I finally started the Crysis series over the winter holidays, and I really enjoyed the first game and the Warhead "expansion." The first game was so very cinematic and paced well that I was almost shocked that the game ended so quickly. I expected it, fully, and in a way, I can't say it's a bad case, because everything it does it does so finely that you may as well be watching a crafted film that's excessively long. The down side is the gameplay is excessively short. Aside from that, the gameplay was also a bit of a letdown, with no real shocks and turns, or else things to explore. But it was still a good bit of fun, and then Warhead put the gameplay at the forefront of the experience and made it even cooler. I'd say I find the first game more memorable, but the second one is a deserving playthrough right after.
Then I started Crysis 2, and fuck man, I was so disappointed. I had to stop halfway because
MaLDoHD had a fatal bug in it that crashed a certain level on load. This was fixed a couple weeks ago and I finished the game this past weekend.
My feeling: the game was horribly console-fied. The entire story and atmosphere was reshifted to appeal to console markets and to make money. The wide and open environments and the sense of complete freedom is gone, and is instead replaced with an awkward, linear-yet-open system that just serves to confuse the player in terms of where to go and how to go about playing the game. It stunts any sense of player choice by CONSTANTLY telling you what to do or showing you via wall-hacks where things are. The story also went AWOL, completely butchering the original story line and reworking its characters so that Prophet comes back, completely out of sequence, and then the game does some back-tracking in the canon to justify the game's mistreatment of the character.
I mean the game was alright, but it felt like a solid 80/100 effort. I think it's worth playing, but it should have been rebranded as a different game entirely. The game isn't even all that pretty without directx11 features, and even then, to really get the wow factor you need that mod from up above. This made the game very pretty to explore and see, but this was harshly stunted by the game's tendency to force the player down those linear-but-open holes. There's no flow in the level design until the last third or so of the game, where you can really start to appreciate the level design, but up to that point, you're just trying to figure out what the hell is going on. About halfway through the game, I realized that if this were a game like FarCry 3, where you instead explored this interesting environment, rather than were paraded through it and then shoved out, the game's level design could have been much more appreciable.
It fails as being a sequel in almost every regard, is more like a distant cousin that no one thinks is really part of the family. It's like a poser game.
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Now, about the idea of Crysis 3 being 2.5: I'm waiting on a crack, but from all the previews I've seen, the game literally looks like an expansion pack to the second game. You play in a different place, but nothing looks improved, and they keep whoring out this bow-thing I'm personally not going to use, unless they force me to, and then fuck the publisher for that too. I think I saw Psycho show up in some early footage for Crysis 3, but I'm wary that they'll re-purpose his character into some other type-cast again too. I'm gonna give it a pirate's trial to see if it's any good, but my feeling from watching all the footage is that it's going to be another claustrophobic, magic-trick story, console-pandering experience that tries to hard to appeal to a certain market rather than to be a real Crysis game.
:/