. m4xw
    OP

    m4xw Ancient Deity

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    May 25, 2018
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    Listen to this fellow
     
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  15. SeongGino

    SeongGino The Average One

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    AIO zip file updated:
    Overlays folder added 'cuz derp.
    README now has RetroNX-specific documentation on Overlay usage, as it's quite different to how it was in the past. Please refer to the bundled README for any further information on the topic.

    Currently, the README contains:
    Info on installation
    Info on updating cores
    Info on BIOS file usage
    Info on Overlays
    Info on filesystems and how not to use ExFAT
    Info on SX OS and how not to use it when reporting issues
    Known issues on several cores
    F.A.Q.s for common issues and questions, to minimize the repeated questions asked here and on Discord
    How to properly file reports on new issues
    Credits and shiznick

    OP to be updated in the near future.
     
    Last edited by SeongGino, Jul 8, 2018
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  16. wicksand420

    wicksand420 GBAtemp Addict

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    just download from the link you provided above?
     
  17. SeongGino

    SeongGino The Average One

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    It's in the OP.
     
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  18. JJTapia19

    JJTapia19 I fight for my friends.

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    May 31, 2015
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    This is awesome! Thanks a lot.
     
  19. chrisw80

    chrisw80 Newbie

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    Feb 9, 2018
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    Picodrive?
     
  20. Hydr8gon

    Hydr8gon Dragon Trainer

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    Dec 15, 2014
    Canada
    This is kind of random, but I was looking for ways to prevent the tearing effect that happens when using threaded rendering in docked mode, and I had the idea to try the SDL2 drivers that are already included in the RetroArch source. The drivers all worked, to varying degrees of success. With threaded rendering and Vsync both turned off, the video driver is able to display RGUI. It actually does a better job than the custom Switch driver, because it renders the colours correctly! I've attached a screenshot below. Unfortunately, it doesn't run any games; the screen resizes, but nothing happens after that. The audio driver seems to work just fine (I had to test it alongside the Switch video driver to get a game running). The input driver works, with incorrect mappings, but that can be fixed pretty easily. This doesn't really accomplish anything right now, but I thought it was interesting, and maybe with some work it could be something.
    2018070803010000-DB1426D1DFD034027CECDE9C2DD914B8.
     
    Last edited by Hydr8gon, Jul 8, 2018
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