Citra running Ocarina of Time 3D Near Fullspeed with OpenGL Renderer

Discussion in '3DS - Homebrew Development and Emulators' started by Psi-hate, Mar 2, 2015.

  1. Psi-hate
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    Psi-hate GBATemp's Official Psi-Hater

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    This footage has not been sped up; it's actually running around, or even faster than, full speed most of the time! There are a lot of OpenGL specific bugs, but they'll be worked out in time. Credit to the hardware renderer goes to https://github.com/tfarley

    In it's current state the OpenGL renderer isn't currently planned to be merged into master, but it goes to show how much of a speedup there will be when one is finished.

    As usual, you can find more information about Citra at its website, http://citra-emu.org/
    The code is all open source and can be found on github, with the main repo located here - https://github.com/citra-emu/citra
     
    Ra1d, Margen67, Boy12 and 18 others like this.


  2. Asia81

    Asia81 In my Ecchi World <3

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    awesome oO
     
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  3. Walker D

    Walker D I have a hat

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  4. Psi-hate
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    Psi-hate GBATemp's Official Psi-Hater

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  5. Hiccup

    Hiccup GBAtemp Advanced Fan

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    Probably a silly question, but is NSMB2 playable?
     
  6. GreenJr

    GreenJr Member

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    It's amazing how far they have gotten with this project. I wasn't expecting 3DS emulation to be possible so soon.
     
  7. Sheimi

    Sheimi A cute Vixen!

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    I'll wait for the TAS stuff and then 3DS TAS's will be possible.
     
  8. DarkFlare69

    DarkFlare69 GBAtemp Psycho!

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    How the fuck do you use Citra? I download it and then drag my homebrew or OoT ROM into it and it does a small process in a command window and then closes. I've tried opening it without dragging my ROM, and it closes immediately.
     
  9. sarkwalvein

    sarkwalvein Professional asshole at GBATemp

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    I suppose you use decrypted files.
    Also, why don't you use the GUI version, citra-qt?
    For the command line version, probably there is some parameters you have to add, I haven't checked.

    PS: Well, I just checked the command line version and it just works out of the box, no additional parameter needed.
     
  10. emmauss

    emmauss GBAtemp Fan

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    for some qt versions of citra, try my self build versions of te master and opengl branches

    http://emmauss0.wix.com/home

    yet to update the opengl version for cave story
     
  11. emmauss
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    Mar 4, 2015
  12. emmauss
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  13. emmauss
    This message by emmauss has been removed from public view by Veho, Mar 4, 2015, Reason: Quadruple post.
    Mar 4, 2015
  14. GalaxianPirate

    GalaxianPirate Member

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    Damn, that quad-post though.
     
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  15. emmauss

    emmauss GBAtemp Fan

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    sorry, my browser and internet is messing up
     
  16. NicEXE

    NicEXE GBAtemp Fan

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    Just saying. 50% the speed isn't considered as near full-speed
     
  17. DiscostewSM

    DiscostewSM GBAtemp Guru

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    Well, when you compare to what it was prior, it is.
     
  18. piratesephiroth

    piratesephiroth I wish I could read

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    Remember how shitty DS emulation started 10 years ago.
     
  19. emmauss

    emmauss GBAtemp Fan

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    updated my builds.opengl builds now support cave story 3d.
     
    Margen67 likes this.
  20. pol40

    pol40 GBAtemp Fan

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    Your builds ask for a lot of dlls, i got the qt dlls, but the msvcp120d.dll was impossible to find, so i can't use your builds.
     
  21. KazoWAR

    KazoWAR GBAtemp Advanced Maniac

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    you should be building a release version, not a debug version.
     
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  22. emmauss

    emmauss GBAtemp Fan

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    let me check on them
     
  23. emmauss

    emmauss GBAtemp Fan

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    i am rebuilding them.will post links here. i didnt know the difference between debug and release builds.my qt PATH and settings were configured properly so the emu never gave me any error.also i have been creating a few small programs in c++ and it was on debug all the time.so i never learnt the difference.