Hacking Configurable USB Loader

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Another titles.txt related question.

What is the purpose of the individual text files that are created for each game?

The reason I ask is because I'm using Config USB Loader in conjunction with Wii Backup Manager. I've noticed that if I copy a game from disc in the Loader and later rename that game in the Backup Manager (on my PC), it creates an additional text file for that game (does not overwrite the one created by the Loader). Also, if the text file was created by Backup Manager and I later delete the game in the Loader, it doesn't delete the text file (I guess since it was created by Backup Manager). I hope this all makes sense.

While it is a small nitpick, it would be nice if both apps handled these individual text files the same way to prevent redundant files and files being left over from deleted games.
 
samhush said:
Another titles.txt related question.
What is the purpose of the individual text files that are created for each game?
The gameid_title.txt files are for informational purpose only, so that you can quickly see what title belongs to an id by just looking at the listing of files in explorer. If they bother you you can remove them all, they are never used by any program.
 
oggzee said:
The gameid_title.txt files are for informational purpose only, so that you can quickly see what title belongs to an id by just looking at the listing of files in explorer. If they bother you you can remove them all, they are never used by any program.
Why not adding the title of the game directly to the .wbfs file?
In other words, instead of having:
RIIPNG_KartRacer.txt
RIIPNG.wbfs
have:
RIIPNG_KartRacer.wbfs
This could reduce further the number of files after your new standard 4GB-32k and could also avoid unuseful files
 
oggzee said:
charroux said:
In the FAT version, the titles.txt lookup is only using the first 4 characters of the ID, so all my custom Guitar Hero III games are showing up with the same title. The covers, banner music and actual games started with A are correct (6-character ID lookup), just the title lookup is wrong. This should be an easy fix. I don't remember if this was a problem in the WBFS versions. Thanks.
I will check that later, but i think it should use the ID6 properly... can you verify that you indeed have 6 letter ids in titles.txt. The old titles.txt had 4 letter ids inside.

I noticed a similar issue. I posted about it in the Games & General Discussion. Trauma Center (RKDEEB), which I backed up directly from my original disk, shows up as Kamen Rider Dragon Knight (RKDEG9). It is using the Trauma Center artwork, but I don't have the artwork for Kamen Rider because I never had that game on there. I am using the 6 character title.txt, that's actually where I saw the full 6 characters for Kamen Rider, and I have always let the loader use the default character number config.
 
oggzee said:
oggzee said:
charroux said:
In the FAT version, the titles.txt lookup is only using the first 4 characters of the ID, so all my custom Guitar Hero III games are showing up with the same title. The covers, banner music and actual games started with A are correct (6-character ID lookup), just the title lookup is wrong. This should be an easy fix. I don't remember if this was a problem in the WBFS versions. Thanks.
I will check that later, but i think it should use the ID6 properly... can you verify that you indeed have 6 letter ids in titles.txt. The old titles.txt had 4 letter ids inside.
I think it has got nothing to do with FAT. I guess this is what is going on: you only have a titles.txt entry for one GH game and not also for the custom ids. If that is the case yes, all other custom GH games will pick that title, because of the way titles.txt is being searched - first by a 6letter ID then by a 4 letter ID, so that both formats of titles.txt work ok - 4 and 6 letter ids. Now to fix this you can add to your titles.txt the custom IDs and titles. But if you add them to usb-loader/titles.txt it will be overwritten next time you update them from the loader, so you can add your custom titles to /apps/usbloader/titles.txt (or wherever the cfg loader boot.dol is located) both titles.txt will be used.
I always use my own titles file. Here is the data straight from my titles.txt:
...
RGHE53 = Guitar Hero III: Custom - Beny Benassi
RGHE01 = Guitar Hero III: Custom - Disk #1
RGHE54 = Guitar Hero III: Custom - Guitar Hero 2
RGHE85 = Guitar Hero III: Custom - Rock N' Metal
RGHE52 = Guitar Hero III: Legends of Rock
...
It will always pick the last title in the list and apply it to all games with the same 4-letter ID that come above it.
 
