Homebrew Citra running Ocarina of Time 3D Near Fullspeed with OpenGL Renderer

Psi-hate

GBATemp's Official Psi-Hater
OP
Member
Joined
Dec 14, 2014
Messages
1,745
Trophies
1
XP
3,026
Country
United States

This footage has not been sped up; it's actually running around, or even faster than, full speed most of the time! There are a lot of OpenGL specific bugs, but they'll be worked out in time. Credit to the hardware renderer goes to https://github.com/tfarley

In it's current state the OpenGL renderer isn't currently planned to be merged into master, but it goes to show how much of a speedup there will be when one is finished.

As usual, you can find more information about Citra at its website, http://citra-emu.org/
The code is all open source and can be found on github, with the main repo located here - https://github.com/citra-emu/citra
 

DarkFlare69

Well-Known Member
Member
Joined
Dec 8, 2014
Messages
5,146
Trophies
2
Location
Chicago
XP
4,626
Country
United States
How the fuck do you use Citra? I download it and then drag my homebrew or OoT ROM into it and it does a small process in a command window and then closes. I've tried opening it without dragging my ROM, and it closes immediately.
 

sarkwalvein

There's hope for a Xenosaga port.
Member
Joined
Jun 29, 2007
Messages
8,368
Trophies
2
Age
39
Location
Niedersachsen
XP
10,434
Country
Germany
How the fuck do you use Citra? I download it and then drag my homebrew or OoT ROM into it and it does a small process in a command window and then closes. I've tried opening it without dragging my ROM, and it closes immediately.

I suppose you use decrypted files.
Also, why don't you use the GUI version, citra-qt?
For the command line version, probably there is some parameters you have to add, I haven't checked.

PS: Well, I just checked the command line version and it just works out of the box, no additional parameter needed.
 

emmauss

Well-Known Member
Member
Joined
May 12, 2014
Messages
521
Trophies
0
Age
27
Location
Accra, Ghana
XP
1,925
Country
Ghana
i am rebuilding them.will post links here. i didnt know the difference between debug and release builds.my qt PATH and settings were configured properly so the emu never gave me any error.also i have been creating a few small programs in c++ and it was on debug all the time.so i never learnt the difference.
 

You may also like...

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Veho @ Veho:
    "Joe ho ho, Merry Christmas! You've been a very bad tovarisch, little Vlad. And you know what bad little boys get for Christmas? DRONE STRIKE!
    Bi den!"
  • K3N1 @ K3N1:
    Instead of cookies you get meth infused bricks of weed
  • Veho @ Veho:
    "What if Joe Rogen was santa."
  • K3N1 @ K3N1:
    Turns out Germany's version of Santa back in the 40s didn't go that well
  • Veho @ Veho:
    You don't wanna know where his toys were made.
  • K3N1 @ K3N1:
    Camp #2 or #4?
  • K3N1 @ K3N1:
    Or a Disney warehouse
  • Veho @ Veho:
    A Disney whorehouse.
  • K3N1 @ K3N1:
    Damn that's even worse
  • K3N1 @ K3N1:
    Kumar becomes Santa now
  • Veho @ Veho:
    Harold and Kumar go to the North Pole.
  • K3N1 @ K3N1:
    Rudolph tasted the best
  • Veho @ Veho:
    Rudolph the red-rocket reindeer.
  • Shape @ Shape:
    @M4x1mumReZ every console. Every console. Please no more unbelievably bloated updates
    +1
  • K3N1 @ K3N1:
    Imagine if nothing ever updated
    +1
  • Veho @ Veho:
    Imagine all the people.
  • K3N1 @ K3N1:
    I wouldn't mind a rock as a house easier to repair
  • Veho @ Veho:
    Subway announced footlong cookies.
  • K3N1 @ K3N1:
    Yay more ways to improve my diabetes
    +1
  • M4x1mumReZ @ M4x1mumReZ:
    @Shape, Just block the updates with a custom DNS or never use internet on it in the first place.
    K3N1 @ K3N1: +1