No, it doesn't.ChristopherMims said:Does your usb loader support DVDs?
A question...the new split size introduce some kind of improvements? Or, apart the size, there are no difference?
No, it doesn't.ChristopherMims said:Does your usb loader support DVDs?
Using 2gb-32kb instead of 2gb-512b will make things a little bit faster, however that's probably visible only with a sythetic random access benchmark i made, in real world i think in games it will not be noticable. However there has been a big performance improvement between 47 to 48t4 even without changing the split size.laurozza said:A question...the new split size introduce some kind of improvements?
Nice one Oggzee. Did you also updated the source zip file for fat support, so that we can also support this?oggzee said:wbfs_file 1.6
* Changed default split size from 2gb-512b to 4gb-32kb
* Issue a warning if specified -s split size is not 32kb aligned.
there are 2 changeslaurozza said:A question...the new split size introduce some kind of improvements? Or, apart the size, there are no difference?
r-win said:Nice one Oggzee. Did you also updated the source zip file for fat support, so that we can also support this?oggzee said:wbfs_file 1.6
* Changed default split size from 2gb-512b to 4gb-32kb
* Issue a warning if specified -s split size is not 32kb aligned.
Btw, I guess this will also affect existing wbfs files, that is, for best speed I should update the splits of my existing games, right? Is there a tool for it, or should I just extract and re-add them?
Try cfg48t4-fat.dol version, it should be as fast as on wbfs partition.TrainerAbu said:hmm I don't get it, though that would be cuz I'm a noob to this stuff.
I used Wii Backup Manager to have my USB drive be FAT32 with a WBFS folder that has a wbfs file of new super mario bros wii on it, but this loader says that my USB drive has no WBFS partitions and loads NSMB as FAT using custom ios 222 instead (which makes the game's load times increase compared to when it runs it in WBFS mode) ...
I don't get it :X
Don't have a way to test it, so until I do I won't be adding code for it.Sacohen9665 said:Any update from gannon on Guitar Hero World Tour guitar support in the loader?
QUOTE said:for %i in (*.wbfs) do wbfs_file.exe "%i" extract_wbfs_all D:\temp\wbfs
Can you revert to v45 with your current titles.txt and see if the images still take a while?cls said:hello, when i use v48b in gui flow-2 and titles.txt (8 letters) the loading of images is slow very slow , and when i use v45 and title.txt (4 letter) loading images is fast, whats wrong ??.
i can't found gamelist.txt in my sd how i can create it ???
oggzee said:Thanks bootsector, i think you're the first to finally confirm that.
bnm81002 said:oggzee said:Thanks bootsector, i think you're the first to finally confirm that.
another confirmation here, I've used the Crap channel creator to create a NSBW channel with the Configurable loader being selected and it has been working fine without any problems, thanks for the GREAT WORK
It looks like you have a few bad images. Try renaming your cover directory temporarily and see if the messages still come up.LxTrix said:I got some werid code and then it froze using cfg v48b-fat.
It does it when i'm changing the coverflow modes.