@cambric:
Maybe one day. So, what would look better, having named files or folders?
I mean:
/wbfs/RHAP01_WiiPlay/RHAP01.wbfs
or:
/wbfs/RHAP01_WiiPlay.wbfs


Toughschmidt, charroux: thanks for the details, i'll try to fix it.
 
oggzee said:
Toughschmidt, charroux: thanks for the details, i'll try to fix it.
FYI: I tested it on am empty drive with FAT & WBFS. I used:
TEST00 = TEST 00
TESTAA = TEST AA
TEST01 = TEST 01

TEST01 didn't exist on the drive, but the other 2 were named TEST 01 in the loader.
 
Dr. Clipper said:
duhh said:
Hi all, I am attempting to use cfgusb via SD card only, no USB device. My wii is 4.1u, cios rev 15, no hermes cios installed at all.. I use gparted to create 2 partitions, first partition is ~700mb fat32, second partition was created as ext2 and then formatted to wbfs via wbfsGUI.v14.2 under windows. (sidenote, If anyone has an alternate suggestion for formatting an unmounted SD partition on Win7 64 , please let me know). The Hitachi microdrive driver is not compatible, so I can't use that trick. I used wbfsGUI to install a game, then attempted to fire up cfgusb. The loader starts, and I am prompted to select either the USB or SD drive. I select SD, it hits the 30 second counter, then it times out. Help please.
I suggest you use GParted to format the partition as unformatted, then let Cfg itself format the partition to WBFS. I've never had anyone complain about that method in my tutorial, so it seems to have the best chance of the Wii seeing the partition. The only downside is that you won't be assigned a drive letter in Windows, but that's not really a problem for most good apps.
Where's this tutorial?
I'm having a similar problem with it not recognizing the wbfs partition on a 8GB SDHC Kingston card.
 
I just got a USB Gecko and I heard configurable had wiird support but I can't seem to get it to work.
How do I get it to work?
 
cios_mload_31_fat_cfg48

cios_mload_31_fat_cfg48.zip
Included are sources and the ehcmodule_fat binary.


Games on FAT32 for IOS222 by oggzee
Based on cios_mload_3.1 by Hermes

ehcmodule changes:

SetWBFSMode(u8 *id, s32 partition)
If the given partition is 0-3 it behaves the same as original ehcmodule 3.1 by Hermes.
If the partition is -1 (0xFFFFFFFF) it will open the game on first fat partition.
If the partition is any other number, it will be used that as the LBA
sector address of a FAT partition to use.

libfat changes:

2009-11-19 oggzee (cfg loader v48):
* seek speed optimizations
* throughput optimizations
* 2GB limit in devkitarm fix - using off64_t
note: seek optimisation implementation in the current form is only
useful for readonly access. It can be improved for write access but
readonly is all that is needed for the moment

2009-10-23 oggzee (cfg loader v46):
fixes for cluster aligned file size (write, truncate, seek)
 
wiiztec said:
I just got a USB Gecko and I heard configurable had wiird support but I can't seem to get it to work.
How do I get it to work?
unfortunately it's half working - ocarina has to be enabled and some codes loaded, i think it will work if you select no cheats and create a gct without codes... I don't have one so i never tested that, so this is just what others reported...
 
cfg v48 (release)

full package: Cfg_USB_Loader_48.zip
normal boot.dol: cfg48.dol
-fat boot.dol: cfg48-fat.dol
(or online update)

Included in the full package is now also the Configurator v48.2, it is located in:
sd:/usb-loader/CfgLoaderConfigurator.exe

Changes:

cfg v48 (release)

* External ehcmodule improvements (by WiiZ)
* Fixed titles.txt with custom game ids (proper ID6 lookup)

cfg v48b2 (beta2)

