So, we all know that the Wii is graphically challenged in comparison to the XBox360 and PS3, but it can still do math! The Rapid Fire attachment for 6/9 of the SMGs does not work on the Wii, despite being a valid option. Only the MP5K, Scorpion, and AK74U, the slower, higher damage SMGs actually change rate from 750rpm to 1000rpm. The other, faster but lower damage SMGs stay at 937.5 with or without the Rapid Fire attachment while they should be hitting 1250rpm.
The Wii surely is capable a mere 250rpm increase. The animation/math hit combined should be nowhere near CoD:WaW's flamethrower; remember that lag magnet, games did function with that attachment.
The biggest slap in the face, other than the inclusion of a useless attachment option, is Treyarch's complete silence on the issue. They have yet to respond. I say that we all go to the official CoD:BO Wii forums and post our request for a patch. Maybe then, they will at least respond!
So who's with me?
-[]D
EDIT: Here's a link to the thread I started on the official forums. Feel free to add your support or any other glaring bugs you know of...
The Wii surely is capable a mere 250rpm increase. The animation/math hit combined should be nowhere near CoD:WaW's flamethrower; remember that lag magnet, games did function with that attachment.
The biggest slap in the face, other than the inclusion of a useless attachment option, is Treyarch's complete silence on the issue. They have yet to respond. I say that we all go to the official CoD:BO Wii forums and post our request for a patch. Maybe then, they will at least respond!
So who's with me?
-[]D
EDIT: Here's a link to the thread I started on the official forums. Feel free to add your support or any other glaring bugs you know of...