Cloud gaming: are you interested?

What is your opinion on cloud gaming?

  • I think it's great and it's probably the future of gaming

    Votes: 107 10.1%
  • I like the idea, but I doubt it will ever become mainstream

    Votes: 209 19.7%
  • I don't like the idea, but I guess it can be useful for a few people

    Votes: 468 44.2%
  • I completely reject the idea and I'm sure it won't last

    Votes: 276 26.0%

  • Total voters
    1,060

Costello

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With the recent announcements of Google, Microsoft, and with Sony's PSNow service, cloud gaming is a bit of a hot topic lately, to say the least.

What is your opinion on the concept of cloud gaming? Vote now.
 

Bedel

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Not really one of them. I just voted the 3th one.
I don't like it, and I won't use it, but I know it's the future of gaming. I know it'll be usefull for people that can't afford a new console or a gaming PC (everyone that want any of this already have internet conection, and this will get better with time. Saying "in some countries internet is too slow" is not the point. 3 years ago I had 10Mb, now I have 300. This things only need time, but they do need it), but it's not my case. If I wanna play, I'll use my console or my PC to use it, and not a streaming service.
 

The Real Jdbye

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I definitely like the idea, and I've used it a bit myself, but there are still huge issues with latency. For many games, that doesn't really affect gameplay, but it still keeps them from being as enjoyable as they would otherwise be.
You need a really low ping for cloud gaming to be indistinguishable from running a game locally, and that's difficult to accomplish, or even impossible/not viable with current technology.
Even if they solve that, there's still something to be said for having a game stored locally and being able to play it online or offline, on a laptop when you're on the go, or doing LAN gaming.
I don't think cloud gaming is a viable alternative given its current limitations, but I think it could become viable in the future. I don't think it'll ever replace running a game locally though.

Plus, people don't just buy/build gaming PCs because they have to to run the games they want to play, there's a whole culture around PC building for the sake of PC building and everyone likes to brag about their flashy gaming PC with nice specs. That's a sort of appeal that cloud gaming just lacks.

But, can it become mainstream? Potentially, it could live alongside regular gaming happily, but as said I doubt it'll replace it. But, for the same reason buying phones on a contract is so popular, cloud gaming could easily become mainstream when it works well enough. But, "future of gaming" is a bit much I think.

So, in short, you should add an option for "I think it might become mainstream but wouldn't say it's the future of gaming" as none of the options really seem to fit my opinion.
 
Last edited by The Real Jdbye,

KingVamp

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1) As long as it stays an option, I don't care.
2) I would hate it, if it replaces digital and physical games.
3) I like the idea of streaming games that I already and actually own.
 

yusuo

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It's gone from downloading games and then losing the ability to redownload if and when a server being turned off to being losing the ability to even play a game when the server gets turned off.

Don't even get me started on the lack of infrastructure to do this reliably.

I'll stick to physical games until I can't anymore

--------------------- MERGED ---------------------------

With the recent announcements of Google, Microsoft, and with Sony's PSNow service, cloud gaming is a bit of a hot topic lately, to say the least.

What is your opinion on the concept of cloud gaming? Vote now.
I doubt anybody actually asks this but although you've proposed the question what are your views on the subject?
 

GomenaSAIKE

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We keep getting more and more closer to anti-consumer practices... I can hear you say "How? How did you get that from cloud gaming?"
Easy gaming is slowly but surely getting further from playing under your own terms and more to big companies. Cloud gaming = always online, always online = no offline gaming + potentially locking out due to service having a "$ubscription fee".
If you are still saying no way, remember that we used to have things better some examples are region free consoles/media, free online play, no nickle and dime dlc/microtransactions. Now? Now those are main stays and NO ONE bats an eye, again BETTER but not perfect.
 

Costello

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It's gone from downloading games and then losing the ability to redownload if and when a server being turned off to being losing the ability to even play a game when the server gets turned off.

Don't even get me started on the lack of infrastructure to do this reliably.

I'll stick to physical games until I can't anymore

--------------------- MERGED ---------------------------


I doubt anybody actually asks this but although you've proposed the question what are your views on the subject?
I make up my mind after getting facts and reading opinions, for now my opinion is on par with the majority of people on this community :)
 

BORTZ

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PvP or anything that involves other players? I'm afraid we run into a big big issue
L A T E N C Y
It's gone from downloading games and then losing the ability to redownload if and when a server being turned off to being losing the ability to even play a game when the server gets turned off.

Don't even get me started on the lack of infrastructure to do this reliably.

I'll stick to physical games until I can't anymore

I'm with you there. I dont use Spotify or straming music sites as my main source of music for one solid reason. When its gone, its gone. If that service, whatever it might be, doesn't have the album or song on file, that's it. I would rather rely on my own physical media or storage devices to keep ahold of my own personal collection. There are many many other points i could come up with here, but you hit on a few of the really big ones.
 

PanTheFaun

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I prefer to just play regularly on a console but there have been times where I have streamed games from my Nvidia Shield TV and it was really nice. I voted for the 3rd option.
 

