While I have been researching and experimenting with Wii U N64 Virtual Console and trying to get some Injects to work which I have but not listed yet I intend to make a Complete Ini Pack for those Games I get at a Playable Standard and will share them to be used with N64 Definitive Injector.
https://gbatemp.net/threads/64injec...virtual-console-injector.535520/#post-8586927
Here checkout my Blog for more info.
https://gbatemp.net/blog/core.456945/
Recently I have discovered some Ini Functions working while running in CEMU but the Ini Function does not work in Loadiine and I am puzzled why?
I have been running HaxChi followed by Mocha+FSHAX Mod then Load up Loadiine to Play the N64VC Titles.
Odd how CEMU works better Emulating an Emulated Console Emulating another Console where the Wii U simply ignores the Function in the Ini.
BootPCChange = 0 This appears to effect Games Booting and in some cases Speed in particular it is required for some to even Boot , but for this case Castlevania it fixes the Audio Dialogue during the Intro without it the Audio Skips example. "Deep in his Castle" it skips to either Player because the Text Scrolls faster than the Audio.
On CEMU this Function fixes this issue but on Loadiine it may as well not be in the Ini it does not seem to work?
I have also used TicksPerFrame = This setting can effect the Speed too and I did at one point had the right TicksPerFrame set for Castlevania to fix the same issue this way but again when I go to test it out via Loadiine on Wii U it does nothing?
I have also ran a Trainer Patcher on DS Roms which Patches Action Replay Cheats directly to DS Roms which surely will make them work since the Rom itself is Patched I tested via RetroArch Desumme and sure enough Cheats are Patched into Rom but when testing via NDSVC they dont work What The Hell?
Just wondering if anybody might have some ideas really frustrating and puzzling ordeal.
https://gbatemp.net/threads/64injec...virtual-console-injector.535520/#post-8586927
Here checkout my Blog for more info.
https://gbatemp.net/blog/core.456945/
Recently I have discovered some Ini Functions working while running in CEMU but the Ini Function does not work in Loadiine and I am puzzled why?
I have been running HaxChi followed by Mocha+FSHAX Mod then Load up Loadiine to Play the N64VC Titles.
Odd how CEMU works better Emulating an Emulated Console Emulating another Console where the Wii U simply ignores the Function in the Ini.
BootPCChange = 0 This appears to effect Games Booting and in some cases Speed in particular it is required for some to even Boot , but for this case Castlevania it fixes the Audio Dialogue during the Intro without it the Audio Skips example. "Deep in his Castle" it skips to either Player because the Text Scrolls faster than the Audio.
On CEMU this Function fixes this issue but on Loadiine it may as well not be in the Ini it does not seem to work?
I have also used TicksPerFrame = This setting can effect the Speed too and I did at one point had the right TicksPerFrame set for Castlevania to fix the same issue this way but again when I go to test it out via Loadiine on Wii U it does nothing?
I have also ran a Trainer Patcher on DS Roms which Patches Action Replay Cheats directly to DS Roms which surely will make them work since the Rom itself is Patched I tested via RetroArch Desumme and sure enough Cheats are Patched into Rom but when testing via NDSVC they dont work What The Hell?
Just wondering if anybody might have some ideas really frustrating and puzzling ordeal.
Last edited by CORE,








