Last edited by GoodTofuFriday,
Not really, it means how often the data must be rewritten to ensure it will stay readable... the biggest downside of FRAM conversion (not that I've seen anyone complain about it yet) is that FRAM has a relatively limited amount of write cycles compared to infinitely reusable SRAM, which for this reason may be used in games that save very often or outright use it as memory expansion...Data retention is roughly up to 10 years before you got to replace it agian.
Mega Man Battle Network / Rockman EXE
AGB-AREJ-JPN / AGB-E06-01 / 256K SRAM
AGB-AREE-USA / AGB-E06-10 / 256K SRAM
Mega Man Battle Network 2 / Rockman EXE 2
AGB-AE2J-JPN / AGB-E06-10 / 256K SRAM
AGB-AE2E-USA / AGB-E06-10 / 256K SRAM
AGB-AE2E-USA / AGB-E11-01 / 256K FRAM
Mega Man Battle Network 3 White / Rockman EXE 3
AGB-A6BJ-JPN / AGB-E06-20 / 256K SRAM
AGB-A6BE-USA / AGB-E11-01 / 256K FRAM
Mega Man Battle Network 3 Blue / Rockman EXE 3 Black
AGB-A3XJ-JPN / AGB-E06-20 / 256K SRAM
AGB-A3XE-USA / AGB-E11-01 / 256K FRAM
Mega Man Battle Network 4: Red Sun / Rockman EXE 4: Tournament Red Sun
AGB-B4WJ-JPN / AGB-E06-20 / 256K SRAM / Red cartridge
AGB-B4WE-USA / AGB-Y11-01 / 256K FRAM
Mega Man Battle Network 4: Blue Moon / Rockman EXE 4: Tournament Blue Moon
AGB-B4BJ-JPN / AGB-E06-20 / 256K SRAM / Blue cartridge
AGB-B4BJ-JPN / AGB-E11-01 / 256K FRAM / Blue cartridge (!)
AGB-B4BJ-JPN / AGB-E11-01 / 256K FRAM / Black cartridge
AGB-B4BE-USA / AGB-Y11-01 / 256K FRAM
Rockman EXE 4.5: Real Operation
AGB-BR4J-JPN / AGB-E05-01 / 512K Flash + RTC
Mega Man Battle Network 5: Team ProtoMan / Rockman EXE 5: Team of Blues
AGB-BRBJ-JPN / AGB-Y11-01 / 256K FRAM
AGB-BRBE-USA / AGB-Y11-02 / 256K FRAM
Mega Man Battle Network 5: Team Colonel / Rockman EXE 5: Team of Colonel
AGB-BRKJ-JPN / AGB-Y11-01 / 256K FRAM / Turquoise cartridge
AGB-BRKE-USA / AGB-Y11-02 / 256K FRAM
AGB-BRKP-UKV / AGB-Y11-02 / 256K FRAM
Mega Man Battle Network 6: Cybeast Gregar / Rockman EXE 6: Dennoujuu Glaga
AGB-BR5J-JPN / AGB-Y11-02 / 256K FRAM
AGB-BR5E-USA / AGB-Y11-02 / 256K FRAM
Mega Man Battle Network 6: Cybeast Falzar / Rockman EXE 6: Dennoujuu Falzer
AGB-BR6J-JPN / AGB-Y11-02 / 256K FRAM
AGB-BR6E-USA / AGB-Y11-02 / 256K FRAM
Mega Man Battle Chip Challenge / Rockman EXE Battle Chip GP
AGB-A89J-JPN / AGB-E06-20 / 256K SRAM
AGB-A89E-USA / AGB-E11-10 / 256K FRAM