Uh, you must not be using my database because all of the regional variants have the same exact code respectively, and they all do the same task. I know this because I redid those lists before 2.4.0.So I have been wanting a "all souls" cheat for castlevania dawn of sorrow.
i know there is one, but it... it's broken as hell.
what i mean is: some souls (particularly bullet souls like axe armor and skeleton) are glitched and have wonky graphics/don't do any damage.
the european version has a proper one (9 of all souls, transferred, as well as a seperate ability soul cheat)
is it possible to do the same for the us version? pretty please?
Already had the idea for this, it's work in progress.Can you make cheat database for dsiware?
It's possible given I support ROM hacks as well as the vanilla, but generally I don't support things like randomizers or very minimal hacks, sprite hacking for example is considered minimal given that doesn't change the core gameplay, it's mere aesthetics/visual appearance.Is it possible to to use cheats on a game with edited sprites? I guess using tinke changes the game's ID or something...? I want to know if there's a way to find the new ID and if using cheats made for the original game will work
I've been working on it already?? It's going to be updated when it's ready.can you update this please ?
Always quality over quantity!I believe in quality, rushing isn't quality.
::Always Obtain Seed Upon Harvest
0207458C E3A00000
::Never Obtain Seed Upon Harvest
0207458C E3A04000
::Always Item Drops
:::(hold R)
22098A74 E1A0700B
94000130 FEFF0000
22098A74 E1A0700D
D2000000 00000000
::Open Dragon Cave
923C09F6 00000228
123C09F6 00001228
::Shops Sell Lv.10 Items
521E3B7C EBFC5461
021E3B7C E3A00009
D2000000 00000000
I think that cave code was intentional. Cheat codes aren't designed to avoid spoilers, in-fact in most cases it's to access places quickly and or early, some cases codes exist to literally open every level, that's kind of why it persists. The rule of thumb that veterans even know is, don't use anything that may lead to being spoiled in the first place. Codes like these generally are just to make it an easy and or permanent unlock for people."Rune Factory 3 - A Fantasy Harvest Moon" (both USA and Europe regions) has some fake and some bad codes in 'Miscellaneous Codes" section:
"Always Obtain Seed Upon Harvest" and "Never Obtain Seed Upon Harvest" are fake;
"100% Item Drop Chance" doesn't work in Sharance Labyrinth, i.e.the only location where it's actually needed;
"Open Dragon Cave" does what it says by permanently marking main story as cleared which is a massive spoiler and can't be undone.
Here are proper cheats for all of the above.There's also a cheat out there (thankfully, not in this database) which claims to unlock best seeds in the shop but wipes your save instead. Here's the real code which does that and more:This one is from "Farming Codes" section, just cleaned up (the asm is always at that address, there's no need to check for it)Code:::Always Obtain Seed Upon Harvest 0207458C E3A00000
The opposite of the previous one (not particularly useful but someone somewhere bothered to fake it, so why not do the real thing).Code:::Never Obtain Seed Upon Harvest 0207458C E3A04000
Hold R while killing the monster to get all its drops instead of getting all drops from all monsters all the time.Code:::Always Item Drops :::(hold R) 22098A74 E1A0700B 94000130 FEFF0000 22098A74 E1A0700D D2000000 00000000
This does only what it says and nothing else, it doesn't persist (the cave closes if you disable the cheat and reenter the area). You'll need Water Shoes or "Can Walk On Water" cheat to get to the entrance to see that it opened though.Code:::Open Dragon Cave 923C09F6 00000228 123C09F6 00001228
Note that Lv.10 items can't be upgraded so you'll probably want Lv10 seeds and ingredients only, but not the equipment. Disable the code for blacksmith's and similiar shops and reenter the shop to revert items back to Lv1.Code:::Shops Sell Lv.10 Items 521E3B7C EBFC5461 021E3B7C E3A00009 D2000000 00000000
P.S.The entrance to Sharance Labyrinth unlocks in your home's basement when you beat the first boss. You'll get the seed if you use the sickle on a fully grown crop (guaranteed), or it can randomly drop if you pull the crop with bare hands. Dragon Cave legitimately unlocks shortly before the end of the main story.
That's not what I meant by optimize, size means nothing to me, I'm talking making each list clean. I haven't had complaints from people who use codes like these in terms of being "spoiled," for any game for that matter, the only time people come to me with an issue is if something isn't working right, usually I follow up with a fix. I know exactly what I'm doing. "Fake" to me means something different than what you deem is fake, if the code was made for another game, it's not fake (though I will admit they don't appear to be valid ASM codes, because I've never seen weird value writes such as those when doing ASM work). It's just not working or not intended for the game it's listed under. I also make ASM stuff, I'm not quick to throw codes like that without actually checking ALL scenarios first. As for your issue with items slowing the game down, how about you make a code that lets you pick the items up even if you capped out, I've done that to other games just to prevent that issue, then this "superiority" is void (plus the old can be tweaked anyways to account for said area), maybe make a code that also grabs things within a radius. I added the variant you presented as an alternative that people can use.@DeadSkullzJr
>I think that cave code was intentional.
This made me recheck, and the original poster at GameFAQs did add a note about the code's side effects. However, there's no comment for that code in the database, even though some other codes for RF3 (ex."All Pets Max Affection") do state their side effects on the story.
Since RF4 will soon be on Steam, some people coming to play RF3 from there will inevitably get spoiled if you, the sole maintainer of the database, leave that code as is - and they won't like it.
>The monsters dropping stuff all the time is also usually another code most prefer to use over using any in specific situations.
I'm playing this particular game and you don't want to swim in crap here because it slows down the game and it starts pruning random things you've left on the ground due to limited inventory space. Meaning that the very specific loot you're searching for may get pruned before you have a chance to grab it. Therefore new "drop on demand" code is superior to old "always on" code, especially in the randomness of Labyrinth's dungeons (not to mention that the old code doesn't work there in the first place).
Fake codes are fake regardless of the region. They hang the game by making it access invalid memory addresses in English versions and are pure garbage in Japanese. I make asm codes myself, I can tell. Whoever made them had no idea what he was doing at best, or knew full well - which is even worse.
As for the database optimization, currently 77% (seventy seven) of usrcheat.dat's 42.4 MB is taken by Pokemon games. They are triple the size of cheats for all other games combined. If you delete them and resave usrcheat.dat, you'll reduce it by 32 MB (thirty two), and many DS games are smaller than that. Consider splitting Pokemon games into another file if you already have to choose which cheats to keep and which to remove.
Edit: typos
Well not all games are present in the database yet. It will eventually get added and worked on.The database doesn't have BLEACH: The 3rd Phantom listed as I browsed though it... Such a shame!!!