Hacking Cover Flow USB ISO Loader by Beardface

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Nullkill

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WiiCoverFlow
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Download
Go here http://code.google.com/p/wiicoverflow/ to download the latest version of CoverFloader.

Changelog:
http://code.google.com/p/wiicoverflow/source/list

Donations:
CoverFlow is (And will always be) Free. The link is here incase you feel compelled to thank developers for their work. (In the event someone actually donates (We aren't expecting it
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) I was thinking about splitting the donations across developers; but instead, will be donating everything to my favorite charity: http://www.ahbz.org/ (Have been there a few times and have to say; its an amazing thing they are doing for those kids.)



1.0 Demo VIDEO by TheOnlyOneHeFears (Old...)


Installing Wii Cover Flow
Pre-reqs
1) Follow a guide one how to hack you wii... there are links on this page or use your friend google.
Other pre-reqs (Will be covered if you follow prereq 1 above)
Homebrew Channel Installed
cIOS v10 Installed
Download Cover Flow
1) Download WiiCoverFlow Release
2) Extract CoverFlow.dol and rename to boot.dol
Installing to Preloader
1) If preloader is installed, copy CoverFlow.dol to root of SD Card
2) Load preloader and Install CoverFlow.dol
3) Run from preloader, or set to auto boot on start up
Installing to Homebrew Channel
1) Create an /apps/coverflow/ folder
2) Copy CoverFlow.dol to /apps/coverflow and rename to boot.dol
Installing to USB Forwarder
1) Rename CoverFlow.dol to boot.dol and copy to your /apps// folder
Installing WiiCoverFlow Channel
1) Use Wad Manager to install included CoverFloadervX.X.wad

Getting Cover Art
The easiest way to install disc and cover art is to use the included in program download feature.
How To
1) delete the cover art currently in your /usb-loader/covers and /usb-loader/disks folder.
2) Start CoverFlow, go to settings (gear icon) and select Download on covers.
3) Click yes

Cover Requirements
If you want to set up covers yourself, covers **MUST** be set up as follows
Covers
*Must be 160x224 PNG
*Covers must be 6 digit ID of game
*install to /usb-loader/covers
Disc art
*Must be 160x160 PNG
*Must be 6 digit ID of game
*install to /usb-loader/disks


-Thanks
Beardface
 

Devante

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Man this looks so great, I wish I could do something to help.

This really looks like a final product rather than something new you started working on!

Also, maybe if you space the games apart a little more it'll look better.
And use the Wii pointy finger to scroll through games.

Thanks for working on this!
 

6voltsystem

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I know baby steps, give the boxes a more 3d look like real boxes.
But seriously very very nice will be looking for this soon! Showed my wife and she is in love.
 

TrickyTony

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6voltsystem said:
I know baby steps, give the boxes a more 3d look like real boxes.
But seriously very very nice will be looking for this soon! Showed my wife and she is in love.

Maybe itll work with NeoRame's 3D boxes.
 

AllWiidUp

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not to be an ass, but could everyone stop gushing about how good it looks, that is not going to solve the launching issue and makes it hard for anyone trying to help to get a message in, where it can be found.
 

maddoc

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Nullkill said:
Basically; it is failing to launch isos from usb. Its connects to the hard drive, loads the games, etc...; but after I make the call to Disc_WiiBoot, the system 'locks up' (As in apploader kicks of the iso).

Had the same problem with my first loader.

The bad choice is starting main in c++ while the loader is C.
To get rid of this problem (and many future problems to come if using c++) make sure main is obeying c standard and you're good to go.
 
D

Deleted-171178

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I guess itll be same buttons to install/uninstall games?
 

Blue-K

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Woot..Beardface is on the Dark Side
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? Anyways, like you know for shure, Hibern also was/is working on this...maybe he should join on GoogleCode, so you can work together (as soon as he got his adpater)...because I think he got some things that I haven't seen in your Vid..(namely reflection, and 3D (?)) and you have some that he needs (launching)...Anyways keep it up, looks good
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. And it's Open-Source
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!!!

And that this post isn't so useless...I would love to help, but sadly, I'm no Coder
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...BUT:
I'm still offering my help with pleasure for Coverflow-Style-Graphics, like I've tried to do here:

Contact me if I could help you
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.
 

gitkua

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@Blue-K, I think this one does have reflection, the video is just a bit dark, so you can't really see it all the time, but he does have reflection. I think this loader uses same rendering/libraries as the one from Hibern, this one is just developed further...

Will download the source and try to find some bugs...

EDIT: Can anyone tell how to compile/download source from google code?
 

coedshowers

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i;m currently using coverflow but this one looks alil better. i hope you can get someone to help you try dk or cd or someone who has already released a loader.
 

Don Killah

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@Nullkill: get in touch with me asap. we're gonna sort this out.
awesome work. did you use libwiiguii or libwiisprite?
 

RC89

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gitkua said:
@Blue-K, I think this one does have reflection, the video is just a bit dark, so you can't really see it all the time, but he does have reflection. I think this loader uses same rendering/libraries as the one from Hibern, this one is just developed further...

Will download the source and try to find some bugs...

EDIT: Can anyone tell how to compile/download source from google code?

Try using this tutorial here, how to compile it yourself; http://gbatemp.net/index.php?showtopic=145613
 

WiiShizzza

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This one is tha bomb, baby!
I imagine this GUI with all the options from the ultimate/Dimok Loader
and the 3D Covers from NeoRame.
 

gitkua

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RC89 said:
gitkua said:
@Blue-K, I think this one does have reflection, the video is just a bit dark, so you can't really see it all the time, but he does have reflection. I think this loader uses same rendering/libraries as the one from Hibern, this one is just developed further...

Will download the source and try to find some bugs...

EDIT: Can anyone tell how to compile/download source from google code?

Try using this tutorial here, how to compile it yourself; http://gbatemp.net/index.php?showtopic=145613
I know how to compile, just didn't know how to use google code to download sourcecode... figured it out already, nvm
 

Don Killah

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it might be the next source code everyone is gonna use as the backbone.
once optimized and improved it can take the usbloader to a next level:3D.
 
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