* FAT loading speed optimisations
* Support for 4gb .wbfs files on FAT - fixed the 2gb limit
* Changed the default split size when installing to 4gb-32kb
* Option: fat_split_size = [4], 2
* Benchmark mode with debug = 8 and start or install a game
* Allow space in profile name, so the names must be separated by a comma (,)
* Raised max favorites to 100
* Removed obsolete cover sites: gateflorida.com, awiibit.com
* Cleanups

cfg v48b (beta)

* NSMB NTSC patch
* Make updating meta.xml optional by pressing button 1 in the
online update screen to skip it.
* Specifying titles url allows the use of {CC} tag for the country code.
changed default: titles_url = http://wiitdb.com/titles.txt?LANG={CC}
* Presing button A on global options screen works too (same as right)

cfg v48a (alpha)

* Profiles - aka multiple favorite groups
option: profile_names = [default], name2, name3,...
(max profiles:10, max profile name length: 16)
Profiles can be added, removed and reordered with this option.
But if you want to rename it, you will need to change the profile
name also in settings.cfg otherwise it will be considered as a new
name and the old one will be forgotten next time you save settings.
Profiles can be switched in the global options screen. Changing a
game favorite setting is done as usual in the game options screen.
option: profile = name will specify the default profile to use
saving global settings will also save which profile is used
* Minor fix to favorites switching in console mode
* Update /apps/.../meta.xml when downloading an update.
So that the correct version is visible in HBC
* Added 'Update titles.txt' to global options screen.
option: titles_url = [http://wiitdb.com/titles.txt]
Can be changed to a localized version like this:
titles_url = http://wiitdb.com/titles.txt?LANG=FR
 
wbfs_file 1.7
wbfs_file_1.7_win32.zip
includes windows binary and source

Changes:
v1.7:
* Changed extract_file filename to be non-case-sensitive
and take an optional output file parameter:
extract_file []
* exit code from the program should now properly indicate an error
 
oggzee said:
wiiztec said:
I just got a USB Gecko and I heard configurable had wiird support but I can't seem to get it to work.
How do I get it to work?
unfortunately it's half working - ocarina has to be enabled and some codes loaded, i think it will work if you select no cheats and create a gct without codes... I don't have one so i never tested that, so this is just what others reported...

Could you maybe make it so you just press + at the game confirmation screen like this one does it? http://gbatemp.net/index.php?showtopic=188438
 
Maybe I'm doing something wrong, but I just did an online update to cfg48-fat.dol.

I took 2 of my game from the backup drive which were .wbfs 2GB split files.

Noth over 2GB, but under 4gb so there would only be 1 wbfs file (RKME5D Mortal Kombat: Armageddon 3.84GB and RXDE4Q DisneyThinkFast 3.42GB) and used Wii Backup Manager by fig2k4 to convert them using a 4GB split format put them onto my main drive and tried to play them.

Both launched fine but when they got to the loading screen after all the creator credits the both hung and I had to hard reboot the Wii.

Does something need to be enabled in the loader to play 4GB split games or was the option that I saw for just ripping them from with in the loader?

What could the problem be.

I use WBFS Backup Manager because I'm not good with command line apps and really wasn't sure how to do it wit wbfs_file from Oggzee.

I'll be glad to try it wi wbfs_file if someone gives me the command line my source drive is J and destination drive is G.

Thanks for the help.
 
Here is the new version of Simple WBFS File Manager (gui for wbfs_file) version 2.0.0.0

http://www.megaupload.com/?d=XFU9H246
Updated to 2.1.0.0 http://www.megaupload.com/?d=BEZP0HCD
Updated to 2.2.0.0 http://www.megaupload.com/?d=KBK06WQ2

Complete rewrite of the original,
Added toolbar and pretty interface icons
Added right click context menus for file operations
Conversion of .wbfs and .iso files
Extraction of games to .iso and .wbfs from a WBFS partition
Add .iso and .wbfs to a WBFS Partition
Create .txt file for .wbfs files that are missing it
***Deletion from WBFS was intentionally left out of this version (I will add it to the next)
All file operations are done with the wbfs_file default options, this means you cannot yet specify split size, or any of the other special operations. I may add this functionality later.

