By the way @m4xw do you know why the audio isn't working?
(Curiosity all over again)
Answering this would probably take longer than actually fixing it haha
Just be patient.
By the way @m4xw do you know why the audio isn't working?
(Curiosity all over again)
By the way @m4xw do you know why the audio isn't working?
(Curiosity all over again)

This is awesome! So much progress in just a couple of hours.
SInce everything seems to be working just fine now with snes9x2010 I might try to port over some other cores.
Nice work!


I just compiled VBA-Next. Works without any issues on 4.1!
I'll edit this post soon and provide a download link.
Should @TheKrane try porting Yabause or Beetle PSX to see how the LibNX library and its built-in JIT compatibility would affect the performance plz?
(I would say Virtual Jaguar too but I'm not really interested in that)

Here's the link to the VBA-Next Core:
https://mega.nz/#!j2hhUDoQ!HaeMkdYZD0bpk0tcC2uYOe1IowXI4tY_Klvat39wm9Y

BTW, what's so special about dynamic cores and their ability to "get loaded from the SD"?
(sorry, I'm a noob)
@TheKrane Are you open for core requests?

Alright, I guess I'll start small. FCEUMM, please.I'm working on gambatte right now. You can make your request, if I find some time I'll port it.
Is the PSX core feasible?I'm working on gambatte right now. You can make your request, if I find some time I'll port it.

I'm working on gambatte right now. You can make your request, if I find some time I'll port it.

