Hacking Configurable USB Loader

oggzee

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NEW: cfg v10:
http://www.mediafire.com/file/zzw2mdndzmj/...oader_cfg10.zip
Changes:
- load game covers from the options menu (by hungyip84/forsaken)
- fixed Japan (and other regions) games (tnx: Narolez)
- support for covers with 4 letter ID like: RHAP.png
(6 letter ID file names like: RHAP01.png are of course still supported, so whichever is found is used.)
Covers that are downloaded from the options menu will be automatically saved
to a file with 4 letter ID instead of 6.
 

oggzee

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Don Killah said:
thanks for the update oggzee. so you managed to fix ocarina like Narolez said?

The fix is for Japanese games. I did it as Narolez said, but I can't test it since I don't have any Japanese games
tongue.gif

So Knocks, please let me know if its working now?

Also, Narolez: tnx for the background image!
smile.gif
 

hungyip84

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oggzee said:
Don Killah said:
thanks for the update oggzee. so you managed to fix ocarina like Narolez said?

The fix is for Japanese games. I did it as Narolez said, but I can't test it since I don't have any Japanese games
tongue.gif

So Knocks, please let me know if its working now?

Also, Narolez: tnx for the background image!
smile.gif

What is that japanese game fix about?
 

Knocks

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Narolez: tested your fix with Gundam MS 0079. The nunchuck warning is in Japanese now, no more garbled characters. I'm also puzzled why video mode affects the language options, but glad that it works!

Edit: Tested cfg v10 too. Everything works.

Thanks guys.
 

Narolez

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oggzee said:
Ok, so if I want to disable ocarina, it's enough to just not call do_sd_code(...) ?
Actually, I never did understood exactly what all the hooks stuff does...
What is kenobiwii anyway?
Yes, you are right.
kenobiwii ist magic, known as cheat handler.
wink.gif

Nice features in cfg10 ...

@Don Killah
You get it? Need some help?

@Knocks
Thanks for Testing the fix. Fine that it works ...

@hungyip84
You know what to do in the Ultimate Loader?
 

fiskat

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oggzee said:
fiskat said:
a sd card with 2 partitions,first fat32 use for hbc& usb loader,second wbfs use for game.
this usb loader can load game list from wbfs partition,but cannot start any game,it will show an error when press A to select.

Thanks, I'll check what's wrong.
v10 not fixed this bug
 

oggzee

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musicman61554 said:
Oggzee did you see my ?. I was curious about the working dol to create my own channel with. Just seeing if that is possible. I have V9. Thanks

Go ahead, I don't see any problems with that. You can use v10 now...


Posts merged

fiskat said:
oggzee said:
QUOTE(fiskat @ Apr 16 2009, 04:42 PM) a sd card with 2 partitions,first fat32 use for hbc& usb loader,second wbfs use for game.
this usb loader can load game list from wbfs partition,but cannot start any game,it will show an error when press A to select.

Thanks, I'll check what's wrong.
v10 not fixed this bug

I know, it's still on my todo...
 

Knocks

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Here's my feedback for the most current build.

Bugs:
Hide header doesn't work.

Polishing current features:
1) People keep asking for "child" and "teen" versions of safe mode, so how about splitting safe mode into: allow install, allow remove, and allow options?
2) It'd be good to customize the location of remaining files, including background.png and titles.txt

New features to consider:
Since network calls are already implemented, some type of support for SMB, FTP, or both would seem like a natural step. FTPii source code is only 29KB and can be pretty much copy & pasted, minus the console. tinysmb is also only one line of code.
 

oggzee

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ether2802 said:
Jezz.....I am really conformist, so I kind of dislike people asking for new features, but Oggzee, if you were like me, this wouldn't be the best loader, thanks for your addiction to please people
biggrin.gif
, and I don't have a request, just a question.......are you planing on adding some of the GUI's around here, like the "cover flow" one...??? that would be awesome (not asking or anything, just wondering)

Maybe, but not soon, I have to chill out a bit
tongue.gif


infamousdragon said:
Just wanted to say awesome job oggzee and that this is my loader of choice.

Quick question, any plans on implementing the widescreen options that are in the Ultimate Loader?

Maybe, but I don't like the way this is currently done in the ultimate version, I don't want to have duplicate versions of cover files.
So, I would release it when I'm able to scale them automatically, without introducing other problems like the ultimate version suffered.

ether2802 said:
So after all there is NO GAME DEFAULT LANGUAGE...??? Oh well.....

