Homebrew Official Citra - New 3DS Emulator

  • Thread starter Thread starter bunnei
  • Start date Start date
  • Views Views 3,862,205
  • Replies Replies 7,211
  • Likes Likes 175
That very much looks like a case of geometry shaders. Try a version which has geometry shader support.
Also, do you have a full log up to the point where the bug occurs + can you send me a savegame for that room?
maybe you could look into a rebase/rebase with your geometry shaders ?, a lot of changes has bean done with the new citra and will no longer merge with a lot of PRs.
like system.h .ccp no longer exist for some prs, and need adding to core.cpp .h
a lot of changes with some files too
edit, seems 75% of the merging has changed.

edit: o found it
https://github.com/JayFoxRox/citra/pull/49
Still few changes in commandproccer and shader.h needs little fix

edit added to main citra build one go no Conflict , for some games slow
 
Last edited by drwhojan,
My bleeding edge updater says there is a new update and then begins the update procedure, but when Citra starts its the same version as before. Shut it down and restart and it says an update is still available. What gives?
 
My bleeding edge updater says there is a new update and then begins the update procedure, but when Citra starts its the same version as before. Shut it down and restart and it says an update is still available. What gives?
Just be patient. It will update soo. While waiting, why not use the latest Nightly.
 
is there a way to control the resolution citra3d uses?
I tried running my homebrew game in citra3d, but it seems the frame buffer is different from a regular 3ds, so my pixel-grabbing algorithm doesn't work properly as it does on a real 3ds
 
Bleeding edge 0.1.116.

nyXaSk7.png


Looking good.
 
That game has looked like that for me for a long time now. I think it was fixed for one version, then it broke again. I don't remember which version had fixed it.
Looks like I caught it on the fixed version at one point in the past, but it broke again. :P
That's just the nature of development versions like this.
 
Bleeding edge 0.1.116.

nyXaSk7.png


Looking good.
That game has looked like that for me for a long time now. I think it was fixed for one version, then it broke again. I don't remember which version had fixed it.
Been playing through King Knight with a single death with this crap.
But anyways, that's the cause of lacking Geometry Shader.
 
Been playing through King Knight with a single death with this crap.
But anyways, that's the cause of lacking Geometry Shader.
Just for fun or something? The only issue I've seen with Shovel Knight aside from the stage graphics being garbled was the music not playing in the village, but I didn't play it far enough to see if other issues exist.
 
Just for fun or something? The only issue I've seen with Shovel Knight aside from the stage graphics being garbled was the music not playing in the village, but I didn't play it far enough to see if other issues exist.
Heh. Well. I played it for fun since I played Shovel Knight thrice.

--------------------- MERGED ---------------------------

Btw. Ill be sending nudes(save file) soon.
 
can anybody explain why soft resetting pokemon causes citra to freeze?? i'm aware that it's a known issue, i'm trying to figure out why/if there is a way around it. thanks!!
 
Short answer: soft resetting involves an unimplemented feature of 3DS system.
Are you or other contributors planned to add the Reset Button on Citra or we have to wait till the Warp/Unwarp implementation added to the Master?

--------------------- MERGED ---------------------------

BTW. For those who do Swap Breeding or Shiny Swap in Pokemon Sun and Moon on Citra Emulator, closing the game still works.
 
Hey.

Sorry I don't really know where to post this, quite lost between this thread and the Citra - Chinese release for the support. I've downloaded one of the Chinese's thread in order to try to see if my computer could support Omega Ruby. I've dumped the game myself etc in order to have something clean.

But of course doesn't work. Huge problem with the models. I've almost full black screen, but Citra shows Dialogs, map and little stuff like that (no problem for giving a name to the player for exemple). I've search and saw it was Citra related but my friend who is playing sun with the same Citra doesn't have this problem.

I've updated my drivers, my card SUPPORTS OpenGL 3.3 (no problem to play GC/Wii games), the game itself is not lagging at all with sound etc.

Any help ?
Thanks.
Move this post here https://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/
If you're using an unofficial build, this post has no place in this thread.
PS: The game is "playable", try to use the nigthly builds instead
 

Site & Scene News

Popular threads in this forum