Homebrew Citra running Ocarina of Time 3D Near Fullspeed with OpenGL Renderer

Psi-hate

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This footage has not been sped up; it's actually running around, or even faster than, full speed most of the time! There are a lot of OpenGL specific bugs, but they'll be worked out in time. Credit to the hardware renderer goes to https://github.com/tfarley

In it's current state the OpenGL renderer isn't currently planned to be merged into master, but it goes to show how much of a speedup there will be when one is finished.

As usual, you can find more information about Citra at its website, http://citra-emu.org/
The code is all open source and can be found on github, with the main repo located here - https://github.com/citra-emu/citra
 

DarkFlare69

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How the fuck do you use Citra? I download it and then drag my homebrew or OoT ROM into it and it does a small process in a command window and then closes. I've tried opening it without dragging my ROM, and it closes immediately.
 

sarkwalvein

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How the fuck do you use Citra? I download it and then drag my homebrew or OoT ROM into it and it does a small process in a command window and then closes. I've tried opening it without dragging my ROM, and it closes immediately.

I suppose you use decrypted files.
Also, why don't you use the GUI version, citra-qt?
For the command line version, probably there is some parameters you have to add, I haven't checked.

PS: Well, I just checked the command line version and it just works out of the box, no additional parameter needed.
 

emmauss

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i am rebuilding them.will post links here. i didnt know the difference between debug and release builds.my qt PATH and settings were configured properly so the emu never gave me any error.also i have been creating a few small programs in c++ and it was on debug all the time.so i never learnt the difference.
 

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