ROM Hack Convert 'Retail' CIA's to Debug

BigPanda

Well-Known Member
OP
Member
Joined
Jul 18, 2016
Messages
221
Trophies
0
XP
1,719
Country
Belgium
Hello,

I would like to know if someone know and want to share how to convert a 'Retail' CIA or to debug so it can be installed on such hardware.
 

Ryccardo

Penguin accelerator
Member
Joined
Feb 13, 2015
Messages
7,691
Trophies
1
Age
28
Location
Imola
XP
6,913
Country
Italy
It would just be a matter of fully decrypting it on retail, then (probably) encrypting it on Panda (I don't know the features of Reinand for Panda...)
 

Poryhack

Well-Known Member
Member
Joined
Oct 18, 2009
Messages
332
Trophies
0
Age
32
XP
254
Country
United States
Has anyone ever actually succeeded in doing this? I don't think it's quite as simple as it sounds (at least if signature checks are still enabled on the dev system).
 
Last edited by Poryhack,

BigPanda

Well-Known Member
OP
Member
Joined
Jul 18, 2016
Messages
221
Trophies
0
XP
1,719
Country
Belgium
Has anyone ever actually succeeded in doing this? I don't think it's quite as simple as it sounds (at least if signature checks are still enabled on the dev system).

I know a guy name Ryan leaked all the debug signature keys from the SDK. I will try to decrypt a game and rebuild the cia using makerom with dev aes key
 
  • Like
Reactions: ItsMetaKnight

BigPanda

Well-Known Member
OP
Member
Joined
Jul 18, 2016
Messages
221
Trophies
0
XP
1,719
Country
Belgium
Actually, it is working and you don't need the Nintendo SDK to do the convertion. However you need the following aes key: ctr_aes_common_key_dev0.bin

Just tested with 1 game as I don't own the test console myself.
 

BigPanda

Well-Known Member
OP
Member
Joined
Jul 18, 2016
Messages
221
Trophies
0
XP
1,719
Country
Belgium
Here it is 'makeDebugCIA', a small front-end for makerom that will help anyone to build 'debug' cia out of retail roms.

Please look at the readme as it state all the pre-requirements along with the procedure.

This was only tested with Super Mario 3D Land.

http://www119.zippyshare.com/v/3VLokR3d/file.html

*Note that the archive does not contain any files or keys from Nintendo.

The tool will be better with time. This version is only a 'Proof of Concept' on how to convert a retail rom to debug.
 
Last edited by BigPanda,

solarsoftware

New Member
Newbie
Joined
Jan 29, 2017
Messages
1
Trophies
0
Age
23
XP
51
Country
United States
makeDebugCIA 0.2

Included the latest makerom.exe version
Added support to also package Manual and Download Play Child CFA's.
However, you need to have the CFA's rebuilt for Debug. You can't use the retail version.

See readme on how to activate the Manual and DPC integration.

http://www16.zippyshare.com/v/XE9ctmNF/file.html

Is it possible for this to be rehosted?
 
Last edited by solarsoftware,

BigPanda

Well-Known Member
OP
Member
Joined
Jul 18, 2016
Messages
221
Trophies
0
XP
1,719
Country
Belgium
If you have access to both a retail 3DS and a development unit, and assuming both runs Boot9Strap, just do the following.

- Decrypt *.3ds rom on the retail 3DS using GodMode9.
- Copy the decrypted .3ds file on your development unit.
- On the development unit, within GodMode9, create CIA from the decrypted 3DS.

Sadly the 'Offlines' PC decryptors are not compatible. GodMode9 won't let you convert them into CIA. I sadly did not have enough time to figure out why. This is the reason you need also a retail 3DS.

Only works with 3DS rom images and not retail CIA's.

--------------------- MERGED ---------------------------

I'll try to have a look on an easy retail to debug converter for CIA whenever I have time.
 
Last edited by BigPanda,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: Nut on the hill