Hacking Configurable USB Loader

oggzee

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typo99 said:
oggzee said:
NEW: cfg v4:
http://www.mediafire.com/file/gl0yyn5oxaj/...Loader_cfg4.zip

Changes:
- Rebase code to waninkoko SDUSB Loader 1.4
(this includes the wbfs fixes)

WOW! You're a machine!
wacko.gif

not me, waninkoko is a machine!
biggrin.gif
 

oggzee

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GolfDude said:
how do i get the ocarina mode to work? i read the readme, i changed the value to 1, but i dotn see anythign when i hit 2 to activate it...

If ocarina is enabled and you have the proper codes on sd:/codes then,
when you start the game (as normal with A, and confirm start) then you'll get:

[+] Ocarina: SD Codes found.
Press A button to apply codes.
Press B button to skip codes.


Presing A again does the trick.
I tried it now with MadWorld (RZZP8P) and I was invincible.
Hope this helps, I'm not exactly expert for ocarina, I don't use it.
 

Anorhc

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I'm having an incredibly hard time getting covers to load.

I have the following:

Code:
# USBLoader config
background = background.png
layout = original2
covers = 1
simple = 0
ocarina = 1
home = exit
video = auto
covers_path=sd:\usb-loader\covers

The covers are in there in PNG format with their 6-character game ID, but it's not showing up at all. I'm only getting that ugly anime-like guy holding a cube.

If it's useful, I'm able to renaming titles using the titles.txt file, and the configuration file is in sd:\usb-loader\

Currently using rev10.
 

ether2802

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Anorhc said:
I'm having an incredibly hard time getting covers to load.

I have the following:

Code:
# USBLoader config
background = background.png
layout = original2
covers = 1
simple = 0
ocarina = 1
home = exit
video = auto
covers_path=sd:\usb-loader\covers

The covers are in there in PNG format with their 6-character game ID, but it's not showing up at all. I'm only getting that ugly anime-like guy holding a cube.

If it's useful, I'm able to renaming titles using the titles.txt file, and the configuration file is in sd:\usb-loader\

Currently using rev10.

try having a copy of the config.txt at SD:/apps/usbloader_cfg/config.txt ...!!
smile.gif
 

Anorhc

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ether2802 said:
Anorhc said:
I'm having an incredibly hard time getting covers to load.

I have the following:

Code:
# USBLoader config
background = background.png
layout = original2
covers = 1
simple = 0
ocarina = 1
home = exit
video = auto
covers_path=sd:\usb-loader\covers

The covers are in there in PNG format with their 6-character game ID, but it's not showing up at all. I'm only getting that ugly anime-like guy holding a cube.

If it's useful, I'm able to renaming titles using the titles.txt file, and the configuration file is in sd:\usb-loader\

Currently using rev10.

try having a copy of the config.txt at SD:/apps/usbloader_cfg/config.txt ...!!
smile.gif
I gave that a shot. No go.
unsure.gif


It works when I used the actual 1.4 USB Loader... but if I do that, I lose Ocarina and Renaming titles.
 

phrozenfeonix

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Try covers = 0 in both config.txt?

Edit: nvm, i have covers=0 in my apps/usbloader/config.txt and covers=1 in /usbloader/config.txt...
 

ether2802

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phrozenfeonix said:
Is there a WAD that loads this without giving a code-dump by any chance?

I believe you can make a .wad file with this or any boot.dol injected, but you got the code dump when using a forwarder channel...!!
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Anorhc

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Yeah, I tried that (thinking that it might be counter-intuitive), but gave the same results.

I'm also wondering if there's a forwarder we could used to embed in a prefered WAD to load this loader.


Oh well... despite the covers not loading, ocarina and renaming works.
 

oldskool75

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It would be nice if the sample configs better matched the sample backgrounds..

