Gaming Comprehensive ID list for Pokemon Super Mystery Dungeon

xirtamehtsitahw

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EDIT: I have just added all generation-VI Pokemon. Every single Pokemon in the game has finally been listed. I hope the 6+ hours I spent writing them all down will help others who want to play as whatever Pokemon they want.

There are exactly 840 usable values contained in these six attachments (a total of 926 values searched, of which 86 were "null" values).

My next "Insanely Tedious Project": mapping out the values for every single move in the game. A lot of the work has already been done for me, but there is still much to be done.

Some info about the Pokemon listed in these attachments:

1. There are 27 Mega Evolutions coded as separate Pokemon in the game. That means you can play as any of 27 Mega Evolutions...PERMANENTLY.

2. Some Pokemon's genders are coded separately as two slots (Basculin and Meowstic), while others (Unfezant) do NOT use two slots for their genders (even though the two genders have vastly different appearances).

3. In the fifth and (especially) sixth generations, there are "null" slots where aesthetic formes of a number of Pokemon (Deerling, Sawsbuck, Scatterbug*, Spewpa*, Vivillon, Furfrou, Flabebe, Floette and Florges) were planned to be included, but the idea was later scrapped.

*The "alternate" formes of Scatterbug and Spewpa were likely to appear identical, but evolve into the various color patterns of Vivillon. Oddly, there are still two slots used by the game for Scatterbug (possibly one for each gender).
 

Attachments

  • PSMD IDs Part I.txt
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  • PSMD IDs Part II.txt
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  • PSMD IDs Part III.txt
    2.3 KB · Views: 1,329
  • PSMD IDs Part IV.txt
    1.8 KB · Views: 1,285
  • PSMD IDs Part V.txt
    2.4 KB · Views: 1,144
  • PSMD IDs Part VI.txt
    2.2 KB · Views: 1,450
Last edited by xirtamehtsitahw,

evandixon

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Now I feel bad for not sharing my site; I've already programatically done most of this:
The website: http://psmd.skyeditor.org/
The source code: https://github.com/evandixon/PSMD-Research-Website

It was designed for ROM researchers, but is also handy for RAM researcher too.

One thing your lists have over mine is that distinctions are made between forms, , so Mega Charizard X still shows as "Charizard". The names I use are stored in text files, so with your permission, I could regenerate my data using your text files.
 
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xirtamehtsitahw

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I still need to complete the comprehensive list of moves and items, and it will complete the trifecta of info that should be readily available to any aspiring hacker.

But, I also want to eventually discover an ability modifier and type modifier (so I could build the ultimate hackmon!). The type modifier should be easy--the types are listed in a particular order on the type chart, and the type ID values are stored in the same incremental order (0 = nothing, 1 = normal, 2 = grass, 3 = fire, 4 = water, etc.)
 

xirtamehtsitahw

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Urgh...I can't seem to track down where my list of Gateshark codes for Pokemon Super Mystery Dungeon went. I had a whole list of them that I hacked. Now, due to Fort42 closing down, I'm at a loss. I'm likely going to have to hack them all over again, thanks to Fort42's owner deciding to shut it down. Stupid trolls... :shit:
 

lone_wolf323

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Urgh...I can't seem to track down where my list of Gateshark codes for Pokemon Super Mystery Dungeon went. I had a whole list of them that I hacked. Now, due to Fort42 closing down, I'm at a loss. I'm likely going to have to hack them all over again, thanks to Fort42's owner deciding to shut it down. Stupid trolls... :shit:
I only got this. I dont know if it would be any good to you or not.
 

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xirtamehtsitahw

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Good news--I found my list of cheats. I can use them to help me determine the addresses used for abilities and type. I aim to create a typeless Mega Mewtwo Y with Wonder Guard. :ha: And then throw a Grass Looplet on him. The only thing that would do any kind of damage would be weather. And we all know how "dangerous" that is in PSMD...:wink:
 

tall guy

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What do i have to do to use the (1st pokemon modifier ) and the (Item Hack) code? It says ''read info' but i cannot find the info, do i have to push a combination of buttons to use the code?
 

tall guy

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EDIT: I have just added all generation-VI Pokemon. Every single Pokemon in the game has finally been listed. I hope the 6+ hours I spent writing them all down will help others who want to play as whatever Pokemon they want.

There are exactly 840 usable values contained in these six attachments (a total of 926 values searched, of which 86 were "null" values).

My next "Insanely Tedious Project": mapping out the values for every single move in the game. A lot of the work has already been done for me, but there is still much to be done.

Some info about the Pokemon listed in these attachments:

1. There are 27 Mega Evolutions coded as separate Pokemon in the game. That means you can play as any of 27 Mega Evolutions...PERMANENTLY.

