Yes, it does that. As in, it goes
0/25: Game Title 0
But it then says it is attempting to download the cover, even though I'm looking right at it. It goes through every game, 0-25, and takes at least 30 seconds for the program to "time-out" and say it couldn't find the cover (again, I'm looking right at it).
My interpretation of selecting "downloading all missing covers" is that the program should look to see which covers are not there (in the background), pipe those results into a downloader. Right now, no matter what, it goes through EVERY SINGLE GAME ON THERE and attempts to download. It shouldn't have to go through every single game to begin with. It just makes it much much much slower.
OK, so there is something wrong then. It was unclear from your earlier statements whether you were just confused by the game names coming up as they do on mine. For me, the games get listed with only a very small pause between each (less than a second) and that is how it is supposed to work. It would take the same amount of time if you were to do the checks in the background, BTW. Your case indicates there is something else weird going on.
Your post above now seems to imply that there is only one cover per game causing this issue. If it weren't detecting the files, it would be downloading four covers for each game, not one. Which cover type is the one that has issues? Are you sure that cover type is present for each of the games in question? In particular, many games lack disc art (although the default URLs now look for custom disc art which is a lot more prevalent). Perhaps it is the lack of this art type which is causing it to keep looking for them.
If it is something like disc art, and you don't actually need it, there are several ways you could fix the problem:
1: Add "download_all_styles=0" to config.txt and it will only download the cover types that are currently in need of display (i.e., whatever cover_style is set to and also the full cover if you are using a coverflow GUI mode)
OR
2: Remove all URLs for the cover type you don't want (e.g., use "cover_url_disc = "). Cfg will still print that it is trying to find a cover, but will give up without delay as there are no URLs in the list.
QUOTEIf I download the manual way per each game, it works just fine.
It's simply for the 3D boxart, which are available for all my games, as it will download them, it just tries to download them all and claims to fail on the ones already with a cover (taking a long, long pause too). And I can download them if I select the game (with the default boxart). Basically, I took my Zelda retail disc and ripped it onto my hard drive using CFG USB Loader. Next time I load up CFGUSBLoader the game shows up artless, with a default that I set in there (would it auto-download if I didn't??). In any case, I figured artwork would've been saved to the correct location when I ripped the disc.
To get it working, I selected the game, went to the game's individual options, went down to where you can download artwork (it said download instead of found), and it got it in seconds. Then it worked just fine. (Of course if I went to download all missing covers, what I said previously would happen).
On a side note, I see in the configurator I select how I want the games to be displayed (3D, 2D, discart). My question is, is there any way to display it like USB Loader GX does? (3D boxart, then when you select it you can either look at the front and back of the box, or the disc. I guess that's more like WiiFlow then). I loved USBLGX but it doesn't work with rev19 and v5 and fat32 right now, so I'm using this.