I.e. the backgrounds that have the covers and consoles in different positions, their (x,y) co-ords could be shown in the sample configs so we know where they are.. I noticed the config_covers.txt and config21.txt, but the 21c background has both windows, yet neither config defines the co-ords in them.
frown.gif
 

Anorhc

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Wow. I finally got it to work. I changed:

covers_path=sd:\usb-loader\covers

to

covers_path=SD:/usb-loader/covers



Weird that it wants forward-slashes....
 

oggzee

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Anorhc said:
Wow. I finally got it to work. I changed:

covers_path=sd:\usb-loader\covers

to

covers_path=SD:/usb-loader/covers



Weird that it wants forward-slashes....

Exactly forward slashes are must! Not weird, that's how slashes are on Wii, I'll add this to the readme
smile.gif

Or maybe I could just convert them so it would work either way...
BTW, the path SD:/usb-loader/covers is the default, so you could just comment that line out and it would work anyway.
 

oggzee

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The configurable feature has been merged up to the Ultimate version:

hungyip84 said:
Okay, here is the configurable version

Configuration is just the same as oggzee's version, except:

path should be a full path

(for example, instead of SD:/images, you should put SD:/images/)

use "SD" instead of "sd"

name changed to images_path instead of covers_path (put your background under images path)

ocarina, video and home option have been removed.

simple = 0 is normal version
simple = 1 is child1 version
simple = 2 is child2 version
simple = 3 is teen version

put the config.txt under root of SD or under SD:/usbloader/

put titles.txt under SD:/usbloader/

[url=http://superuploader.net/d68544476183-usbloader3-rar.html]http://superuploader.net/d68544476183-usbloader3-rar.html[/url]

Thanks hungyip84!

I was preparing to do that anyway, but you saved me a lot of work, you're incredible!
Although, I prefer if the default config location is sd:/usb-loader so that it would match waninkoko's path.
With the config options in the ultimate loader, I guess I can rest my case now
smile.gif

I'll see, maybe I'll come up with something else to add...

Posts merged

This seems to be the latest ultimate version, which includes the config options:

QUOTE(hungyip84 @ Apr 13 2009, 08:34 AM) All bugs are tested.

1. Sorting is case insensitive now
2. home option finally got fixed

Here is the V5. I don't think V4 is needed now. (Updated with reboot default and also white background default)

[url=http://superuploader.net/70d4a5476938-UltimateV5-rar.html]http://superuploader.net/70d4a5476938-UltimateV5-rar.html[/url]

Source:

[url=http://superuploader.net/29a72b476929-UltimateV5-rar.html]http://superuploader.net/29a72b476929-UltimateV5-rar.html[/url]
 

oldskool75

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oldskool75 said:
It would be nice if the sample configs better matched the sample backgrounds..

I.e. the backgrounds that have the covers and consoles in different positions, their (x,y) co-ords could be shown in the sample configs so we know where they are.. I noticed the config_covers.txt and config21.txt, but the 21c background has both windows, yet neither config defines the co-ords in them.
frown.gif


To further this...

The sample configs have a default of 'small', and the coords set to:
Code:
console_coords=260,115,340,218
(Are the height/width in pixels or characters??)

Could someone provide the co-ords for the various sizes...?


oggzee said:
Anorhc said:
Wow. I finally got it to work. I changed:

covers_path=sd:\usb-loader\covers

to

covers_path=SD:/usb-loader/covers

Weird that it wants forward-slashes....

Exactly forward slashes are must! Not weird, that's how slashes are on Wii, I'll add this to the readme
smile.gif

Or maybe I could just convert them so it would work either way...
BTW, the path SD:/usb-loader/covers is the default, so you could just comment that line out and it would work anyway.

Actually the sample config shows backslash directories.. (and no hyphen in the dir name)
smile.gif

CODE
# covers_path=pathÂÂ [sd:\USBLoader\covers]

Btw, this is, by far, the best idea for this mod (usb loader).. everyone can get what they want out of it.. (hopefully)
smile.gif
 

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