2. Some Pokemon's genders are coded separately as two slots (Basculin and Meowstic), while others (Unfezant) do NOT use two slots for their genders (even though the two genders have vastly different appearances).

3. In the fifth and (especially) sixth generations, there are "null" slots where aesthetic formes of a number of Pokemon (Deerling, Sawsbuck, Scatterbug*, Spewpa*, Vivillon, Furfrou, Flabebe, Floette and Florges) were planned to be included, but the idea was later scrapped.

*The "alternate" formes of Scatterbug and Spewpa were likely to appear identical, but evolve into the various color patterns of Vivillon. Oddly, there are still two slots used by the game for Scatterbug (possibly one for each gender).

How do you use the pokemon ID's, or change your pokemon ?
 

SunnyDaoLuong

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I now have a complete list of moves for use with move modifier Gateshark codes on Pokemon Super Mystery Dungeon.

Please show me how to use these codes in order to edit moves in PSMD? As I have looked for a code to modify moves, I found one on Google, but it didn't work! Please help. Many thanks
 

someonenoone11

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Nevermind, figured it out for myself

3AB Spare 16
3AC Murkrow
3AD Void Shadow
3AE Dark Matter
3B7 Dark Matter
3B8 Baby Kang
3B9 Substitute
3BE Mega Slowbro
3BF Mega Steelix
3C0 Mega Sceptile
3C1 Mega Swampert
3C2 Mega Sableye
3C3 Mega Sharpedo
3C4 Mega Camerupt
3C5 Mega Altaria
3C6 Mega Glalie
3C7 Mega Salamence
3C8 Mega Metagross
3C9 Mega Rayquaza
3CA Mega Lopunny
3CB Mega Gallade
3CC Mega Audino
3CD Primal Kyogre
 

Nezuko

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How do you use the pokemon ID's, or change your pokemon ?

--------------------- MERGED ---------------------------

EDIT: I have just added all generation-VI Pokemon. Every single Pokemon in the game has finally been listed. I hope the 6+ hours I spent writing them all down will help others who want to play as whatever Pokemon they want.

There are exactly 840 usable values contained in these six attachments (a total of 926 values searched, of which 86 were "null" values).

My next "Insanely Tedious Project": mapping out the values for every single move in the game. A lot of the work has already been done for me, but there is still much to be done.

Some info about the Pokemon listed in these attachments:

1. There are 27 Mega Evolutions coded as separate Pokemon in the game. That means you can play as any of 27 Mega Evolutions...PERMANENTLY.

2. Some Pokemon's genders are coded separately as two slots (Basculin and Meowstic), while others (Unfezant) do NOT use two slots for their genders (even though the two genders have vastly different appearances).

3. In the fifth and (especially) sixth generations, there are "null" slots where aesthetic formes of a number of Pokemon (Deerling, Sawsbuck, Scatterbug*, Spewpa*, Vivillon, Furfrou, Flabebe, Floette and Florges) were planned to be included, but the idea was later scrapped.

*The "alternate" formes of Scatterbug and Spewpa were likely to appear identical, but evolve into the various color patterns of Vivillon. Oddly, there are still two slots used by the game for Scatterbug (possibly one for each gender).

how can i use this modifier ID's
 

Busteddog

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Hi I can't seem to find the "base" code for 1st pokemon modifier can anyone share it here please?
Post automatically merged:

Hi can anyone share the "base" code for the 1st pokemon modifier I can't seem to find it
 
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LilacStarvix

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Hi I can't seem to find the "base" code for 1st pokemon modifier can anyone share it here please?
Post automatically merged:

Hi can anyone share the "base" code for the 1st pokemon modifier I can't seem to find it
I am also looking for the modifier codes ;w;
hoping that if enough of us revive this thread we can actually get some help
 
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Titun_AVC

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I am also looking for the modifier codes ;w;
hoping that if enough of us revive this thread we can actually get some help
The code for the first Pokémon is 10A1316C 00000142
and for the second Pokémon it is 10A13274 00000142

You have to change the 142 for the ID already included in this thread, the author also uploaded some missing Pokémon here.

gbatemp.net/threads/database-ctrpf-ar-cheat-codes.493220/post-7926816 (I am not able to put links yet but you just add the h t t p s and that's it )

In the link we will also have the codes to change the skills and types (I don't know if they work)

Its operation is as follows, you activate it with the Pokémon you want, and you go into a dungeon and it will change automatically. If you want to change in the middle of a dungeon, you activate it and go up the stairs, it will also change.
Sorry for the bad English, if you don't understand something I'll try to explain it better.

I also add the txt with all the cheats that I have managed to recover (I have fixed the cheat to change the 4th movement of your companion so that it works, since it was wrong in all the cheat compilations)
 

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