Hacking cIOSX rev21d2x: Yet Another Hot Fix!!!!

Did d2x work for you?

  • Yes, I had an issue with the official cios and d2x fixed it

    Votes: 93 48.2%
  • Yes, but everything was already working for me with the official cios

    Votes: 82 42.5%
  • No, and I posted what goes wrong

    Votes: 9 4.7%
  • No, and I won't report what goes wrong because I am a troll

    Votes: 9 4.7%

  • Total voters
    193

Levente

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WiiPower said:
Levente said:
WiiPower said:
Can someone test this NeoGamma with We Dare?
http://www.mediafire.com/?4uzhzipm5spz9gc

Thanks.

Disc doesn't load with cIOS d2x4.


Grr, and i thought i found the problem. All recent loaders use this code boot games:
Code:
ÂÂÂÂÂÂÂÂ__asm__(
ÂÂÂÂÂÂÂÂÂÂÂÂ"lis %r3, appentrypoint@h\n"
ÂÂÂÂÂÂÂÂÂÂÂÂ"ori %r3, %r3, appentrypoint@l\n"
ÂÂÂÂÂÂÂÂÂÂÂÂ"lwz %r3, 0(%r3)\n"
ÂÂÂÂÂÂÂÂÂÂÂÂ"mtlr %r3\n"
ÂÂÂÂÂÂÂÂÂÂÂÂ"blr\n"
ÂÂÂÂÂÂÂÂ);

While CFG v53 and Might Loader use this:
CODE
ÂÂÂÂÂÂÂÂentry_point entry;
ÂÂÂÂÂÂÂÂentry = (entry_point)appentrypoint;
ÂÂÂÂÂÂÂÂentry();

Hmm, are you sure you had everything that patches the game disabled? Like Ocarina?

Yes.
 

marc_max

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First of all I must say 'thank you' to all involved in cIOS d2x v5. You got what some tried in the past and failed!

Anyway, I already have Mighty Loader prepared for the IOS reload blocking with d2x.
I just copied the block_ios_reload() function. It already works but... maybe I'm missing something more? I don't want to have weird surprises in the future.
Also... What's going to happen to IOS version? Now I force it to check if it's greater or equal than 21005 and less than 40000. Are you going to change it after all or I can already release it?
 

davebaol

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Personally I'd like to leave 21xxx as version, but maybe in the future it will be maxed out.
ModMii (and presumably soon the d2x installer) already supports a new way to identify d2x cIOS from inside the homebrew applications by reading info directly saved in the cIOS (in a certain .app file specified by the tmd).
See http://gbatemp.net/t294549-cios-installer-future

PS: Only use method 2 for ios reload block. Method 1 never worked, so just ignore it.
 

Etheboss

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davebaol said:
Also, I remember many people claiming they are able to play we dare with uneek+di.
So there must be a (easy) way to convert that game.
Well apparently i managed to convert We Dare to DiscEx format with the DiscEx tool from Sneek.
I just was not aware where the tool saved the game...but still it freezes at the same point where it also freezes when i start the game with the latest CGF usb loader...at the second screen where you see "loading" displayed in the right bottom corner..

(Game ID SLVP41, not patched or anything).
 

davebaol

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Yes, I'm interested but unfortunately megaupload tells me "The file you are trying to access is temporarily unavailable. Please try again later."
mellow.gif

I'll wait patiently.
hate2.gif
 

xfcrowman

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marc_max said:
I have released Mighty Loader v16 if anyone is interested, you can find it my website.

Excellent - thanks marc! It's nice to have another loader that can use the new block IOS reload function.
 

kylster

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does mighty loader support wbfs yet? sorry if this has been answered I've always ued CFG and cause I no had a hdd formatted to WBFS i never used it in the past.
 

Skater4599

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Great to see more loaders support d2x ios reloading block! hopefully all of them will get the feature and the new return to feature so it works 100% as well. Keep up the great work all and thank you
grog.gif
 

oggzee

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airline38 said:
Regarding "We Dare" , I recall I tried almost every version of CFG then found
v53 worked and v54 didn't. I would like to test CFG v54a ,a2,b,b2,b3 but
those alpha/beta versions are not available in the CFG google web:
http://code.google.com/p/cfg-loader/downloads/list
Ok the 54 alpha and beta versions have been uploaded.
Let's see where it breaks.
 

WiiPower

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oggzee said:
airline38 said:
Regarding "We Dare" , I recall I tried almost every version of CFG then found
v53 worked and v54 didn't. I would like to test CFG v54a ,a2,b,b2,b3 but
those alpha/beta versions are not available in the CFG google web:
http://code.google.com/p/cfg-loader/downloads/list
Ok the 54 alpha and beta versions have been uploaded.
Let's see where it breaks.


Mybet is still that the asm code is doing something "bad"

WiiPower said:
Levente said:
WiiPower said:
Can someone test this NeoGamma with We Dare?
http://www.mediafire.com/?4uzhzipm5spz9gc

Thanks.

Disc doesn't load with cIOS d2x4.


Grr, and i thought i found the problem. All recent loaders use this code boot games:
CODE
ÂÂÂÂÂÂÂÂ__asm__(
ÂÂÂÂÂÂÂÂÂÂÂÂ"lis %r3, appentrypoint@h\n"
ÂÂÂÂÂÂÂÂÂÂÂÂ"ori %r3, %r3, appentrypoint@l\n"
ÂÂÂÂÂÂÂÂÂÂÂÂ"lwz %r3, 0(%r3)\n"
ÂÂÂÂÂÂÂÂÂÂÂÂ"mtlr %r3\n"
ÂÂÂÂÂÂÂÂÂÂÂÂ"blr\n"
ÂÂÂÂÂÂÂÂ);

While CFG v53 and Might Loader use this:
CODE
ÂÂÂÂÂÂÂÂentry_point entry;
ÂÂÂÂÂÂÂÂentry = (entry_point)appentrypoint;
ÂÂÂÂÂÂÂÂentry();

Hmm, are you sure you had everything that patches the game disabled? Like Ocarina?
 

airline38

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QUOTE said:
Ok the 54 alpha and beta versions have been uploaded.
Let's see where it breaks.
@oggzee,

I Have tested v54a ,v54b and they are all "freeze" .(same as v54 and later version)

So I think you can focus on v54a to compare with v53 to see what's the difference.

PS. I still used cIOS249[56]v21d2xv5 beta1 to test and I verified v53 again (worked).
 

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