Homebrew RELEASE Development Thread - RetroArch libnx

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Syynx

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not a single bit, we use only about 30% cpu of the 1 cpu core we use anyway (non threaded build)

We have lots of power to process before audio blocks us
Woah cool, that gives me hope for later when shaders are working; Minish Cap with a supereagle or similar cartoon style shader on the small switch screen would look real good

maxresdefault.jpg
 
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CatmanFan

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Well, since a Switch port of 4DO exists now, you know the drill: @Melon__Bread can you make an icon plz?

--------------------- MERGED ---------------------------

Anyways, do you think we should fullscreen stretch by default?

What is everyones opinion on my screenshots?
I think you should leave the unstretched screen size by default and get the option to stretch it working. Also, custom screen sizes.
 
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Syynx

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Anyways, do you think we should fullscreen stretch by default?

What is everyones opinion on my screenshots?
They look good, hard to say without seeing it on the Switch itself though. However enough people seem to desperately want fullscreen I doubt you'd get nearly as much spam to shrink the screen size
 

wicksand420

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You know what would be cool, if you could make it 2 versions of the same screen and skew it so you could use it in the vr goggles
 

m4xw

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You know what would be cool, if you could make it 2 versions of the same screen and skew it so you could use it in the vr goggles

My Vive is ready (and a bit dusty!) :D
Only need vulkan and ue4 on the switch ;)

They look good, hard to say without seeing it on the Switch itself though. However enough people seem to desperately want fullscreen I doubt you'd get nearly as much spam to shrink the screen size

Take a look https://git.m4xw.net/Switch/RetroArch/libretro-snes9x2010/-/jobs/493/artifacts/download

Should work docked btw (non threading build)

Edit: And now no more bitching till I am done! 3am here.. just finishing my beer lol
 
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