Yeah I did that and now I built citra on Visual Studio now what do I do? Thanks for you help.It looks like you forgot to tick CITRA_USE_BUNDLED_QT and CITRA_USE_BUNDLED_SDL2.
Dump the Home Folder (follow these instructions) and play your games .Yeah I did that and now I built citra on Visual Studio now what do I do? Thanks for you help.
can it play .cias? or only .3ds?Dump the Home Folder (follow these instructions) or download it somewhere and play your games .
Can't run .cia files. From what I remember: .3ds, .3dsx, .cci and .cxi. Cia you can convert but I'm sure you can Google how to convert it.can it play .cias? or only .3ds?
Can you link me to what source you compile for your builds? or list all the merges you done? I like to tweak something with citra(already did it with the base version as a test) and see its effects in Pokemon.New build updated as of 28de7f5 with systime re-added and mii-selector and gamelist-icon.
I would prefer if people refrain asking about Pokemon. It's not gonna run better. It's still the same. Before you complain about your game not working, try it on the latest nightly build. If it occurs on nightly then report the issue on Github with a log from the nightly. If it doesn't, then it's probably a regression from all the merging.
There is literally a textfile included which lists all branches he merged...Can you link me to what source you compile for your builds? or list all the merges you done? I like to tweak something with citra(already did it with the base version as a test) and see its effects in Pokemon.
oopsThere is literally a textfile included which lists all branches he merged...
Spread the word to everyone!
Why are you trying to rollback?I have no idea what I am doing. can't even figure out how to rollback to master-28de7f5
trying to make this buildWhy are you trying to rollback?
master-28de7f5
audio-core
pipe3 commit
gs-new-refactor
fix-batching
cro
systime
mii-selector
gamelist-icon
would you mind helping me get everything merged in properly? like i said earlier i have no idea what i was doing and apparently tried to merge my fork into the audio-core.As long as the branches are kept up to date, the chances of getting merge conflicts is low. If you want to "rollback" you can try git revert but I've never reverted back multiple commits at once. Generally it's not recommended to rewrite (change) history with commits, maybe for one or two but not multiple.
You want to merge branches with the latest master? Is that what you want to do?would you mind helping me get everything merged in properly? like i said earlier i have no idea what i was doing and apparently tried to merge my fork into the audio-core.
if it is the newest audio core that just got updated today, that one will be incompatible and gives errors from the recently merged dsp pr.would you mind helping me get everything merged in properly? like i said earlier i have no idea what i was doing and apparently tried to merge my fork into the audio-core.
I just want to beable to build citra from source that has what it needs to go ingame in pokemon so i can test some texture filtering tweaks in pokemon that I already did to the master branch.You want to merge branches with the latest master? Is that what you want to do?
What is it in the source code are you modifying for texture filtering? I still have the source code to that build. If you want I it, PM me cause it's a long list of branches to merge.I just want to beable to build citra from source that has what it needs to go ingame in pokemon so i can test some texture filtering tweaks in pokemon what I already did to the master branch.
glad.hWhat is it in the source code are you modifying for texture filtering? I still have the source code to that build. If you want I it, PM me cause it's a long list of branches to merge.
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601