PanTheFaun

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I hate the idea and I refuse to use it. It's too easy for things to go wrong, too easy to lose everything if the service goes down, and there's simply no guarantee for the long term future.
I see it only as an alternative to people who may not be able to purchase pricey gaming consoles. I much prefer the actual console and hope I never see the day that streaming is the main way to game.
 
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As a PC gamer, I'm entirely against it. Having a game streamed defeats the whole point of having a PC, the game won't be customizable, moddable, tweakable, moddable...

we wouldn't be able to fix completely broken-ass games on launch either....

however for those that don't have a gaming PC yet have good internet speeds, yeah I guess... but at that point you're paying so much for a good speed you're probably not far off from building a good PC

but personally, I'll be avoiding it unless it's in-home streaming from my own device to my own device
 

shaunj66

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As an anal retentive who obsesses over things such as input lag and picture clarity etc. it's a no-go for me - at least for most games.

Even local gamestreaming over a personal network such as Geforce Gamestream etc. introduces too much delay for me. I suppose that for slower paced games streaming may work, but the majority of games I've tried just don't.

I will always prefer a pure native experience when playing games whenever possible and the knowledge that I can play the game where and whenever I want without having to rely on an internet connection and DRM telling me what I can and can't do.

However I do see streaming becoming more common place and for some it may be fine. The appeal is there - a low cost piece of hardware capable of streaming and a subscription may win over some, compared to having to fork out £500 for a new console and £50 for each game.

I think there's a place for it as an option for those that can live with it, but it's not for me.
 
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slaphappygamer

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Sounds a lot like Nvidia ‘s “geo now force” (or whatever it’s called). I’m sure new cloud gaming will be just as forgotten. Not everyone has internet or want to game online because of latency. For example, any FPS game, how would the experience really be if some users have fiber and some have dsl. Now the game will “optimize” your network. I know I wouldn’t want to be held back due to my teammates (or opposing teams) internet connection.
 

duwen

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Not interested.
Current netcode for online games struggles to come close to lag free - cloudplay will likely never get close to what we have with current hardware-to-hardware netcode.
If cloud gaming becomes the norm, you can kiss goodbye to competitive gaming.
 
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Taleweaver

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My choice isn't there, but since it's an ambiguous one I would've settled for an "other, namely...". Instead I voted for "I don't like the idea, but I guess it can be useful for a few people".


To be honest: I do like the idea. Rather than the "you don't buy the games! You rent them!!!!" that gets thrown around as criticism, I choose to embrace that as a feature. Meaning: I don't see anything wrong with renting games. And I'm old enough to remember the initial reaction to steam in it's first few years. "Online games only? That will NEVER work!!!". I foresee this going the same way: as the technology advances, renting and streaming games will become the new normal, slowly but steadily suppressing the old way (how many video game stores are left nowadays? Their amount keeps shrinking while the gaming economy booms like never before).


...it's just that I don't like it for myself (yet). My gaming habit slowly shifts towards mobile, and aside the technological barriers and not-yet-really-affordable rates for always-online internet in these parts, I simply don't like my mobile devices being online all the time. I never bought the full game of Super Mario Run...not because it was "too much" (hint: it was one fifth of a NSMB version, cheapskates!), but because it required you to be online. And I just don't want to put my personal contacts more into potential jeopardy than they already are (for the record: I don't use facebook or whatsapp on mobile either).
 
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Kioku

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Factually, there's something huge that is missing to make this a viable option for everyone. That would be a consistent and fast enough connection around the globe to allow at least constant 720p/60fps, without jitter/stutter or buffering, and allow a low ping to other players in multiplayer games. It's a great concept, but I don't like paying for a service where I'm pretty much the test subject.

OnLive tanked for a variety of reasons and was subsequently bought out by Sony which pumped out PSNow. A service that was and still is for a rather niche audience. Nvidia offers a free and I believe a paid service for cloud gaming. One to connect to your home PC and one to connect to a dedicated "cloud PC" respectively. Again, great concept, but the technology isn't there yet to consider this practical for everyday gaming.. I can't get behind them making a big push for this right now for this very reason.
 
Last edited by Kioku,

FAST6191

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Lag wise unless it is going to be installed in the local exchange or possibly cabinet level for the bigger cabinets I see latency being an issue for games requiring reaction speed. In my case my normal home internet is ADSL and shared between a few people so no go there. I would probably be the exception though so I can ignore that.

Graphics wise and processing wise I am expecting a bit of a plateau for the time being and for prices for local processing to more or less match that of a streaming box/card and similarly prices for graphics making to exceed returns (I don't know if we have quite reached gaming saturation but growth rates are going to be rather low for the foreseeable future so I am not sure we are going to reach the point where we can sustain 4 cloud artists for a game).

That pretty much leaves them using a local high performance computer to instead some really swish AI. Show me something and we can talk there. Maybe we would be able to get thousands of players multiplayer going on which could be interesting but again show me first.

Practically speaking I have seen companies take the piss far too many times this last few decades. Such a service would probably mean no second hand, no modding, a monthly bill (something I avoid wherever possible) and all the other things people have mentioned thus far and we have seen with similar services.
 
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