Dr. Clipper said:Can you try loading with IOS249 (rev 17 is OK), but starting a game with IOS set to 222-mload in its per-game settings? If that works, I may just make the option to set a different startup IOS to the IOS used for games.peppers said:USB loader GX dose not have this issue.
and I use IOS rev 17 and hermise v5 cuz I have issues with outher apps with the latest version and have not tryed v19 with this configuration.
Actually, try the following too:
1: Install 57b4 of Cfg (not the -222 version)
2: Add ios=222-mload to config.txt
No, oggzee handles all the Hermes' related stuff.Narolez said:Doc, Hermes has added a dev/mload shadow engine (to avoid PoP device detection) in uLoader 5.0C. Is it implemented in latest CFG Loader beta?
QUOTE said:OK, that's not the latest version (we don't update the original post until a release version comes out). Look here to get the latest version (57b4). You could also just use the "Look for updates" option on the Global Options page. Now, I notice you have a case. Those can cause a lot of issues, but hopefully we can get it working.
First thing to try:
Install a game you own in the loader (with +) and try to run it. If it works then you have a solution. All other methods here rely on you having installed that game within Cfg.
If that doesn't work, try the following:
Both the 57b4 and 57b4-222 versions of Cfg.
Downgrading Hermes to v4 and then using 57b4-222 again.
Reformat the drive to FAT32, install a game with + again and try both versions of Cfg to run it again.
elmerohueso said:I want to run v57b4 as a channel. I don't want to run a forwarder channel because I want to be able to swap my SD cards around. I have the v40 channel that was pre-made. Is there an v57b4 channel already made? If not, how would I go about making one?
Yes. It supports it with FAT32 and NTFS (read-only for NTFS) formatting too.Bloodlust said:Planning to update to ciosX rev19.. does the latest beta support it (57b4) with WBFS?
It's not hidden. It was the key addition of v57a.Neptune said:Hidden feature, exiting game brings you back to USB Loader
add this to your .ini, works in recent betas,
return_to_channel=XXXX
where XXXX is your forwarder ID.
Also, this breaks POP for some reason...
Neptune said:Hidden feature, exiting game brings you back to USB Loader
add this to your .ini, works in recent betas,
return_to_channel=XXXX
where XXXX is your forwarder ID.
Also, this breaks POP for some reason...
That's normal. The loader tests several URLs for each game and warns you about every test it does. Also, many games are missing images on the WiiTDB website. If you have a game that doesn't have a certain cover, you can upload it to the website.daxter92 said:This feature is new to me but it is what i really need!![]()
Is there a forwarder, which is hidden? I dont like these channels... :/ (They look great, but i just dont like them.)
Or is it possible to put this not hidden forwarder on my sd-card? Would this feature work too?
You could always move the forwarder to the fourth page of the channels of the Wii. You'll likely forget it's even there.
QUOTE(momin @ May 24 2010, 08:44 PM) Downloading the covers: error: Invalid PNG image!
That happens with all the covers, what I can do?
I have the latest version and updated WiiTDB and titles :S
I use cios222 version 5 to load my games.HaniKazmi said:Which cios are you using? some of them have problems with dual layer discks.
OGTiago said:Hey, I have a problem loading Smash Bros Brawl.
I have the NTSC version, my Wii is PAL.
I get this error:
wbfs panic: malloc fst
Wii freezes, have to turn it off by holding the power button on the Wii.
Edit: even when checking the game options, on the "Alt dol:" part, it's off, if I move to the right I get the same error and it freezes... JUST in the game options...