The fix was actually about the video mode, not language settings as I understand. This area is not too clear to me
tongue.gif

Lucky for us we have Narolez here
wink.gif


QUOTE(Knocks @ Apr 17 2009, 09:44 AM)
Here's my feedback for the most current build.

Bugs:
Hide header doesn't work.

Polishing current features:
1) People keep asking for "child" and "teen" versions of safe mode, so how about splitting safe mode into: allow install, allow remove, and allow options?
2) It'd be good to customize the location of remaining files, including background.png and titles.txt

New features to consider:
Since network calls are already implemented, some type of support for SMB, FTP, or both would seem like a natural step. FTPii source code is only 29KB and can be pretty much copy & pasted, minus the console. tinysmb is also only one line of code.

I'll check the hide header.

The different safe modes and file locations are of low priority to me, so I don't promise anything soon
wink.gif


I don't know what would we need ftp and smb for?
Do you have an idea for that?
 

Knocks

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oggzee said:
I don't know what would we need ftp and smb for?
Do you have an idea for that?

FTP would be useful to move files around and create directories remotely and upload/download covers and other stuff while the loader is running. It's more convenient than taking the SD card to your PC and then plugging it back in or quitting the loader, launching FTPii, then quitting FTPii and launching the loader again. FTPii is a small program so the core can just run in the background (no separate console or verbose mode needed).

SMB is a little more ambitious but the basic idea is to mount an ISO from a shared directory and rip it to WFBS remotely. Not as fast as USB but also more convenient.
 

oggzee

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Knocks said:
oggzee said:
I don't know what would we need ftp and smb for?
Do you have an idea for that?

FTP would be useful to move files around and create directories remotely and upload/download covers and other stuff while the loader is running. It's more convenient than taking the SD card to your PC and then plugging it back in or quitting the loader, launching FTPii, then quitting FTPii and launching the loader again. FTPii is a small program so the core can just run in the background (no separate console or verbose mode needed).

SMB is a little more ambitious but the basic idea is to mount an ISO from a shared directory and rip it to WFBS remotely. Not as fast as USB but also more convenient.


Ok, at least now I understand what would be the use, but I think this would be adding quite some more complexity and potentially more bugs
wink.gif



Posts merged

QUOTE(Don Killah @ Apr 17 2009, 01:20 AM)
ok, glad it worked. i'm gonna add it too you should do the same hungy.

Which loader is yours?
 

kizer8

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Is there any possibility when using simple=1 to allow the confirm_start to still be used and work?

Thanks,
Kizer
 

Cypherdias

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oggzee said:
Ok, at least now I understand what would be the use, but I think this would be adding quite some more complexity and potentially more bugs
wink.gif
But would be absolutely cool.
smileipb2.png

- Online-Update of the loader itself
- FTP-Access to covers/codes/settings
- Copy ISOs using WiFi with a shared directory on the PC (takes some time but is a nice idea anyway).

-> No need to plug-out the USB-Drive and SD-Card anymore.
biggrin.gif


Don't think this is done so easy, but it's always nice to dream about some things.
wink.gif



But another problem with the current release: I just wanted to try out the cover download feature. At first, I just got code dumps after the "Initialize Network" message, which was because there was no working Internet connection. Would be better to have some kind of "connection error" message instead of a code dump.

After fixing my connection, I tried to download a cover for WWE vs. RAW 2009, connection succes, downloads file (411 byte some kind of small oO) with success message (very hard to see because it disappears very fast). But even after a restart, the loader does not show the cover. Tried several times without any change. Looked onto the SD card after that, and there was no png image fitting the game ID in my usb-loader/covers path (I use that default one). Instead, I found a 411byte file called "png" inside of my apps/USBLoader folder. But that isn't a proper png file either.

Any idea about that?
 

oggzee

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Cypherdias said:
But another problem with the current release: I just wanted to try out the cover download feature. At first, I just got code dumps after the "Initialize Network" message, which was because there was no working Internet connection. Would be better to have some kind of "connection error" message instead of a code dump.

After fixing my connection, I tried to download a cover for WWE vs. RAW 2009, connection succes, downloads file (411 byte some kind of small oO) with success message (very hard to see because it disappears very fast). But even after a restart, the loader does not show the cover. Tried several times without any change. Looked onto the SD card after that, and there was no png image fitting the game ID in my usb-loader/covers path (I use that default one). Instead, I found a 411byte file called "png" inside of my apps/USBLoader folder. But that isn't a proper png file either.

Any idea about that?

That's weird
smile.gif

Can you tell me what 4-letter ID is reported for this game in the options screen?
 

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