1. xirtamehtsitahw

    OP xirtamehtsitahw GBAtemp Regular
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    EDIT: I have just added all generation-VI Pokemon. Every single Pokemon in the game has finally been listed. I hope the 6+ hours I spent writing them all down will help others who want to play as whatever Pokemon they want.

    There are exactly 840 usable values contained in these six attachments (a total of 926 values searched, of which 86 were "null" values).

    My next "Insanely Tedious Project": mapping out the values for every single move in the game. A lot of the work has already been done for me, but there is still much to be done.

    Some info about the Pokemon listed in these attachments:

    1. There are 27 Mega Evolutions coded as separate Pokemon in the game. That means you can play as any of 27 Mega Evolutions...PERMANENTLY.

    2. Some Pokemon's genders are coded separately as two slots (Basculin and Meowstic), while others (Unfezant) do NOT use two slots for their genders (even though the two genders have vastly different appearances).

    3. In the fifth and (especially) sixth generations, there are "null" slots where aesthetic formes of a number of Pokemon (Deerling, Sawsbuck, Scatterbug*, Spewpa*, Vivillon, Furfrou, Flabebe, Floette and Florges) were planned to be included, but the idea was later scrapped.

    *The "alternate" formes of Scatterbug and Spewpa were likely to appear identical, but evolve into the various color patterns of Vivillon. Oddly, there are still two slots used by the game for Scatterbug (possibly one for each gender).
     

    Attached Files:

    Last edited: Aug 2, 2016
    Johannee and seresaa like this.
  2. evandixon

    evandixon PMD Researcher
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    Now I feel bad for not sharing my site; I've already programatically done most of this:
    The website: http://psmd.skyeditor.org/
    The source code: https://github.com/evandixon/PSMD-Research-Website

    It was designed for ROM researchers, but is also handy for RAM researcher too.

    One thing your lists have over mine is that distinctions are made between forms, , so Mega Charizard X still shows as "Charizard". The names I use are stored in text files, so with your permission, I could regenerate my data using your text files.
     
    Last edited: Aug 7, 2016
  3. xirtamehtsitahw

    OP xirtamehtsitahw GBAtemp Regular
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    I still need to complete the comprehensive list of moves and items, and it will complete the trifecta of info that should be readily available to any aspiring hacker.

    But, I also want to eventually discover an ability modifier and type modifier (so I could build the ultimate hackmon!). The type modifier should be easy--the types are listed in a particular order on the type chart, and the type ID values are stored in the same incremental order (0 = nothing, 1 = normal, 2 = grass, 3 = fire, 4 = water, etc.)
     
  4. xirtamehtsitahw

    OP xirtamehtsitahw GBAtemp Regular
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    I now have a complete list of moves for use with move modifier Gateshark codes on Pokemon Super Mystery Dungeon.
     

    Attached Files:

  5. xirtamehtsitahw

    OP xirtamehtsitahw GBAtemp Regular
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    Urgh...I can't seem to track down where my list of Gateshark codes for Pokemon Super Mystery Dungeon went. I had a whole list of them that I hacked. Now, due to Fort42 closing down, I'm at a loss. I'm likely going to have to hack them all over again, thanks to Fort42's owner deciding to shut it down. Stupid trolls... :shit:
     
  6. lone_wolf323

    lone_wolf323 GBAtemp Addict
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    I only got this. I dont know if it would be any good to you or not.
     

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  7. Beerus

    Beerus Gbatemp's God Of Destruction
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    sweet nice job finally some psmd stuff i would help but not an expert
     
  8. xirtamehtsitahw

    OP xirtamehtsitahw GBAtemp Regular
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    Good news--I found my list of cheats. I can use them to help me determine the addresses used for abilities and type. I aim to create a typeless Mega Mewtwo Y with Wonder Guard. :ha: And then throw a Grass Looplet on him. The only thing that would do any kind of damage would be weather. And we all know how "dangerous" that is in PSMD...:wink:
     
  9. Natural

    Natural GBAtemp Regular
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  10. tall guy

    tall guy GBAtemp Fan
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    What do i have to do to use the (1st pokemon modifier ) and the (Item Hack) code? It says ''read info' but i cannot find the info, do i have to push a combination of buttons to use the code?
     
  11. tall guy

    tall guy GBAtemp Fan
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    How do you use the pokemon ID's, or change your pokemon ?
     
  12. tall guy

    tall guy GBAtemp Fan
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    I tried the move 'heat wave' but it's not working, do i have to push a combination of buttons to activate the code?
     
  13. SunnyDaoLuong

    SunnyDaoLuong Newbie
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    Please show me how to use these codes in order to edit moves in PSMD? As I have looked for a code to modify moves, I found one on Google, but it didn't work! Please help. Many thanks
     
  14. someonenoone11

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    Where are the Primal Kyogre and Mega Rayquaza IDs?
     
  15. someonenoone11

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    Nevermind, figured it out for myself

    3AB Spare 16
    3AC Murkrow
    3AD Void Shadow
    3AE Dark Matter
    3B7 Dark Matter
    3B8 Baby Kang
    3B9 Substitute
    3BE Mega Slowbro
    3BF Mega Steelix
    3C0 Mega Sceptile
    3C1 Mega Swampert
    3C2 Mega Sableye
    3C3 Mega Sharpedo
    3C4 Mega Camerupt
    3C5 Mega Altaria
    3C6 Mega Glalie
    3C7 Mega Salamence
    3C8 Mega Metagross
    3C9 Mega Rayquaza
    3CA Mega Lopunny
    3CB Mega Gallade
    3CC Mega Audino
    3CD Primal Kyogre
     
  16. Nezuko

    Nezuko Newbie
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    How do you use the pokemon ID's, or change your pokemon ?

    — Posts automatically merged - Please don't double post! —

    how can i use this modifier ID's
     
  17. xirtamehtsitahw

    OP xirtamehtsitahw GBAtemp Regular
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    This is a rather belated reply, but each of those IDs I listed earlier in this thread is to be inserted in the final three digits of the code. For example, you'd enter them where the ?'s are: 0x12345678 0x00000???. Same goes for the move IDs.
     
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