This program was written in vb2008 and requires .NET 3.5

Ok so I completely rewrote the software from scratch, it will now ask where to save your output file so you can convert to .iso right from your fat32 partition and save to a suitable partition type (ie: ntfs or exfat)
I have tried to make it as idiot proof as possible, but being an idiot myself sometimes, I prolly missed a few issues, if you find em be sure to drop me a pm so I can fix em. Some system events happen during file operations that I haven't quite figured out how to eliminate yet, such as clicking on a WBFS partition will ask you to format the drive. This should all be worked out in the next version, so for now just cancel the format request and the program will continue normally.

If you have any requests or suggestions I would be happy to hear them, drop me a pm
Included is the wbfs_file 1.6 exe, make sure both files reside in the same directory

Thanks again Oggzee for the great loader
smile.gif
 
oggzee said:
@cambric:
Maybe one day. So, what would look better, having named files or folders?
I mean:
/wbfs/RHAP01_WiiPlay/RHAP01.wbfs
or:
/wbfs/RHAP01_WiiPlay.wbfs
Hi Oggzee,

I do not think it is an aesthetic matter...

In my opinion, the priority should go to the use of game folders, that is "/wbfs/RHAP01_WiiPlay/RHAP01.wbfs", because allows more opportunities in the future (in the game folder you can add whatever you want for that particular game without making a mess in the wbfs folder, such as cheat codes, sounds, I do not know what in the future could be useful...). Notice that in this case it is not a problem to have in the game folder also the file "/wbfs/RHAP01_WiiPlay/RHAP01_WiiPlay.txt"... the wbfs_file app could directly create the game folder... the use of game folders could be also a very practical way to save a backup of the games on the pc since these folders are in general smaller that the corresponding .rar compressed file of the .iso image of the game, and they are also ready to be used...

In the case this is not possible, then having "/wbfs/RHAP01_WiiPlay.wbfs" could be a very good second chance...

there is no way to thank you for the best loader available...
 
pccfatman said:
Here is the new version of Simple WBFS File Manager (gui for wbfs_file) version 2.0.0.0

http://www.megaupload.com/?d=XFU9H246

Complete rewrite of the original,
Added toolbar and pretty interface icons
Added right click context menus for file operations
Conversion of .wbfs and .iso files
Extraction of games to .iso and .wbfs from a WBFS partition
Add .iso and .wbfs to a WBFS Partition
Create .txt file for .wbfs files that are missing it
***Deletion from WBFS was intentionally left out of this version (I will add it to the next)
All file operations are done with the wbfs_file default options, this means you cannot yet specify split size, or any of the other special operations. I may add this functionality later.

This program was written in vb2008 and requires .NET 3.5

Ok so I completely rewrote the software from scratch, it will now ask where to save your output file so you can convert to .iso right from your fat32 partition and save to a suitable partition type (ie: ntfs or exfat)
I have tried to make it as idiot proof as possible, but being an idiot myself sometimes, I prolly missed a few issues, if you find em be sure to drop me a pm so I can fix em. Some system events happen during file operations that I haven't quite figured out how to eliminate yet, such as clicking on a WBFS partition will ask you to format the drive. This should all be worked out in the next version, so for now just cancel the format request and the program will continue normally.

If you have any requests or suggestions I would be happy to hear them, drop me a pm
Included is the wbfs_file 1.6 exe, make sure both files reside in the same directory

Thanks again Oggzee for the great loader
smile.gif

Would you please put it to somewhere other than megaupload ? (e.g. mediafire)

Thanks !
 

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