Comprehensive ID list for Pokemon Super Mystery Dungeon

Discussion in '3DS - Games & Content' started by xirtamehtsitahw, Aug 2, 2016.

  1. xirtamehtsitahw
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    xirtamehtsitahw GBAtemp Regular

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    I simultaneously exist across all moments in time.
    EDIT: I have just added all generation-VI Pokemon. Every single Pokemon in the game has finally been listed. I hope the 6+ hours I spent writing them all down will help others who want to play as whatever Pokemon they want.

    There are exactly 840 usable values contained in these six attachments (a total of 926 values searched, of which 86 were "null" values).

    My next "Insanely Tedious Project": mapping out the values for every single move in the game. A lot of the work has already been done for me, but there is still much to be done.

    Some info about the Pokemon listed in these attachments:

    1. There are 27 Mega Evolutions coded as separate Pokemon in the game. That means you can play as any of 27 Mega Evolutions...PERMANENTLY.

    2. Some Pokemon's genders are coded separately as two slots (Basculin and Meowstic), while others (Unfezant) do NOT use two slots for their genders (even though the two genders have vastly different appearances).

    3. In the fifth and (especially) sixth generations, there are "null" slots where aesthetic formes of a number of Pokemon (Deerling, Sawsbuck, Scatterbug*, Spewpa*, Vivillon, Furfrou, Flabebe, Floette and Florges) were planned to be included, but the idea was later scrapped.

    *The "alternate" formes of Scatterbug and Spewpa were likely to appear identical, but evolve into the various color patterns of Vivillon. Oddly, there are still two slots used by the game for Scatterbug (possibly one for each gender).
     

    Attached Files:

    Last edited by xirtamehtsitahw, Aug 2, 2016
    Johannee and seresaa like this.
  2. evandixon

    evandixon PMD Researcher

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    Now I feel bad for not sharing my site; I've already programatically done most of this:
    The website: http://psmd.skyeditor.org/
    The source code: https://github.com/evandixon/PSMD-Research-Website

    It was designed for ROM researchers, but is also handy for RAM researcher too.

    One thing your lists have over mine is that distinctions are made between forms, , so Mega Charizard X still shows as "Charizard". The names I use are stored in text files, so with your permission, I could regenerate my data using your text files.
     
    Last edited by evandixon, Aug 7, 2016
  3. xirtamehtsitahw
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    xirtamehtsitahw GBAtemp Regular

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    I simultaneously exist across all moments in time.
    I still need to complete the comprehensive list of moves and items, and it will complete the trifecta of info that should be readily available to any aspiring hacker.

    But, I also want to eventually discover an ability modifier and type modifier (so I could build the ultimate hackmon!). The type modifier should be easy--the types are listed in a particular order on the type chart, and the type ID values are stored in the same incremental order (0 = nothing, 1 = normal, 2 = grass, 3 = fire, 4 = water, etc.)
     
  4. xirtamehtsitahw
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    xirtamehtsitahw GBAtemp Regular

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    Dec 9, 2011
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    I simultaneously exist across all moments in time.
    I now have a complete list of moves for use with move modifier Gateshark codes on Pokemon Super Mystery Dungeon.
     

    Attached Files: