Hacking Configurable USB Loader

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test version for fat optimizations:
cfg48t3-fat.dol

This should fix the multiple splits blackscreen that was happening before with t2. Also, should be a tad faster too. Please let me know how it works, compared to v47 and compared to wbfs.

And another thing, i'm afraid i have chosen the split size sub-optimal. Currently wbfs_file splits the files at 2GB - 1 sector, that is 2GB - 512 bytes. During testing i figured out that the optimal split size should be 32kb aligned, so it should be at 2GB - 32kb. 32kb because that is the fat cluster size and also the wii disc sector size. This improves random access speed for splits other than first. It is however possible to create such splits with the -s option using:
wbfs_file -s 2147450880
Which i will make it the default in the next version.

However, before you go re-creating all the games, let me tell you also that I will probably try to raise the 2gb limit to 4gb, so it is probably better to wait till then.

But if someone has the time to test it with just one game for comparison, for example SSBB, i'm interested to hear if changing the split size has any affect to real world usage, because i think in reality the difference will not be so dramatic because games typically don't access the disc as random as i did in my tests.
 
I really like the new group support
got some suggestions regarding them too

1. make "2" display a list of all groups including a special "all" group

2. if group != "all" change +/- buttons replacing fav from "1" menu
"-" removes game from group
"+" display unselected titles to choose one to add to group

3. make a special "hidden" group to replace hide from "1" menu (for easy and consistent management)

4. make a special "favorite" group which controls stars regardless of which group is displayed

5. hide group in group select if it contains 0 unhidden items and mode is locked/hide games is on

6. (not groups) in game options add a "default" value to all appropriate options to allow overriding of single values e.g. change language but not ios
 
Also for profiles/groups could we have the option to see games that only belong to that profile? -- Like I have some horror games on my drive yet I want them only shown in about 2 profiles - (Name_of_friend) & Horror. . . .
 
dlf said:
Also for profiles/groups could we have the option to see games that only belong to that profile? -- Like I have some horror games on my drive yet I want them only shown in about 2 profiles - (Name_of_friend) & Horror. . . .
Push 2 on the menu or gui to enter favorites-only mode. You can default to that mode at startup with start_favorites=1
 
nanashino said:
oggzee said:
nanashino said:
Any reason why games wouldn't be installing? It just freezes and doesn't give an "eject disc" option
Can you try versions 46 and 47 and tell me if there is a difference? There were some install related changes in 47.
Also, btw are you using FAT or WBFS? But i think that's not a problem.
I will try 46 and see what happens and then try 48b i am using wbfs you think fat would make a difference perhaps? Thanks for the help, we'll see what happens.
Ok I've tried 46, 47, 48a, and 48b and the same issue seems to persist. It tells me it copies but gives no option to eject the disc, the wii remote doesn't lock up but the loader won't respond to the wii remote and then I hard reboot and the game hasn't been copied. Maybe my HDD? It's a WD Passport essential 500 gb so I'm not inclined to think it's that but I had the same issue with wiiflow and I'm wondering if it has a bad sector or something. Before I go buy a new one is there anything else that anyone would recommend?
 
How about also more image repositories --- 20% or so of my games using this loader can't always find ALL of the images of the game --- sometimes it might find the full & 3d cover but not the 2D or the others. Yet using like GX, 99% of the time the images of the game can be found -- maybe not right then but eventually, I think I have (still) have games that don't have the entire set of images.
 
Sabin_Figaro said:
i have a broken Dead Space cover. After selecting Dead Space it code dumps... maybe some sanity check when it loads a broken png?


I had a problem attempting to load a cover the other day as well... I don't recall which one it was... think it started with A, whenever I tried downloading the cover it would freeze at that one... And when I restarted the loader, it would freeze as it was on the first page... Had to delete the cover from my pc...

-Erik
 
Sabin_Figaro said:
i have a broken Dead Space cover. After selecting Dead Space it code dumps... maybe some sanity check when it loads a broken png?
There is a sanity check in there in the latest few versions, but I guess it doesn't cover your case. Why don't you just fix the image?

QUOTE(dlf @ Nov 19 2009, 12:30 PM) How about also more image repositories --- 20% or so of my games using this loader can't always find ALL of the images of the game --- sometimes it might find the full & 3d cover but not the 2D or the others. Yet using like GX, 99% of the time the images of the game can be found -- maybe not right then but eventually, I think I have (still) have games that don't have the entire set of images.
You can add your own repositories via the options, so you can add them easily. Give me an example of one of these reposotories and I can easily show you exactly what to paste into config.txt.
 
dlf said:
Any other site that has images of Wii Games --

(Wiitdb) -- http://wiitdb.com/Main/FAQ


I know others I can't think of them.

wiitdb is the first site it looks for covers on.

