Hacking Configurable USB Loader

JoostinOnline

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Any recommendations for settings to play MW3? Seems to just get stuck on the "loading..." screen you get after the initial safety stuff.


Runs perfectly here on a 4.1E with cIOS249[57] d2x v7
You really shouldn't have that installed in 249. Base 56 is the standard for 249, and 57 for 250.
 

AbdallahTerro

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Code Dump with r18!!!! anyone else
405c7fd5daa4cd342e5aab245b51b8bc.jpg
 
T

TheRealVisitor

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...
Me too!And r16-17 also...
Back to r15 for me...

Very interesting, how can you get same crashes with r16-r17, but not r15?
r15=r16=r17

changes r17 (nothing on cfg, just online update channel)
-added original v70 to the update list

changes r16 (nothing on cfg, just online update channel. Wrong file was downloaded)
-fixed wrong filesize of update.txt
 

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    Games are getting huge nowdays, like 125gb a game (4k games anyways). I feel sorry for players that only have a 512gb hd. (Series S)
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    @BigOnYa, i only have like 1 or 2 mb sec
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    I bet @AncientBoi has some hamsters hidden somewhere tho....
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    Some temporary storage
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    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
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    They went all in on streaming, should have been more of a hybrid approach
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    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
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    @BigOnYa, although the bullets are a bit buggy
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    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
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    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
    Xdqwerty @ Xdqwerty: i meant that when the character is pointing to the right, the bullets spawn where they should...