WiiPower said:
Same "freeze" problem as all other USB Loader (except Mighty Loader and CFG V53 or earlier version).
I tested it by using cIOS249[56]v21d2x5 beta 1.
WiiPower said:
WiiPower said:Levente said:ÂÂÂÂÂÂÂÂentry_point entry;WiiPower said:Can someone test this NeoGamma with We Dare?
http://www.mediafire.com/?4uzhzipm5spz9gc
Thanks.
Disc doesn't load with cIOS d2x4.
Grr, and i thought i found the problem. All recent loaders use this code boot games:
Code:ÂÂÂÂÂÂÂÂ__asm__( ÂÂÂÂÂÂÂÂÂÂÂÂ"lis %r3, appentrypoint@h\n" ÂÂÂÂÂÂÂÂÂÂÂÂ"ori %r3, %r3, appentrypoint@l\n" ÂÂÂÂÂÂÂÂÂÂÂÂ"lwz %r3, 0(%r3)\n" ÂÂÂÂÂÂÂÂÂÂÂÂ"mtlr %r3\n" ÂÂÂÂÂÂÂÂÂÂÂÂ"blr\n" ÂÂÂÂÂÂÂÂ);
While CFG v53 and Might Loader use this:
CODE
ÂÂÂÂÂÂÂÂentry = (entry_point)appentrypoint;
ÂÂÂÂÂÂÂÂentry();
Hmm, are you sure you had everything that patches the game disabled? Like Ocarina?
Well apparently i managed to convert We Dare to DiscEx format with the DiscEx tool from Sneek.davebaol said:Also, I remember many people claiming they are able to play we dare with uneek+di.
So there must be a (easy) way to convert that game.
marc_max said:I have released Mighty Loader v16 if anyone is interested, you can find it my website.
QUOTE said:I have released Mighty Loader v16 if anyone is interested, you can find it my website.
OlivierTheBest said:QUOTE said:I have released Mighty Loader v16 if anyone is interested, you can find it my website.
Is it this site : http://usuaris.tinet.cat/mark/page/mighty-channels-english
Could you please clarify where is the download link .
Thanks
Olivier
MMM, i will try again with a fresh ISO...i prolly had a corrupted ISO...icw35 said:I used modmii to convert the game to discex format and it works fine with uneek+di r150.
kylster said:does mighty loader support wbfs yet? sorry if this has been answered I've always ued CFG and cause I no had a hdd formatted to WBFS i never used it in the past.
Ok the 54 alpha and beta versions have been uploaded.airline38 said:Regarding "We Dare" , I recall I tried almost every version of CFG then found
v53 worked and v54 didn't. I would like to test CFG v54a ,a2,b,b2,b3 but
those alpha/beta versions are not available in the CFG google web:
http://code.google.com/p/cfg-loader/downloads/list
oggzee said:airline38 said:Regarding "We Dare" , I recall I tried almost every version of CFG then found
v53 worked and v54 didn't. I would like to test CFG v54a ,a2,b,b2,b3 but
those alpha/beta versions are not available in the CFG google web:
http://code.google.com/p/cfg-loader/downloads/list
Ok the 54 alpha and beta versions have been uploaded.
Let's see where it breaks.
Mybet is still that the asm code is doing something "bad"
ÂÂÂÂÂÂÂÂentry_point entry;WiiPower said:Levente said:ÂÂÂÂÂÂÂÂ__asm__(WiiPower said:Can someone test this NeoGamma with We Dare?
http://www.mediafire.com/?4uzhzipm5spz9gc
Thanks.
Disc doesn't load with cIOS d2x4.
Grr, and i thought i found the problem. All recent loaders use this code boot games:
CODE
ÂÂÂÂÂÂÂÂÂÂÂÂ"lis %r3, appentrypoint@h\n"
ÂÂÂÂÂÂÂÂÂÂÂÂ"ori %r3, %r3, appentrypoint@l\n"
ÂÂÂÂÂÂÂÂÂÂÂÂ"lwz %r3, 0(%r3)\n"
ÂÂÂÂÂÂÂÂÂÂÂÂ"mtlr %r3\n"
ÂÂÂÂÂÂÂÂÂÂÂÂ"blr\n"
ÂÂÂÂÂÂÂÂ);
While CFG v53 and Might Loader use this:
CODE
ÂÂÂÂÂÂÂÂentry = (entry_point)appentrypoint;
ÂÂÂÂÂÂÂÂentry();
Hmm, are you sure you had everything that patches the game disabled? Like Ocarina?
@oggzee,QUOTE said:Ok the 54 alpha and beta versions have been uploaded.
Let's see where it breaks.