QUOTE(dlf @ Nov 18 2009, 10:30 PM) How about also more image repositories --- 20% or so of my games using this loader can't always find ALL of the images of the game --- sometimes it might find the full & 3d cover but not the 2D or the others. Yet using like GX, 99% of the time the images of the game can be found -- maybe not right then but eventually, I think I have (still) have games that don't have the entire set of images.

FWIW, I don't think GX uses full covers. Those probably tend to be the ones missing from the cover sites most often.
 
dlf said:
Any other site that has images of Wii Games --

(Wiitdb) -- http://wiitdb.com/Main/FAQ


I know others I can't think of them.
Let me show you what Cfg currently uses by default (for flat covers):

CODEcover_url = http://wiitdb.com/wiitdb/artwork/cover/{CC}/{ID6}.png
cover_url =+ http://wiicover.gateflorida.com/sites/default/files/cover/2D%20Cover/{ID6}.png
cover_url =+ http://boxart.rowdyruff.net/flat/{ID6}.png
cover_url =+ http://awiibit.com/BoxArt160x224/{ID6}.png
cover_url =+ http://www.muntrue.nl/covers/ALL/160/225/boxart/{ID6}.png

So WiiTDB is already covered, and is the first place searched.
 
I'm not sure how your "splitting" the files... but to convert hundreds of gigs of already split files... could someone use cat and split to re-split the files to whatever size you end up standardizing on?

cat filename.wbfs filename.wbfs1 filename.wbfs2 | split -b (number of bytes in size)...

I'm just trying to figure out how to best convert the files... when i eventually want to...


oggzee said:
test version for fat optimizations:
cfg48t3-fat.dol

This should fix the multiple splits blackscreen that was happening before with t2. Also, should be a tad faster too. Please let me know how it works, compared to v47 and compared to wbfs.

And another thing, i'm afraid i have chosen the split size sub-optimal. Currently wbfs_file splits the files at 2GB - 1 sector, that is 2GB - 512 bytes. During testing i figured out that the optimal split size should be 32kb aligned, so it should be at 2GB - 32kb. 32kb because that is the fat cluster size and also the wii disc sector size. This improves random access speed for splits other than first. It is however possible to create such splits with the -s option using:
wbfs_file -s 2147450880
Which i will make it the default in the next version.

However, before you go re-creating all the games, let me tell you also that I will probably try to raise the 2gb limit to 4gb, so it is probably better to wait till then.

But if someone has the time to test it with just one game for comparison, for example SSBB, i'm interested to hear if changing the split size has any affect to real world usage, because i think in reality the difference will not be so dramatic because games typically don't access the disc as random as i did in my tests.
 
blueshift3 said:
I'm not sure how your "splitting" the files... but to convert hundreds of gigs of already split files... could someone use cat and split to re-split the files to whatever size you end up standardizing on?

cat filename.wbfs filename.wbfs1 filename.wbfs2 | split -b (number of bytes in size)...

I'm just trying to figure out how to best convert the files... when i eventually want to...
It'll probably become a feature of wbfs_file.
 
blueshift3 said:
I'm not sure how your "splitting" the files... but to convert hundreds of gigs of already split files... could someone use cat and split to re-split the files to whatever size you end up standardizing on?
cat filename.wbfs filename.wbfs1 filename.wbfs2 | split -b (number of bytes in size)...
I'm just trying to figure out how to best convert the files... when i eventually want to...
Yes, that would work - on unix, is there a similar way to do that on windows? I know copy /b a + b +c will put the files together, is there an existing way to split them too?
 
i don't know of anything natively... I use cygwin on windows... it has most all of the unix command line utils in it... so i would just use split...

http://www.cygwin.com/

oggzee said:
blueshift3 said:
I'm not sure how your "splitting" the files... but to convert hundreds of gigs of already split files... could someone use cat and split to re-split the files to whatever size you end up standardizing on?
cat filename.wbfs filename.wbfs1 filename.wbfs2 | split -b (number of bytes in size)...
I'm just trying to figure out how to best convert the files... when i eventually want to...
Yes, that would work - on unix, is there a similar way to do that on windows? I know copy /b a + b +c will put the files together, is there an existing way to split them too?
 

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