Croc: Legend of Gobbos is getting a remaster, out this year

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Joining the likes of Crash Bandicoot, Spyro the Dragon, Gex, Klonoa, and other iconic late 90s mascot platformers will be Croc: Legend of Gobbos. The original developers, Argonaut Games, announced that they would be reviving their studio, which shut down in 2004, in order to remaster the first Croc game. This remaster will also include what were thought to be lost development assets, developer interviews, and concept art. Croc: Legend of Gobbos's remaster will launch sometime this year, for "all current consoles and PC."

 

AkiraKurusu

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Okay, come on, where are the faithful remakes for Ratchet & Clank PS2 quadrilogy?
Crash Bandicoot got one, Spyro got one, and now bloody CROC gets one, but not Ratchet; what, do Insomniac and Sony not think a remake collection would sell gangbusters, far more than the mediocre sequels they keep making for him?
 

Vague Rant

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I'm the one person who thought the original had OK controls for the era. It's tank controls ala Tomb Raider or Resident Evil, but the game is built around that setup. It's not a fast-paced action-platformer, the whole game is designed for the fact that you don't have full analog control over Croc, for example things like falling platforms give you a long period to get off them because the devs know you need to rotate to face the next platform, then jump to it.

In the decades since, that's (quite fairly) become unacceptable in platformers, because analog control is better, but I have to wonder how much of a rework the game will need to handle modern controls. Since the stages were designed around the original tank controls, just adding full analog control to the existing game isn't going to make it a modern platformer. This is sort of evidenced by the fact that they added analog controls to the game at the last minute on PS1 and they're really bad. Bizarrely, you're actually better off playing with analog turned off using the D-pad.
 

tech3475

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I'm the one person who thought the original had OK controls for the era. It's tank controls ala Tomb Raider or Resident Evil, but the game is built around that setup. It's not a fast-paced action-platformer, the whole game is designed for the fact that you don't have full analog control over Croc, for example things like falling platforms give you a long period to get off them because the devs know you need to rotate to face the next platform, then jump to it.

In the decades since, that's (quite fairly) become unacceptable in platformers, because analog control is better, but I have to wonder how much of a rework the game will need to handle modern controls. Since the stages were designed around the original tank controls, just adding full analog control to the existing game isn't going to make it a modern platformer. This is sort of evidenced by the fact that they added analog controls to the game at the last minute on PS1 and they're really bad. Bizarrely, you're actually better off playing with analog turned off using the D-pad.

I found the tank controls ok when I played it as a kid, didn't even think about them as a problem, but when I went to retry it several years ago on an emulator it felt very awkward.

It's a game I've been interested in revisiting though.
 
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For those who didn't know, Argonaut Games was the studio that developed the first Star Fox game on SNES.

And then they made THIS. I never liked this game and now that they're going to remaster it, I'm very angry.
 

Purple_Heart

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Okay, come on, where are the faithful remakes for Ratchet & Clank PS2 quadrilogy?
Crash Bandicoot got one, Spyro got one, and now bloody CROC gets one, but not Ratchet; what, do Insomniac and Sony not think a remake collection would sell gangbusters, far more than the mediocre sequels they keep making for him?
true lmao. R&C is all i need
Post automatically merged:

i want a Ratchet Deadlocked remaster (funny is that game is named Ratchet: Gladiator in germany)
 

linkinworm

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Excited for this since croc was one of the 1st 3d platformers I played on PS1 and love the game. But I can't help but feel like they literally got the assets and just applied a smoothing modifier on every single asset and called it a day
 
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pedro702

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spyro and crash remasters/remakes look like goty compared to this remaster, the game maps are preety slow and it has very few models im sure they could just make the entire game from scratch using new tech and keep the layout like spyro trilogy imo, this seems like the bare minimum of a remaster with a smoothing effect on models, heck some textures arent even remastered at all.
 

Prior22

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I’ve been using duckstation, via a Rog ally, for the first time the past few days. And Croc 2 was one of the games I tried out. And it was the only one that had massive glitches, which occurred with all graphic front ends. Guess I’ll wait for the release here.
 

AkiraKurusu

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true lmao. R&C is all i need
Post automatically merged:

i want a Ratchet Deadlocked remaster (funny is that game is named Ratchet: Gladiator in germany)
It's called Gladiator in PAL regions - in fact, all the PS2 sequels got renamed in PAL, for some reason, mostly dropping the innuendo-laden subtitles for just the number.
With Australia being PAL too, I grew up with "R&C 2" and "R&C 3" and "Ratchet Gladiator" instead of their much cooler NTSC names...sigh. At least nothing in-game was changed, just the game names.
 

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