Hacking Configurable USB Loader

oggzee

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laurozza said:
A question...the new split size introduce some kind of improvements?
Using 2gb-32kb instead of 2gb-512b will make things a little bit faster, however that's probably visible only with a sythetic random access benchmark i made, in real world i think in games it will not be noticable. However there has been a big performance improvement between 47 to 48t4 even without changing the split size.

Using 4gb-32kb is just for convenience to have less split files around, the performance should be the same as if using 2gb-32kb.
 

r-win

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oggzee said:
wbfs_file 1.6

* Changed default split size from 2gb-512b to 4gb-32kb
* Issue a warning if specified -s split size is not 32kb aligned.
Nice one Oggzee. Did you also updated the source zip file for fat support, so that we can also support this?

Btw, I guess this will also affect existing wbfs files, that is, for best speed I should update the splits of my existing games, right? Is there a tool for it, or should I just extract and re-add them?
 

PsyBlade

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laurozza said:
A question...the new split size introduce some kind of improvements? Or, apart the size, there are no difference?
there are 2 changes
1. changed alignment to 32KiB --> appearantly to improve performance
2. changed max size to ~4GiB --> less clutter in dir
 

TrainerAbu

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hmm I don't get it, though that would be cuz I'm a noob to this stuff.

I used Wii Backup Manager to have my USB drive be FAT32 with a WBFS folder that has a wbfs file of new super mario bros wii on it, but this loader says that my USB drive has no WBFS partitions and loads NSMB as FAT using custom ios 222 instead (which makes the game's load times increase compared to when it runs it in WBFS mode) ...

I don't get it :X
 

oggzee

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r-win said:
oggzee said:
wbfs_file 1.6

* Changed default split size from 2gb-512b to 4gb-32kb
* Issue a warning if specified -s split size is not 32kb aligned.
Nice one Oggzee. Did you also updated the source zip file for fat support, so that we can also support this?

Btw, I guess this will also affect existing wbfs files, that is, for best speed I should update the splits of my existing games, right? Is there a tool for it, or should I just extract and re-add them?

All that needs changing is the ehcmodule, here:
ehcmodule_fat_48t4

Fat code inside the loader is the same, apparently the devkitPPC uses 64bit off_t, but devkitARM used a 32bit off_t, so only the ehcmodule needed fixing. Well I hope, i only tested it very quickly.

There isn't a way to make the conversion in place, but I think this should do the job:
W:
cd \wbfs
for %i in (*.wbfs) do wbfs_file.exe "%i" extract_wbfs_all D:\temp\wbfs
assuming W: is your wii fat partition and d:\temp is your local disk with enough space
then remove everything in W:\wbfs and copy everything from D:\temp\wbfs to W:\wbfs
But I haven't tried this. Also, it will re-copy all the files including those that are not split.
 

oggzee

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TrainerAbu said:
hmm I don't get it, though that would be cuz I'm a noob to this stuff.

I used Wii Backup Manager to have my USB drive be FAT32 with a WBFS folder that has a wbfs file of new super mario bros wii on it, but this loader says that my USB drive has no WBFS partitions and loads NSMB as FAT using custom ios 222 instead (which makes the game's load times increase compared to when it runs it in WBFS mode) ...

I don't get it :X
Try cfg48t4-fat.dol version, it should be as fast as on wbfs partition.
 

sr_corsario

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Could i ask for a -t option using iso files instead of wbfs?

Now we need to use:
wbfs_file -t gameid.wbfs

Why not?:
wbfs_file -t gameid.iso

Or possibly im not update...
Thanks
 

User423

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QUOTE said:
for %i in (*.wbfs) do wbfs_file.exe "%i" extract_wbfs_all D:\temp\wbfs

Works great! Updated all my WBFS-Containers to the newest Version 1.6. (It took 2 Hours, but I always want the best
wink2.gif
)
I also downloaded the cfg48t4-fat.dol, works nice too.

As always, great work Oggzee!!
grog.gif


/edit you are going to make your 1000th Post.
happy.gif
 

Dr. Clipper

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cls said:
hello, when i use v48b in gui flow-2 and titles.txt (8 letters) the loading of images is slow very slow , and when i use v45 and title.txt (4 letter) loading images is fast, whats wrong ??.
i can't found gamelist.txt in my sd how i can create it ???
Can you revert to v45 with your current titles.txt and see if the images still take a while?

ANd to get gamelist.txt, save global settings (From the game list/GUI, push 1 twice then 2).
 

charroux

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cfg48t4-fat is working great for me (fastest so far). The problem with old versions showing in the boot screen was a Preloader issue (doh!).

Can the favorites/profiles limit please be made much higher than 64, since I have hit that limit for some profiles (party games & music games). Thanks.
 

bnm81002

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oggzee said:
Thanks bootsector, i think you're the first to finally confirm that.



another confirmation here, I've used the Crap channel creator to create a NSBW channel with the Configurable loader being selected and it has been working fine without any problems, thanks for the GREAT WORK
bow.gif
 

Sacohen9665

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bnm81002 said:
oggzee said:
Thanks bootsector, i think you're the first to finally confirm that.



another confirmation here, I've used the Crap channel creator to create a NSBW channel with the Configurable loader being selected and it has been working fine without any problems, thanks for the GREAT WORK
bow.gif

I had no problems with it either.
 

oggzee

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cfg v48b2 (beta2)
cfg48b2.dol
cfg48b2-fat.dol
(or online update)
Changes:
* FAT loading speed optimisations
* Support for 4gb .wbfs files on FAT - fixed the 2gb limit
* Changed the default split size when installing to 4gb-32kb
* Option: fat_split_size = [4], 2
* Benchmark mode with debug = 8 and start or install a game
* Allow space in profile name, so the names must be separated by a comma (,)
* Raised max favorites to 100
* Removed obsolete cover sites: gateflorida.com, awiibit.com
* Cleanups

Please test a dual layer install with the new loader, to verify that the 4gb splits work fine when installing from loader too, i haven't tested that.

My 1000th post, yay
moogle.gif
 

Dr. Clipper

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LxTrix said:
I got some werid code and then it froze using cfg v48b-fat.
It does it when i'm changing the coverflow modes.
It looks like you have a few bad images. Try renaming your cover directory temporarily and see if the messages still come up.
 

AXYPB

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Is anyone else having trouble using the online update in v48? Other online programs on my Wii still work, but not this or even mplayer-ce.
 

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