Hacking Configurable USB Loader

JoostinOnline

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@[member='JoostinOnline']
I double checked, same prob
wiiflow shows all games in dml mode
my games are on fat32 active
wbfs on ntfs

cfg filter only shows sd games
when i change partition to fat32 all dml games appear but obviously not the wii games.
I think that my prob with cfg is due to multiple partitions
Lol why do you have multiple partitions? Just make the whole thing FAT32. You are sacrificing functionality and stability by using NTFS.
 

JoostinOnline

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I donno I just made it like this from the beginning and never had any problems for more than a year now!!!
I do all the work on the PC maybe that's why.
GX allows me to see multiple partitions but not cfg, It will be really cool if this option is available here too.
Well the consider moving your wbfs folder to your FAT32 partition and (if necessary) expanding it.
 

AbdallahTerro

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I donno I just made it like this from the beginning and never had any problems for more than a year now!!!
I do all the work on the PC maybe that's why.
GX allows me to see multiple partitions but not cfg, It will be really cool if this option is available here too.
Well the consider moving your wbfs folder to your FAT32 partition and (if necessary) expanding it.
Problem is the HDD is full now :)
 

Just_a_Guy

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Hey guys, sorry for registering just to bother you with stupid questions, but I really need some help here. DML has been working fine for me and I was excited to see there was a new version of CFG USB Loader, so, I updated, but GC games cause a code dump now :S. I updated yesterday's night, so, I thought it was a bug, and was happy to see there was a new revision released just a couple hours later, but... that version crashes, too! I reverted to v70r22, and GC games work fine. I was using DMLr55 with no disc patch, so, I installed DMLr58 with no patches and tested it on CFG 70r22 and worked fine, updated to 70r24 and... code dump again! This is really frustrating since I love CFG USB loader and it seems like I'm the only one with this problem. :(

So, let me sum that up:

-Loader was working fine until 70r22, updating to newer revisions causes GC games to trigger code dump
-Reverting to previous versions make GC games play fine
-Wiiflow works fine
-Tested using DMLr55, then updated to DMLr58, got the same results


Help please?
 

airline38

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They are fine, took from wiiflow-mod, also tested them and they worked fine.
Did you try any NTSC GC games ?

---------------
If I changed those 3 files (gc.c ,gc.h and menu.c) back to r22 and recompile
with other r23 or r24 files, all GC games are no problem.
 

FIX94

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Hm should work fine, why dont enable the new option I added, dml_r51_minus and see if it works then? The problem is all options in the DML will be overwritten, so the no disc patch doesnt work until you add it manually into the gc.c because I still havent made global options for it.
 

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Viewtiful Joe, Wind Waker and Smash Bros. Melee, all NTSC working great on both DMLr58 and DMLr58 nodisc+nmm, thanks man!... although, is it normal for the Wii's blue light to keep blinking at random times (seemingly when reading from the SD card)? Probably a DMLr58 thing, never noticed it before with DMLr55 and there's nothing about the Wii's LED on the changes log. I'll get back to you later to see if it turns out to be the DML.

airline, did you change your game's folder name by chance? I wasted an entire night trying yo figure out a black screen problem last week, turns out CFG had cached (I think) the game's directory name and it was looking for my game in, say, games/GALE01/ and I had just updated the name to games/SSBM[GALE01], which should have worked fine.


EDIT: Actually, I decided to test the blue LED thingy right now. Reverted to r22 and no blue light, updated to r25 and the blue light started turning on and blinking when loading GC games. Probably just some debugging option left on?
 

FIX94

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Heh yeah I enabled a few things by default into it, one is the drive LED blinks on sd card access and one is the possibility to use the gamecube controller for restart/shutdown (see here). I thought it would be cool but if you want I can add a option to disable this.
 

airline38

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I tested "Super Mario SunShine :GMSE01" with DMLr58(no disc):

No matter the game directory in SD card is \games\GMSE01 or \games\SMSS[GMSE01] ,
I got "black screen" with r25 (even I added dml_r51_minus=1 in the config.txt).

