Dead Space: Extraction Will Support MotionPlus

War

Take it easy~
OP
Member
Joined
Oct 26, 2007
Messages
5,408
Trophies
0
Age
32
Location
California
Website
www.gbatemp.net
XP
1,999
Country
deadspace226092.jpg


"Despite Nintendo's total, mystifying silence about the MotionPlus peripheral in its big news release today, EA is still working on games designed to support the new gyroscope add-on. In addition to Tiger Woods PGA Tour 10 and EA Sports Grand Slam Tennis, both of which EA reconfirmed as MotionPlus titles today, Dead Space: Extraction will feature MotionPlus capabilities.

EA's COO John Pleasants revealed the use of the device at the Goldman Sachs Technology and Internet Conference today, saying that Extraction would be 'taking advantage of the MotionPlus controller.' John Riccitiello previously alluded to this in a somewhat less specific manner during the original announcement of the game.

Dead Space seems like an odd choice for MotionPlus -- as an on-rails title, we would expect its controls mostly to involve using the pointer for aiming. But EA knows what it is doing: including MotionPlus support for anything is going to get the Wii fanbase on its side."

Source
 

Rock Raiyu

Clock Up
Member
Joined
Jul 14, 2007
Messages
5,066
Trophies
1
Age
32
Location
Walking the path of heaven
XP
2,359
Country
United States
Instead of making a new topic and stealing your thunder, I thought I'd post this here:

‘Guided First Person Experience’, plus multiplayer co-op details

QUOTE said:
MTV Multiplayer: “Dead Space Extraction” has been announced as a first-person addition to the Dead Space franchise. I understand that that means the game will be on-rails, as opposed to being a standard first-person shooter, but can you clarify exactly what kind of game this is and how we’ll be playing it?

Papoutsis: “Dead Space Extraction” is a Guided First Person Experience. The player will be presented with many choices as they play the game, ranging from which path they wish to explore to maneuvering in Zero-G. The game is being developed from the ground up to leverage the unique controls of the Nintendo Wii. Players will use their Wii Remote to aim and dismember oncoming enemies as well as use other mechanics from “Dead Space” such as Stasis and Telekinesis to name a few. When we started designing Extraction, it was important to us to make sure the Controls on the Wii felt natural and made sense. Having the use of motion controls opened up a lot of interesting possibilities for the game that we hope players will enjoy.

MTV Multiplayer: What kind of support does Dead Space Extraction have for multiple players?

Papoutsis: One of my favorite new features in Extraction is our Co-Op play. Say you are playing the story mode at home and a friend drops by, with the push of a button on your second Wii Remote your friend can jump in with you and start blasting apart Necromoprhs.

It is very important to us that people can play with their friends. Our game offers players a lot of strategy options, one person can focus on Dismemberment while the other is using Stasis to slow down enemies for example. So far when we play we are having a great time figuring out what the best strategy to use is on our variety of enemies and encounters.

Another important goal for us is to make sure that both players always feel engaged, challenged and are using their skills in the game. We want player 2 to feel just as involved and important as player 1 throughout the game.

News Source: GoNintendo
Full Interview

Uruha said:
wut is this Motionplus? i thought the wiimote has all motions already
MotionPlus makes the Wii Remote controls more defined. Like if you turn your wrist with the remote, it will turn your wrist in the game. I think it makes motion controls more sensitive too, but I'm unsure.
 

shadow1w2

Still here.
Member
Joined
Mar 16, 2004
Messages
1,713
Trophies
2
XP
1,817
Country
United States
Sounds to me that they are using the easy way out.
I don't think EA can do a very good on-rails game personally.
I do love rail shooters alot, but EA just isn't the best choice.

If they just stuck with the tried and true RE4 style they would have made an instant hit.
On rails means all the fun would be down right gone in place of some basic everyone friendly stages. :/

Who knows though. Maybe it'll be a trigger happy House of the Dead style game.
Though somehow I doub't they'll remember to put in more than two bosses or even six stages....

Eh, we'll see when its out.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    The Real Jdbye @ The Real Jdbye: never had one before that, and never had one since