Homebrew RELEASE Development Thread - RetroArch libnx

  • Thread starter Thread starter m4xw
  • Start date Start date
  • Views Views 764,830
  • Replies Replies 4,272
  • Likes Likes 69
Status
Not open for further replies.
This is awesome! So much progress in just a couple of hours.
SInce everything seems to be working just fine now with snes9x2010 I might try to port over some other cores.
Nice work!

mednafen_pce_fast_libretro :)

Awesome work on Snes9x2010 @m4xw works fantastic! :)
 
Should @TheKrane try porting Yabause or Beetle PSX to see how the LibNX library and its built-in JIT compatibility would affect the performance plz?
(I would say Virtual Jaguar too but I'm not really interested in that)
 
Should @TheKrane try porting Yabause or Beetle PSX to see how the LibNX library and its built-in JIT compatibility would affect the performance plz?
(I would say Virtual Jaguar too but I'm not really interested in that)

I don't think JIT will just work. This needs code written
 
BTW, what's so special about dynamic cores and their ability to "get loaded from the SD"?
(sorry, I'm a noob)

You will only have 1 retroarch nro which can load snes and gba for example (placing the cores in a own folder)

And please don't apologize for questions lol.

--------------------- MERGED ---------------------------

guys, I GOT SOUND. But its not perfect!
 
Last edited by m4xw,
Its probably possible with the libnx port, we will see.

But we should maybe try to get more than 1 cpu core working (not sure how libretro supports that)
 
  • Like
Reactions: ShadyGame and Phenj
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum