x4mer said:Try Hermes V5.1 224base60. That has SDHC support.
is this true? does hermes support sdhc?
EDIT: never mind, i just tested it. it does, but it doesn't support usb instruments. at least my pro adapter doesn't work in rb3. shame.
x4mer said:Try Hermes V5.1 224base60. That has SDHC support.
I can't seem to recall an USB loader called cLoader, don't you mean uLoader?madeinlisboa said:I'm sorry if this is a dupe. I run every backup I have with USB loaders, but cLoader (called from a forwarder channel) fails to mount my USB drive. Is this version incompatible with cLoader?
http://gbatemp.net/t153471-loadstructorEtheboss said:I can't seem to recall an USB loader called cLoader, don't you mean uLoader?madeinlisboa said:I'm sorry if this is a dupe. I run every backup I have with USB loaders, but cLoader (called from a forwarder channel) fails to mount my USB drive. Is this version incompatible with cLoader?
Try running the app posted here and maybe someone can help you with that output...hybridLearner said:As a followup on the wd passport situation with rockband3, i would like to say the game runs perfectly fine on all other hdd using base56 except this one. I don't know what exactly is going on with it, but this video WD Passport Tear Down may lead some insight in its differences between other conventional drives, which is very disappointing. I might add that I am running firmware vs 2.011, which 2.019 is current which fixes the following: "This firmware update fixes the drive’s handling of infrequent power glitches which can cause data access issues." hmmm....wish I could try it. I have tried on 3 different computers running different vers. of windows with no luck updating, software stalls every time. I understand that without having one of these drives yourself would make it very difficult to rectify the issues running it with the 56 base. But if you do happen to have any ideas, I would gladly try them!
FYI, there's no point in using loadstructor... IIRC Loadstructor can only launch off of wbfs partitions.davebaol said:http://gbatemp.net/t153471-loadstructorEtheboss said:I can't seem to recall an USB loader called cLoader, don't you mean uLoader?madeinlisboa said:I'm sorry if this is a dupe. I run every backup I have with USB loaders, but cLoader (called from a forwarder channel) fails to mount my USB drive. Is this version incompatible with cLoader?
I use exactly that and it works great! In CRAP, I select the game from my FAT32 WBFS folder, the Loader "Configurable Forwarder (no intro)", the Game Partition "4 - FAT1" and Create Channel. I've installed 24+ game channels and all worked like a charm (just in case install priiloader first!), and with the last version of CFG and cIOSX v21d2x base 56, they only take about 3-4 second to boot.XFlak said:Instead, you can use CRAP to make a game specific cfg usb loader forwarder channels (ie. installs a game specific channel on system menu like loadstructor does). It will launch the game the same as you're used to using loadstructor, but it will be loading it via cfg usb loader (on sd card or usb). The end result is that channels take up less space (since each channel doesn't have usb-loader code, just a forwarder), it is easy to update (just replace the cfg usbloader boot.dol on the sd card or usb), you will be able to take advantage of cfg usb loader improvements (ie. d2x support, fat32/ntfs support, etc.), the only negative effect is that it may take a few extra seconds to load since the loader isn't embedded in the channel but insteads looks for cfg usb loader on the sd card or usb in order to launch the game.
I read some posts where oggzee and WiiCrazy were discussing issues regarding the new Cfg Usb Loader versions and current Crap version. Maybe it is only related to parameter handling?kamiro04 said:I use exactly that and it works great! In CRAP, I select the game from my FAT32 WBFS folder, the Loader "Configurable Forwarder (no intro)", the Game Partition "4 - FAT1" and Create Channel. I've installed 24+ game channels and all worked like a charm (just in case install priiloader first!), and with the last version of CFG and cIOSX v21d2x base 56, they only take about 3 second to boot.XFlak said:Instead, you can use CRAP to make a game specific cfg usb loader forwarder channels (ie. installs a game specific channel on system menu like loadstructor does). It will launch the game the same as you're used to using loadstructor, but it will be loading it via cfg usb loader (on sd card or usb). The end result is that channels take up less space (since each channel doesn't have usb-loader code, just a forwarder), it is easy to update (just replace the cfg usbloader boot.dol on the sd card or usb), you will be able to take advantage of cfg usb loader improvements (ie. d2x support, fat32/ntfs support, etc.), the only negative effect is that it may take a few extra seconds to load since the loader isn't embedded in the channel but insteads looks for cfg usb loader on the sd card or usb in order to launch the game.
Hope it helps.
Not at all, I use the default dol (cfg66.dol) directly on my FAT32 USB drive (USB:\apps\usbloader\) and all the games are in the WBFS folder genereted by Wii Backup Manager. If you need more detail tell me.pplucky said:Never had any issue with these game channels created by you?
papermanzero said:I tried to build d2x v3 Beta6 but it isn't working with modmii 4.5.0
I tried to overwrite the files in the d2x modules folder but after the build the nand emulator of the cios won't start.
So I believe the build is defect.
Yes, V3 is basically beta6 without the logging...according to @Davebaolpapermanzero said:Strange.
Does Beta6 support partitions and pathes?
Because every time when I try to start beta6 I am told, that the titles could not be found.
V3 final is working wihtout any issue.
IceIceBird said:davebaol:
I'm curios what it is you focus on right now in the development ?
xfcrowman said:IceIceBird said:davebaol:
I'm curios what it is you focus on right now in the development ?
One thing that could be fixed is this. This problem has to do with disc loading - Wanin added an IOS reload block for discs so that games like COD3 or metroid prime trilogy could be played without patching the iso to use IOS249. But unfortunately, he forgot to add the fix for error code 002, so games like Metroid Prime Trilogy will give you error 002 if played from disc.
Here is another post by wiipower discussing this issue.
Thanks dave, xabby, & xflak for this wonderful cIOS!