Classic Nintendo Games are Hard

Discussion in 'GBAtemp & Scene News' started by Lily, Mar 18, 2012.

  1. Lily
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    Lily One Scary Lady

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    In news that's likely not to surprise anyone, it turns out that classic Nintendo games are hard. As in, they have been proven to be "NP-hard" through a computational analysis of the complexity of classic video games.

    Whoa, that's a mouthful!

    Five of Nintendo's classic game franchises were put to the test: Mario, Zelda, Pokemon, Metroid & Donkey Kong. The technical details of the study are contained within the second source link for those who are interested. It turns out that complex problems may be solvable by turning them into video game style levels and playing them.

    Me, I feel a sense of relief. It's not just the rose-tinted glasses of a young child making me think those games were hard. They really were!



    :arrow: Source, Study
     
  2. Tom Bombadildo

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    I forgot
    O.o I have to wonder how Pokemon is considered "hard". I'm gonna have to read the study...
     
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  3. Uncle FEFL

    Uncle FEFL OBJECTION!

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  4. Lilith Valentine

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  5. Pablo3DS

    Pablo3DS GBAtemp Regular

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    Only now discovered this? LOOOOL :rofl2: :rofl2: :rofl2: :rofl2: :rofl2: :rofl2: :rofl2: :rofl2: :rofl2: :rofl2: :rofl2: :rofl2: :rofl2: :rofl2: :rofl2:
     
  6. Just Another Gamer

    Just Another Gamer 星空のメモリア-Wish upon a shooting star- Fanboy

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    Pokemon is only hard if you try and collect every bloody pokemon every game its released otherwise its not that hard.
     
  7. Clydefrosch

    Clydefrosch GBAtemp Psycho!

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    alright, maybe its cause its in english, but i cant follow that study.

    none of the stuff they show and describe is actually part of the real games.
    whatever np-hardness is supposed to be, i dont get it. obviously, by surrounding mario with a box of unbreakable boxes, the game cant be finished anymore and it would then be hard

    or are they trying to show that simple games can be used to build logical circuits and stuff like that? with and, or xor functions and the like? why?
    wouldnt help you solve any problem by letting a million people play a game thats based on some problem as a. 99.9999% of the solves would rely on a glitch or whatever that cant be abused in the formula and you can never be sure if it was solvable just cause you made a game design mistake or whatever...

    someone explain this please
     
  8. Just Another Gamer

    Just Another Gamer 星空のメモリア-Wish upon a shooting star- Fanboy

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    I think they just thought that old games are harder than new ones or something.
     
  9. Nathan Drake

    Nathan Drake Obligations fulfilled, now I depart.

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  10. Clydefrosch

    Clydefrosch GBAtemp Psycho!

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    Gambia, The
    but even today, you can put 500 soldats with rifles in the way of a knife wielding player and the game is instantly hard cause its not solvable.

    reducing a game to that is the same as ignoring the fact that you never run out of all pp cause there are pokemon centers, that trainers will never become inerent in the place you battle them cause once you leave the map, they reset. or that there are no trainers with a L100 alakazam.

    looking at games this way, you can make them all hard easily (meaning they are all just as hard or easy as all the other games for ever)
     
  11. gamefan5

    gamefan5 Kid Icarus Uprising connoiseur

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    LOL Old games WERE THE HARDEST SHIT. Games these days make us soft. I get to finish all my games with little to no effort. I remember the old days where I kept throwing my controller at the screen for raging everytime I was stuck or if I kept dying. Not only that, game guides in the internet wasn't popular at the time. So, it was basically harder. And if you don't believe me, I dare you to finish Battletoads without dying even ONCE!
     
  12. YoshiKart

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    CoD's got nothing on classic Nintendo. This generation's gone soft.
    Seriously... I've let people play mari0 ( http://stabyourself.net/mari0/ ) in my college dorm room and it's terrifying how people can't even get half way through the game, even with a handicap (or a hilarious double-edged sword) like a portal gun.

    Ah, I remember memorizing the Pokemon catch rate formula for my statistics project. It was amazingly fun, and it confused the heck out of my AP stat teacher! :P
     
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  13. Just Another Gamer

    Just Another Gamer 星空のメモリア-Wish upon a shooting star- Fanboy

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    I guess some people don't believe TV tropes.
     
  14. gamefan5

    gamefan5 Kid Icarus Uprising connoiseur

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    Hahaha, I'm trying to memorize it myself. And the damage formula. XD
     
  15. demonicstrife

    demonicstrife *INSERTGENERICTITLE*

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    You had to be a hardened NES badass (or use savestates) to even finish that game.
     
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  16. gamefan5

    gamefan5 Kid Icarus Uprising connoiseur

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    I didn't even know savestates dude, And yes, it was hard... Third level with the cars.... omg Bad memories! And that wasn't the only level where I had problems...
     
  17. demonicstrife

    demonicstrife *INSERTGENERICTITLE*

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    Past the third stage was the furthest I could get. I would hit a warp that would jump me two levels ahead to a surfing stage, and then I'd get owned.
     
  18. gamefan5

    gamefan5 Kid Icarus Uprising connoiseur

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    I pretty much got at the end but then I gave up. I died, and that death was too painful for me. DX Since then, I never played it.
     
  19. Ammako

    Ammako GBAtemp Guru

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    That's not hard, that's just tedious and long.
     
  20. Just Another Gamer

    Just Another Gamer 星空のメモリア-Wish upon a shooting star- Fanboy

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    Sorry still its bloody annoying.