On the other hand, everything is OK (no problem to start GMSE01) if I use r22 or
recompile r25 with older(r22) files: "gc.c","gc.h","menu.c"
 

icebrg5

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I have cfg loader setup to load the simpleblack theme at startup but when i do start it up the very first time I get only white circles with no text for the GUI buttons.
If i then go into the settings menu it says simple black is the theme but if i change it to something else and then back to simple black the proper GUI buttons appears with text i can see.

It only does this the very first time after starting CFG loader for the first time.
I have the files saved on my computer that i use whenever i mod a friends/family wiis i use these files and just copy them over to the hard drive.



Any Idea whats causing this? I'm assuming its an issue with my theme.txt file and my config.txt file

CONFIG.TXT

theme = SimpleBlack
device = usb
gui = start
gui_transition = fade
gui_style = coverflow3d
gui_rows = 2
gui_pointer_scroll = 0
clock_style = 12
write_playlog = 3
return_to_channel = auto
background = bg.png
background_gui = bg_gui.png
covers = 1
preview_coords = 42,52,160,120
colors = bright
console_color = 0,0
color_header = 0
color_footer = 0
color_selected_fg = 11
color_selected_bg = 0
color_inactive = 15
color_help = 2
console_transparent = 1
gui_text_color = white
gui_text2_color = white
gui_bar = 0
gui_title_area = 44,74,320,17
gui_clock_pos = 291,31
gui_cover_area = 20,75,600,340
gui_title_top = 1
gui_button_main = 63, 18, 32, 32, 00000000/00000000/00000000, icon_main.png, icon, 10
gui_button_settings = 460, 400, 64, 64, 00000000/00000000/00000000, icon_settings.png, icon, 10
gui_button_quit = 20, 18, 32, 32, 00000000/00000000/00000000, icon_quit.png, icon, 10
gui_button_style = 387, 400, 64, 64, 00000000/00000000/00000000, icon_style.png, icon, 10
gui_button_view = 312, 400, 64, 64, 00000000/00000000/00000000, icon_view.png, icon, 10
gui_button_sort = 164, 400, 64, 64, 00000000/00000000/00000000, icon_sort.png, icon, 10
gui_button_filter = 238, 400, 64, 64, 00000000/00000000/00000000, icon_filter.png, icon, 10
gui_button_favorites = 92, 400, 64, 64, 00000000/00000000/00000000, icon_fav.png, icon, 10
hide_header = 1
hide_footer = 1
hide_hddinfo = 1
cover_style = 3d
gui_window_color_base = FFFFFFE0
gui_window_color_popup = FFFFFFE0


THEME.TXT

background = background.png
wbackground = background.png
background_base = background.png
wbackground_base = background.png
background_gui = background.png
wbackground_gui = background.png
covers = 1
preview_coords = 42,52,160,120
colors = bright
console_color = 0,0
color_header = 0
color_footer = 0
color_selected_fg = 11
color_selected_bg = 0
color_inactive = 15
color_help = 2
console_transparent = 1
cover_style = 3d
gui_text_color = black
gui_text2_color = black
gui_bar = 0
gui_title_area = 44,74,320,17
gui_clock_pos = 291,31
gui_cover_area = 20,75,600,340
gui_title_top = 1
gui_button_main = 63, 18, 32, 32, 00000000/00000000/00000000, icon_main.png, icon, 10
gui_button_settings = 460, 400, 64, 64, 00000000/00000000/00000000, icon_settings.png, icon, 10
gui_button_quit = 20, 18, 32, 32, 00000000/00000000/00000000, icon_quit.png, icon, 10
gui_button_style = 387, 400, 64, 64, 00000000/00000000/00000000, icon_style.png, icon, 10
gui_button_view = 312, 400, 64, 64, 00000000/00000000/00000000, icon_view.png, icon, 10
gui_button_sort = 164, 400, 64, 64, 00000000/00000000/00000000, icon_sort.png, icon, 10
gui_button_filter = 238, 400, 64, 64, 00000000/00000000/00000000, icon_filter.png, icon, 10
gui_button_favorites = 92, 400, 64, 64, 00000000/00000000/00000000, icon_fav.png, icon, 10
 

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