Hacking CTGP-R iso/wbfs

Wiimm

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MKW-Fun:
* Online: 216 custom tracks + 4 custom tracks selected by random + 32 Nintendo tracks
* Offline: 220 custom tracks + 32 Nintendo tracks
So what do you mean with "not so much custom tracks"?
 

PikaArc

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MKW-Fun:
* Online: 216 custom tracks + 4 custom tracks selected by random + 32 Nintendo tracks
* Offline: 220 custom tracks + 32 Nintendo tracks
So what do you mean with "not so much custom tracks"?
oh ok xD
 

cashonly

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thank you wiimm for the work involved to give us this custom distribution! but i have a question, why dont you remove the buttons from the MK menu, which says "dont use" and "the gp destroys save data" ?
 

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  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
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  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
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  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
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    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
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    Some temporary storage
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    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
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    They went all in on streaming, should have been more of a hybrid approach
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    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
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    @BigOnYa, although the bullets are a bit buggy
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    Not to mention this would be a massive pain to pirate
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    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
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  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
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    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
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    im taking a break for today anyway
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    YEa gotta after a while, looking at code for long periods will bug your eyes.
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    BigOnYa @ BigOnYa: I live maybe 3 minutes from a Dairy Queen, so I would just go there for ice cream anything...