Homebrew Daggerfall for the 3DS?

mike a

Well-Known Member
Member
Joined
Oct 28, 2014
Messages
719
Trophies
0
Age
43
XP
1,214
Country
United States
i thought I read awile ago, someone was working on a marrowind port,, hell they have ported quake 2, hexen 2, doom, and even halo,, so why not daggerfall
 
  • Like
Reactions: Quantumcat

Instandhaltung

I feel it. I feel the cosmos!
Member
Joined
Aug 4, 2016
Messages
246
Trophies
0
Age
35
XP
1,952
Country
Germany
i thought I read awile ago, someone was working on a marrowind port,, hell they have ported quake 2, hexen 2, doom, and even halo,, so why not daggerfall

Well the problem is that all these shooters (except for Halo, but I think the 3DS "port" was only a homebrew game) are open source. AFAIK, Daggerfall is not.
 

LSolrac

Well-Known Member
Newcomer
Joined
Oct 26, 2015
Messages
61
Trophies
0
Age
28
XP
418
Country
The BEST try is Daggerfall Unity, port it over to Unity for 3DS and compile it. HOWEVER, know that the engine limitations (loading from sdcard, has a character limit) are the only real problem.

Besides that I see no possible way, cause nobody wants to work with raw data how DaggerXL (or XL Engine for that matter) does. If it worked on the normal DS (using DSx86 was it?) your hopes is to use the DSi Homebrew loader (look at boot9strap, replace the boot.nds with the homebrew boot.nds) and see if it works. Of course, you know the cons of this :^) Lower res, and emulator stuff.

I've been trying the same with Fallout.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Psionic Roshambo @ Psionic Roshambo: https://m.youtube.com/watch?v=lDRjqI-fBVI&pp=ygUPVml0Z2luIG1hZ2ljaWFu