Homebrew Classic controller troubles :(

colorbars

New Member
OP
Newbie
Joined
Nov 11, 2010
Messages
3
Trophies
0
XP
11
Country
United States
My classic controller that plugs into my wiimote doesn't work on any of my emulators which i bought it for (latest versions of wii64 and snes9x gx) i heard there may recompiled versions of these that work with this type of controller, is this true or is there any fix for this issue? Any help would be really appreciated.

Thanks!
 

colorbars

New Member
OP
Newbie
Joined
Nov 11, 2010
Messages
3
Trophies
0
XP
11
Country
United States
hey!

the snes9xgx one works great! But for the wii64 one the analog sticks don't work
frown.gif
which one specifically should i get?

ps. thank you very much for these!
 

Hanafuda

Well-Known Member
Member
Joined
Nov 21, 2005
Messages
4,620
Trophies
2
XP
7,253
Country
United States
matguitarist, are the fceugx and vbagx versions found on that page also recompiled with classic controller support???? I'ma give them a try... very much appreciated for posting your links.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1